Liberty Unleashed
Scripting => Script Releases => Topic started by: Force on October 22, 2010, 03:54:57 pm
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LU FBS R1
This is the first release of my base scripts for Liberty Unleashed, it provides all the basic commands that you would need for a simple deathmatch server with accounts, spree detection and all the needed commands such as /heal and /wep. You are also able to save your stats and toggle whether or not they get saved. There is also /goto, once again with the option of turning off the ability for players to teleport to you. Lastly there is an inbuilt /report command that will alert all in-game admins of any trouble makers, full list of commands which require a certain level can be changed in 'CommandsList.ini'.
Read the included readme.txt!
Download
The download is available at LU FBS 01 R1 (http://force.vrocker-hosting.co.uk/downloads/LU_FBS_01_R1.rar)
(For Firefox users, you may have to right click the link and then select 'Save link as' and then select 'All types' under the 'Save as type' list and then add .rar onto the end of the file name.)
Notes
These scripts have been tested to the best standard possible within the LU testing team and are being released in a working state. If you do encounter any problems then let me know so that they can be sorted out as quickly as possible.
Release History
1.0 - Initial Release
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server is not loading FBS.nut :-[
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Like I said earlier, read the instructions carefully and make sure your directories are named exactly as it says.
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i do all carefully
gives a error in line 39.
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Obviously not doing something right, thats where it's trying to load the rest of the script files. Make sure all the script files and the Script.xml are in <LU Server>/Scripts/LU_FBS_01_R1. Then make sure that LU_FBS_01_R1 is in the content.xml's <script folder="bleh"/>.
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i rename the folder name and worked thanks
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Hi, thanks for script, but i have some trouble - server crashes, when you spawn, with that script loaded.
I use Linux server, so i think - this is the reason. Couse when i try this with Windows one - it works normal.
Can you help me with that?
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Hmm that's interesting, not tried the scripts on Linux so can't really comment. All I can suggest is commenting out different parts from the spawn event until it doesn't crash.
EDIT: This seems to be a known problem on the Linux server, the devs are looking into it.
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Update
Just uploaded a new version to fix a bug with no being able to register/login etc.
All I did was add the following to onScriptLoad() (FBS.nut)
LoadModule( "lu_hashing" );
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nub *runs fast*
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function CheckCmdLevel( cmd )
{
local list;
list = ReadIniInteger( "CommandList.ini", "COMMANDS", cmd.tostring() );
if ( list ) return list;
else return 0;
}
This function isn't working for me...
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Ahh yeh, I'm a noob lol.
You need to also LoadModule( "lu_ini" ); under onScriptLoad();
That should be the last module that you need. :P
Note for Linux users:
Apparently the modules are called sq_* so change this in the script if you are on Linux.
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Update
Just uploaded a new version to fix a bug with no being able to register/login etc.
All I did was add the following to onScriptLoad() (FBS.nut)
LoadModule( "lu_hasing" );
lu_hasing? Really?
Did you mean, lu_hashing?
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Hey,Help me D:
When i load the scripts and the server,and enter to my server
says this
Error.Incorrect build.Please update you installation
:-[
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Thats nothing to do with my scripts, get the latest Windows server download from the downloads page. Then make sure you have the latest version of LU installed.
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You need to also LoadModule( "lu_ini" ); under onScriptLoad();
Appearently it isnt all you need, along with lu_hashing of course :-\
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nice, can i turn weps off?
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nice, can i turn weps off?
What do you mean by this? If you mean the /wep command then yes, just remove it, if you mean weapons on spawn then yes, remove them from the content.xml (I might have left some weapon setting onPlayerSpawn as well since the LU Public Server used a variation of this in testing).
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Good release mate, thanks alot
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Can i also turn Auto-Login off?? and how?
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Check FBS-Accounts.nut, line 18.
// If they are, check the last known IP, if it's the same as the current player IP, auto log them in
if ( ip == AccountIP )
{
MessagePlayer( "You were auto-logged in! Level - " + Level, player );
hsh_LoggedIn.Add( name, 1 );
}
CTRL-F is a useful tool.
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If you want your server to be Guest Free!
at onPlayerSpawn
there is
if ( ( Reg ) && ( !Logged ) ) AutoKick( player, "You Need to Login" );
make another line after that and add
if ( ( !Reg ) && ( !Logged ) ) AutoKick( player, "You Need to Register! and Login" );
now they need to register too
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cool!
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I came on the server with other name and could use commands of the manager :(
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I remember Force saying this script is bugged now, so try something else like VBS.
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Not function ! Please help !
(http://s15.postimage.org/eigeovg9n/test1234.png)
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Try looking at the replies before posting..
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Not Function , Rename folder "bleh" ! Not Function
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The script is bugged, we know it is. And, from what I can tell, Force aint got time to fix it.
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The script is bugged, we know it is. And, from what I can tell, Force aint got time to fix it.
No reason to get angry, my friend. :)
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what is bugged? the script or the irc script in the fbs? thanks
I think the script is the problem
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i registerd but i cant find the LEVEL in hashes to get level 6
PLZ HELP :(