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226  Scripting / Scripting Discussion / Re: Helicopter Discussion on: November 16, 2015, 12:35:28 am
however it isn't compatible with LU at this time for a variety of reasons.
Variety of reasons translated = cuz Vrocker is doing nothing
No, because of compatibility issues and security concerns. The mod that I mentioned uses CLEO, which entails a whole variety of changes and issues if it is implemented...even for a single mod. There's also the issue with changing a vanilla game to add support for something that is a modification not intended to be included with this particular mod. VRocker's status has nothing to do with that.


I know about that mod. i remember silent said something about making a .scm version instead. if so im sure that could be scripted plus maybe even added to the handling.cfg if so I'm sure Vrocker could think of something possibly.

maybe even create a script release for the lu community.
Anything is possible.
idc if it's buggy would be fun..
227  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [0.1.0.16] on: November 13, 2015, 03:40:35 am
requests
Player.SetSpawn(pos, angle)
and
remove splash screens from changing islands pls

i believe i have a fix for this im just really lazy to try. in the loc folder find the image for the loading screen and turn it clear with a txd editor might fix might not.might be ugly.

 if you want to test try stretching the m16 aimer to fit the loading screen see what happens. but back up the loc folder in case of errors.
228  Liberty Unleashed / Suggestions / Re: Few suggestions with objects on: November 11, 2015, 08:08:09 pm
1. Cars as objects ( unenterable cars )
2. Skins as objects ( skins as objects)
3. Seeing custom claude skin from other plr
4. Custom radio for other players so they can hear my or others mp3 player

2. would be awesome. i could and gun shop owners and maybe add scripts to them.
229  Liberty Unleashed / Bug Reports / Re: Movement bugs, and what are causing them on: November 10, 2015, 09:51:34 am
I've can relate. if i open my server and have two players on one screen the player will move without walking and sometimes punch without animation. i only happen to realize if you use a back button for forward and backward player won't slide. for instance

L1:walk forward
L2:walk backward

this fixes the action.

Please fix so i can continue to enjoy my setup
 
 also every controller i have the d pad can't be configured i think it configures to the obvious settings. neither joy sticks either. this may be the reason why. same error exists in vcmp.

Put yourself in my shoes

i only use my controller when im switching my staion of monitors to the /steering wheel pedals /old school ibm keyboard station and my other monitor station with the touch pad mouse(the other is just another pc connected to the other pc for video and audio recording software

It aggervates the crap out of me when i grab my wireless controller in case of some wacky killer and roll to another station and someone screams out hacker due to im sliding not walking  ....
230  Scripting / Script Releases / Re: Simple crouch on: November 10, 2015, 08:23:42 am
V doesn't seem to work. looking at the script the script format is obviously correct. some reason it just doesn't go threw the animation. This is my one main command style that i can't get to work in my scripts. please let me know if it's something on my part.
231  Scripting / Script Releases / Re: [REL] DarkCrystal - v0.1.4.5 on: November 08, 2015, 08:34:12 am
new url: here

Unfortunatly your link is down as well  :-\
232  Scripting / Script Help / Re: LU Wiki on: November 08, 2015, 01:31:52 am
False Alarm. Its now working . only thin i need help with is busting players
233  Scripting / Script Help / LU Wiki on: November 08, 2015, 01:09:38 am
Okay I'm starting to lose my mind hear..

Can someone point me out where in the wiki is save weapons and gaining stars/busting players etc.
i have created the scripts they are just not working correctly. Please let me know,
234  Scripting / Script Releases / Re: Simple crouch on: November 07, 2015, 10:14:34 pm
Thank You! This Script Will Be added to my RPG Script.
235  Scripting / Scripting Discussion / Helicopter Discussion on: November 07, 2015, 06:33:51 pm
Okay so recently i have been thinking of interesting scripts to create. something differnt.
Then i got thinking about how the handling config looks like when viewed as a text documment. Then i got thinking about the helicopeter configeration from vice city. i was thinking what if you where to manually delete all the other configs of vice city except the heli.?.

Then maybe create some remote functions then functions on entering that function and to read from cfg file. if possible. The dff and the model wouldnt be there, Yet.. but i think this is very possible without worrying about the texture and focusing on the heli first.

I would like to leave this topic opened For good scripters that really think they can do something with this and maybe turn this into a community project


This is how a cfg file looks on Windows XP im sure its the same on all os



Code: [Select]
; Author: Bill Henderson
; Created 10/12/1999
;
; > COMMENTS <
; ------------
; TWEAK AT YOUR OWN RISK
;
; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive
;
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier [14 characters max]
; (B) fMass [1.0 to 50000.0]
; (C) Dimensions.x [0.0 > x > 20.0]
; (D) Dimensions.y [0.0 > x > 20.0]
; (E) Dimensions.z, [0.0 > x > 20.0]
; (F) CentreOfMass.x [-10.0 > x > 10.0]
; (G) CentreOfMass.y [-10.0 > x > 10.0]
; (H) CentreOfMass.z [-10.0 > x > 10.0]
; (I) nPercentSubmerged [10 to 120]
; (J) fTractionMultiplier [0.5 to 2.0]
; (K) fTractionLoss                             [0.0 > x > 1.0]
; (L) fTractionBias                             [0.0 > x > 1.0]
; (M) TransmissionData.nNumberOfGears [1 to 4]
; (N) TransmissionData.fMaxVelocity [5.0 to 150.0]
; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0]
; (P) TransmissionData.nDriveType [F/R/4]
; (Q) TransmissionData.nEngineType [P/D/E]
; (R) fBrakeDeceleration [0.1 to 10.0]
; (S) fBrakeBias [0.0 > x > 1.0]
; (T) bABS [0/1]
; (U) fSteeringLock [10.0 to 40.0]
; (V) fSuspensionForceLevel not [L/M/H]
; (W) fSuspensionDampingLevel not [L/M/H]
; (X) fSeatOffsetDistance // ped seat position offset towards centre of car
; (Y) fCollisionDamageMultiplier [0.2 to 5.0]
; (Z) nMonetaryValue [1 to 100000]
; (aa) suspension upper limit
; (ab) suspension lower limit
; (ac) suspension bias between front and rear
; (ad) flags!!!  WARNING - Now written HEX for easier reading of flags
; 1st digit = 1: 1G_BOOST         2: 2G_BOOST       4: REV_BONNET    8: HANGING_BOOT
; 2nd digit = 1: NO_DOORS         2: IS_VAN       4: IS_BUS        8: IS_LOW
; 3rd digit = 1: DBL_EXHAUST     2: TAILGATE_BOOT  4: NOSWING_BOOT  8: NONPLAYER_STABILISER 
; 4th digit = 1: NEUTRALHANDLING  2: HAS_NO_ROOF    4: IS_BIG        8: HALOGEN_LIGHTS
;
; (ae) front lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (af) rear lights (0 = long, 1 = small, 2 = big, 3 = tall)
;
; > THE DATA <
; ------------
;
; A          B      C   D   E   F   G    H    I   J    K    L    M N     O    P Q R     S    T U     V    W    X    Y    Z     AA   AB    AC   AD    AE AF
LANDSTAL        1700.0 2.0 5.0 2.0 0.0 0.0  0.25 85  0.85 0.85 0.51 5 160.0 20.0 4 D 6.2   0.60 0 35.0  2.0  0.1  0.27 0.35 25000 0.25 -0.1  0.5  C00B 0  1
IDAHO           1600.0 1.9 5.0 1.7 0.0 0.0  0.4  75  0.75 0.70 0.52 5 160.0 16.0 R P 6.2   0.55 0 30.0  1.0  0.1  0.28 0.55 20000 0.35 -0.17 0.5  2 0  1
STINGER         1000.0 1.9 4.7 1.5 0.0 0.0 -0.30 50  1.2  0.85 0.5  5 200.0 30.0 4 P 11.0  0.45 0 30.0  2.6  0.1  0.25 1.0  35000 0.28 -0.14 0.5  A182 1  1
LINERUN         3800.0 2.6 7.5 3.5 0.0 0.0 0.0  90  0.95 0.65 0.4  5 120.0 18.0 R D 8.0   0.30 0 25.0  1.8  0.04 0.4  0.13 35000 0.40 -0.20 0.5  100 0  1
PEREN           1200.0 1.9 5.0 1.4 0.0 0.0  0.25 70  0.95 0.80 0.53 5 150.0 13.0 F P 04.17 0.80 0 30.0  1.4  0.1  0.2  1.0  10000 0.37 -0.17 0.5  A 1  1
SENTINEL        1400.0 2.0 4.9 1.6 0.0 0.2 -0.20 75  0.91 0.80 0.55 5 165.0 24.0 R P 10.17 0.55 0 30.0  1.3  0.13 0.2  0.8  35000 0.27 -0.15 0.5  8002 0  1
PATRIOT         2500.0 2.4 5.7 2.2 0.0 0.0 -0.15 80  0.92 0.78 0.5  5 170.0 19.0 4 P 08.17 0.50 0 30.0  1.5  0.1  0.28 0.2  40000 0.35 -0.35 0.5  4103 0  1
FIRETRUK        6500.0 2.9 7.7 3.8 0.0 0.0  0.0  90  0.65 0.7  0.5  5 170.0 22.0 R D 10.00 0.45 0 27.0  1.2  0.08 0.2  0.08 15000 0.47 -0.17 0.5  4404 0  1
TRASH           5500.0 2.9 8.0 3.6 0.0 0.0  0.0  90  0.58 0.8  0.5  4 110.0 07.0 R D 03.17 0.40 0 30.0  1.4  0.06 0.3  0.1   5000 0.45 -0.25 0.55 4003 0  1
STRETCH         2200.0 2.0 7.3 1.3 0.0 0.0  0.0  75  0.67 0.8  0.5  5 180.0 10.0 F P 10.0  0.40 0 30.0  1.2  0.07 0.2  0.65 40000 0.35 -0.15 0.5  8002 1  1
MANANA          1000.0 2.0 4.5 1.4 0.0 0.0  0.1  70  1.00 0.86 0.5  4 160.0 15.0 F P 08.0  0.80 0 30.0  1.6  0.08 0.26 1.0   9000 0.31 -0.11 0.5  2 0  0
INFERNUS        1600.0 2.0 4.4 1.1 0.0 0.0 -0.3  70  1.1  0.82 0.53 5 240.0 25.0 R P 11.0  0.52 0 30.0  2.2  0.1  0.30 0.9  95000 0.25 -0.14 0.5  8181 0  1
BLISTA          1900.0 2.1 5.5 1.9 0.0 0.0  0.2  70  0.8  0.75 0.54 5 170.0 20.0 F P 7.0   0.65 0 30.0  1.4  0.11 0.2  0.8  20000 0.25 -0.15 0.5  2 0  1
PONY            2600.0 2.0 6.0 2.6 0.0 0.0  0.1  80  0.85 0.70 0.46 5 160.0 15.0 R D 6.0   0.80 0 30.0  2.2  0.07 0.2  0.45 20000 0.35 -0.15 0.4  22 0  3
MULE            3500.0 2.3 6.5 3.3 0.0 0.0  0.5  80  0.82 0.70 0.46 5 140.0 12.0 R D 4.5   0.60 0 30.0  2.5  0.11 0.46 0.3  22000 0.30 -0.15 0.5  4422 0  3
CHEETAH         1200.0 2.0 4.5 1.2 0.0 0.0 -0.3  70  1.2  0.86 0.52 5 230.0 30.0 R P 11.1  0.52 0 30.0  3.0  0.1  0.40 0.9 105000 0.25 -0.10 0.5  8181 0  0
AMBULAN         2600.0 2.2 6.5 2.0 0.0 0.0  0.3  90  0.95 0.80 0.47 5 190.0 24.0 4 D 7.0   0.55 0 35.0  1.4  0.07 0.58 0.25 10000 0.40 -0.15 0.5  822 0  1
FBICAR          1500.0 1.9 4.9 1.5 0.0 0.0  0.1  75  0.93 0.91 0.51 5 190.0 24.0 4 P 10.0  0.5  0 30.0  1.6  0.12 0.24 0.3  18000 0.27 -0.19 0.5  8002 0  2
MOONBEAM        2000.0 2.2 5.5 2.5 0.0 0.0  0.1  85  0.9  0.8  0.47 5 150.0 15.0 F D 5.5   0.6  0 30.0  1.4  0.1  0.2  0.75 16000 0.35 -0.15 0.5  A 0  3
ESPERANT        1800.0 2.0 5.0 1.6 0.0 0.0  0.0  70  0.90 0.8  0.52 5 160.0 18.0 R P 3.4   0.60 0 28.0  1.0  0.05 0.36 0.6  19000 0.35 -0.18 0.5  1 0  3
TAXI            1450.0 2.1 5.4 1.6 0.0 0.0 -0.25 75  1.00 0.8  0.52 5 180.0 19.0 F P 9.1   0.60 0 35.0  1.4  0.1  0.2  0.7  20000 0.25 -0.15 0.5  8002 0  1
KURUMA          1500.0 1.9 4.9 1.4 0.0 0.0  0.15 75  0.87 0.85 0.48 5 180.0 17.0 F P 7.17  0.55 0 30.0  1.6  0.1  0.24 0.8  18000 0.27 -0.13 0.5  8002 1  1
BOBCAT          2000.0 2.1 5.0 2.3 0.0 0.0  0.1  75  0.95 0.85 0.5  5 165.0 17.0 4 D 8.5   0.5  0 35.0  2.0  0.12 0.26 0.2  26000 0.35 -0.29 0.45 A02 0  1
MRWHOOP         1700.0 2.0 5.0 2.5 0.0 0.0  0.0  85  0.75 0.75 0.5  4 145.0 12.0 F D 4.17  0.80 0 35.0  1.2  0.1  0.24 0.9  29000 0.35 -0.15 0.5  4402 0  1
BFINJECT         800.0 2.0 3.5 1.5 0.0 0.0  0.0  80  0.90 0.8  0.48 4 170.0 35.0 R P 6.1   0.45 0 30.0  2.0  0.08 0.38 1.0  15000 0.33 -0.07 0.5  A118 1  2
POLICE          1600.0 2.1 5.0 1.6 0.0 0.0  0.15 75  1.05 0.78 0.52 5 200.0 28.0 4 P 11.1  0.53 0 35.0  2.0  0.12 0.2  0.3  25000 0.28 -0.17 0.5  9002 0  1
ENFORCER        4000.0 2.4 6.8 2.9 0.0 0.2  0.4  85  0.85 0.7  0.46 5 170.0 17.0 R D 8.4   0.45 0 27.0  1.8  0.1  0.32 0.08 40000 0.37 -0.17 0.5  27 0  1
SECURICA        7000.0 2.6 6.8 3.3 0.0 0.0  0.2  90  0.75 0.7  0.46 5 170.0 8.0  R D 8.4   0.45 0 27.0  1.2  0.1  0.42 0.1  40000 0.35 -0.15 0.5  823 1  1
BANSHEE         1400.0 2.3 4.5 1.6 0.0 0.0 -0.25 70  1.10 0.84 0.53 5 200.0 33.0 R P 11.1  0.52 0 30.0  2.0  0.13 0.2  0.7  45000 0.25 -0.18 0.5  A183 1  1
PREDATOR        2200.0 4.0 12.0 3.0 0.0 0.0 0.0  20  0.83 0.01 0.5  5 190.0 1.7  R P 0.05  0.45 0 24.0  7.0  0.5  0.2  0.3  90000 0.10 -0.15 0.0  4 0  1
BUS             5500.0 2.9 8.0 3.6 0.0 0.0  0.0  90  0.65 0.85 0.45 4 130.0 9.0  R D 4.17  0.40 0 30.0  1.2  0.07 0.2  0.4  15000 0.45 -0.25 0.45 1 1  1
RHINO          18000.0 3.5 8.0 3.8 0.0 0.0  0.0  90  0.75 0.8  0.5  4  80.0 8.0  4 D 8.17  0.50 0 20.0  1.8  0.05 1.12 0.01 110000 0.35 -0.10 0.5 4003 0  1
BARRACKS       10500.0 3.3 7.7 4.2 0.0 0.0  0.0  90  0.85 0.7  0.47 5 180.0 12.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.62 0.05 10000 0.47 -0.17 0.5  6022 0  1
TRAIN          25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  0.2  10000 0.47 -0.17 0.5  0 0  1
HELI           25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  0.2  10000 0.47 -0.17 0.5  0 0  1
DODO            2500.0 1.0 10.0 1.2 0.0 1.0 0.0  75  0.65 0.9  0.5  1 200.0 16.0 4 P 5.0   0.45 0 30.0  5.0  0.1  0.30 0.4  25000 1.25 -0.17 0.5  8000 0  1
COACH           9500.0 2.9 8.0 3.6 0.0 0.0  0.0  90  0.65 0.85 0.35 5 150.0 13.0 R D 5.7   0.35 0 30.0  1.5  0.04 0.3  0.1  20000 0.45 -0.25 0.5  8040 0  1
CABBIE          1250.0 2.0 5.0 1.9 0.0 0.0  0.2  75  1.05 0.85 0.54 4 160.0 22.0 R P 10.0  0.54 0 40.0  1.2  0.08 0.2  0.6  10000 0.25 -0.20 0.5  2 1  1
STALLION        1600.0 2.1 5.0 1.8 0.0 0.0  0.1  70  0.80 0.75 0.55 4 160.0 23.0 R P 8.17  0.52 0 35.0  1.5  0.1  0.3  0.8  19000 0.30 -0.2  0.5  2101 1  1
RUMPO           2000.0 2.1 5.0 2.1 0.0 0.0  0.15 85  1.0  0.75 0.48 5 160.0 18.0 F P 5.5   0.45 0 30.0  1.4  0.05 0.2  0.6  26000 0.33 -0.21 0.5  22 0  1
RCBANDIT         100.0 0.8 1.5 1.0 0.0 0.0 -0.1  70  1.10 0.75 0.50 1  75.0 35.0 4 E 5.5   0.50 0 25.0  1.6  0.1  0.2  1.0    500 0.28 -0.08 0.5  0 0  1
BELLYUP         2600.0 2.2 6.5 2.8 0.0 0.0  0.2  80  0.85 0.80 0.5  5 180.0 22.0 4 D 4.5   0.80 0 30.0  2.0  0.09 0.46 0.5  22000 0.30 -0.20 0.5  422 0  3
MRWONGS         3500.0 2.2 6.5 2.8 0.0 0.0 -0.2  80  0.95 0.85 0.48 5 180.0 20.0 4 D 4.5   0.80 0 30.0  1.8  0.12 0.46 0.22 28000 0.30 -0.22 0.5  423 0  3
MAFIA           1700.0 2.0 4.9 1.6 0.0 0.2  0.0  75  0.95 0.80 0.55 5 200.0 24.0 R P 10.0  0.53 0 30.0  2.2  0.13 0.2  0.65 35000 0.27 -0.11 0.5  8002 0  1
YARDIE          1800.0 2.1 5.0 1.6 0.0 0.0  0.0  70  0.80 0.79 0.52 5 160.0 22.0 R P 6.20  0.55 0 25.0  1.8  0.07 0.36 0.45 30000 0.30 -0.15 0.5  8103 1  1
YAKUZA          1400.0 1.9 4.7 1.6 0.0 0.25 -0.3 50  0.95 0.9  0.5  5 200.0 30.0 4 P 11.0  0.45 0 30.0  2.6  0.1  0.25 0.7  35000 0.28 -0.14 0.5  180 1  1
DIABLOS         1500.0 2.2 4.5 1.9 0.0 0.0  0.1  70  0.9  0.80 0.53 5 180.0 30.0 R P 6.1   0.52 0 30.0  1.5  0.07 0.3  0.65 45000 0.33 -0.09 0.5  9102 1  1
COLUMB          3200.0 2.4 5.7 2.6 0.0 0.0  0.3  80  0.82 0.77 0.48 5 175.0 22.0 4 P 15.0  0.51 0 25.0  2.0  0.08 0.28 0.15 50000 0.32 -0.17 0.5  9A00 0  1
HOODS           2000.0 2.1 5.0 2.3 0.0 0.0  0.0  85  1.0  0.82 0.52 5 150.0 24.0 4 P 10.5  0.45 0 30.0  1.4  0.1  0.2  0.5  26000 0.33 -0.21 0.5  8023 0  1
AIRTRAIN       25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  0.2  10000 0.47 -0.17 0.5  0 0  1
DEADDODO       25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  0.2  10000 0.47 -0.17 0.5  0 0  1
SPEEDER         2200.0 3.2 10.0 2.2 0.0 0.0 0.0  22  0.83 0.01 0.0  5 190.0 2.4  R P 0.04  0.45 0 20.0  7.0  0.65 0.7  0.35 90000 0.10 -0.15 0.2  4 0  1
REEFER          5000.0 3.5 7.0  4.0 0.0 0.0 0.0  14  0.83 0.02 0.0  5 190.0 0.9  R P 0.02  0.45 0 25.0  3.0  0.20 0.2  0.15 90000 0.10 -0.15 0.5  4 0  1
PANLANT         2600.0 2.0 6.0 2.6 0.0 0.0  0.1  80  0.85 0.70 0.46 5 160.0 15.0 R D 6.0   0.80 0 30.0  2.2  0.07 0.2  0.45 20000 0.35 -0.15 0.4  22 0  1
FLATBED         8500.0 3.1 7.7 4.1 0.0 0.0  0.3  90  0.88 0.7  0.46 5 150.0 10.0 R D 10.00 0.45 0 27.0  2.1  0.05 0.62 0.1  10000 0.47 -0.11 0.5  2022 0  1
YANKEE          4500.0 2.4 6.5 3.8 0.0 0.0  0.0  80  0.75 0.70 0.5  5 160.0 14.0 R D 4.5   0.80 0 30.0  1.8  0.12 0.6  0.2  22000 0.30 -0.25 0.5  4423 0  1
BORGNINE        1900.0 2.1 5.0 2.2 0.0 0.0  0.0  75  1.05 0.9  0.53 4 190.0 27.0 4 P 15.0  0.54 0 40.0  1.9  0.1  0.2  0.15 10000 0.25 -0.22 0.45 2 0  1
;
;the end


So everything would somewhat be deleted except the heli cfg. i know this is maybe 80% possible on being done,,There would have to be A Crap load of functions but i what to leave this to technical scripters
236  Liberty Unleashed / Suggestions / Re: Peds in LU + Some GGM stuff on: November 06, 2015, 06:36:09 am
I found that it was funny that cheat codes worked on GGM,
One of the main things i remember us doing was typing the crazy pedestrians cheat and pedestrians have guns and nobody likes me cheat 

We would battle off pedestrians for hours. Unfortuntly the cheat did not work on the police.
i did notice as you drove threw the game sometimes you would see pedestrians take a light fall like 3 inches.

so i can see how they were not synced but even though it wasn't that great it still caused endless game time. i could do that right now if enough people were on a server.

I was hoping that maybe he didn't lose the source code. supposedly a guy named spYder should still have it,. would be interesting if he could get it back and maybe...

 
JUST RANDOMLY OUT THERE:
With some .scm
gxt text files
and the unlock menu of the multiplayer the game could start off with normal game-play

then the unlocked multiplayer menu re coded showing lu servers...
But that's just floating out of my mind on interesting things/possibilitys

The main thing id love to see is GoE Barna Join Forces with LU
I could make that happen but like i said id have to see Vrocker active in the forums.
 
237  Liberty Unleashed / Suggestions / Re: Peds in LU + Some GGM stuff on: November 05, 2015, 06:18:49 pm
I remember playing GGM when it first came out in 2003 .
I didn't care at all for mta i actually hated mta.
I have personal confrontations With GoE barna.
Unfortunately in 2004 his hard drive crashed losing the source code.
Maybe if GoE Barna joined LU Forces he could make a lot happen since they ceased production of lu from what i was told.
Maybe he could continue the project for Vrocker and for mainly us the lu community.
if i Ever see Vrocker online again ill ask about GoE.

Then ill ask GoE Barna

Id love to see an active server again on GGM
238  Liberty Unleashed / Suggestions / Re: LU for android on: November 04, 2015, 10:57:51 pm
only way possible would be to get a rooted phone. and install a emulation of Windows. then you could use exe files. then maybe a keyboard app . then your better off using a controller. which will make your player slide from another players game. this method is only good for admins. id explain more but about to clock into work...
239  Liberty Unleashed / Suggestions / Using Custum .scm files on: November 02, 2015, 11:51:26 pm
I feel like i really would have a very Professional server if i could create my own .scm to load with my server.

honestly i would prefer to use .scm ove scripting.
.scm can be more powerful than squirrel. Even being able to have both would be powerfully awesome.

i haven't wrote .scm in years but if it came down to being able to run one im my server i would create the best .scm ive ever wrote.

Please consider my request i would donate to be able to load my own .scm there is a lot of game mode possibility's there is just so much to it. Please consider.

240  Scripting / Script Help / Re: Assistance with Server Query on: November 02, 2015, 10:29:27 pm
             Please Take your time. I love seeing Interesting projects. Good Luck to You!!

                            I hope you Will receive Professional help on your work.
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