Liberty Unleashed
Liberty Unleashed => Suggestions => Topic started by: Motley on November 21, 2016, 03:06:38 pm
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I feel That objects should be moved to client scripting, There is so many reasons, I will only list the best reasons,
Objects could be installed onScriptLoad() Client side.
*Regardless of the /reconnect bug, This would be the ultimate patch.
Better missions could be scripted like the export missions. You could manually add the red line when a player does a export.
This would become very helpful when custom objects are added, You could easily have a lot more objects in the players world for housing in apartments or whatever your desire is.
Recreating custom race tracks, While having many custom objects in a players world It would be most efficient to be able to add and remove these objects client side.
Want more reasons just ask and I will tell you why ;)
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Objects could be installed onScriptLoad() Client side.
*Regardless of the /reconnect bug, This would be the ultimate patch.
But information about objects are downloaded from the server, and they are on client-side. And the client should automatically remove objects after /reconnect. This bug can be fixed, without any new functions.