Liberty Unleashed

Liberty Unleashed => Liberty Unleashed Chat => Topic started by: Theremin on July 10, 2015, 04:11:03 am

Title: Screen resolution used to play LU
Post by: Theremin on July 10, 2015, 04:11:03 am
I noticed some stuff in GTA III/LU has different proportion when using different screen resolutions. This stuff includes: screen messages(not in LU), player markers, nametags, blips, GUIs, etc. So I'm wondering what is the most common resolution used by LU players, It can be interesting to know it so one can decide to create a script optimized for a certain resolution or even base a bunch of custom scripts on the most used ones.

Please answer the above poll, and if your screen res isn't among those ones, write it in this topic.
Title: Re: Screen resolution used to play LU
Post by: LanHikariDS on July 10, 2015, 04:18:41 am
1280x800
Title: Re: Screen resolution used to play LU
Post by: Ankris on July 10, 2015, 11:25:23 am
1366x768.
Title: Re: Screen resolution used to play LU
Post by: [RU]Kewun on July 10, 2015, 03:43:40 pm
best is 1920x one.

i use it, and it looks better than lower ones, monitor was only for like 10€-50€ i dont remember
Title: Re: Screen resolution used to play LU
Post by: rwwpl on July 10, 2015, 10:25:15 pm
1360x768.
Title: Re: Screen resolution used to play LU
Post by: neocortex on July 11, 2015, 08:44:04 am
1280x720
Title: Re: Screen resolution used to play LU
Post by: Vortrex on July 12, 2015, 11:40:12 pm
I used 1920x1080 most of the time.

Maybe you should scale GUI elements based on aspect ratio?
You could also probably allow for some per-player configuration so people could use what they are comfortable with.

Just a thought.
Title: Re: Screen resolution used to play LU
Post by: Vandi on July 21, 2015, 02:01:28 am
1028x720
Title: Re: Screen resolution used to play LU
Post by: SugarD on August 18, 2015, 11:38:02 pm
Maybe you should scale GUI elements based on aspect ratio?
This is probably the best idea. This game has been out for a very long time on PC, so you will get a very wide range of screen sizes to compensate for.