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31
General Chat / Re: I was banned on the forum ?!
« Last post by Waluta on March 15, 2019, 11:47:23 pm »
Waluta, Kewun have the first numbers of IP the same as you, and someone from Admins/Mods banned his first numbers of IP. Everyone, who have host the same like Kewun have ban here. Jarzabpl also have...
It is a pity that some must suffer through such an idiot as Kewun. Thanks for the explanation :*

Do people still play LU?
Some people are still playing ;)
32
General Chat / Re: I was banned on the forum ?!
« Last post by shane_Iron on March 14, 2019, 04:00:14 pm »
Do people still play LU?
33
General Chat / Re: I was banned on the forum ?!
« Last post by rwwpl on March 06, 2019, 01:53:27 am »
Waluta, Kewun have the first numbers of IP the same as you, and someone from Admins/Mods banned his first numbers of IP. Everyone, who have host the same like Kewun have ban here. Jarzabpl also have...
34
Script Snippets / Re: Return Island/District, Set positions etc..
« Last post by Motley on March 05, 2019, 06:08:01 pm »
Wrote this yesterday, All of these vectors can be found in the gta3.zon file. One of the districts returned the wrong Island. So I changed it.

Version 2:
Code: ("Client-side script") [Select]
// Island
/* X1, Y1, Z1, X2, Y2, Z2, Island */ //format
local Zones = [
[617.442, -958.347, 6.26083, 1065.44, -908.347, 206.261, 1],
[751.68, -1178.22, -13.8723, 1065.68, -958.725, 136.128, 1],
[944.208, -1149.81, -9.72576, 1016.14, -1076.01, 40.2742, 1],
[1065.88, -1251.55, -13.5049, 1501.88, -1069.93, 136.495, 1],
[1363.68, -1069.65, -18.8643, 1815.68, -613.646, 131.136, 1],
[1065.88, -1069.85, 1.49868, 1363.38, -742.054, 151.499, 1],
[745.421, -908.289, -21.203, 1065.42, -463.69, 129.593, 1],
[745.378, -463.616, -22.6676, 1065.38, -282.616, 147.332, 1],
[745.421, -282.4, -13.4117, 1065.42, -78.7699, 136.588, 1],
[1065.9, -512.324, -14.296, 1388.9, -78.324, 135.704, 1],
[745.979, -78.1778, -48.5832, 1388.98, 322.676, 101.417, 1],
[1389.37, -613.467, -29.883, 1797.6, 199.628, 120.117, 1],
[1066.1, -741.806, -34.2068, 1363.6, -512.806, 115.793, 1],
[1135.8, -695.021, 6.9661, 1182.36, -631.021, 56.9661, 1],
[1136.09, -609.976, 6.287, 1182.09, -521.167, 56.287, 1],
[617.151, -1329.72, -117.535, 1902.66, 434.115, 482.465, 1],
[1037.53, -907.274, 0.0, 1065.16, -637.689, 30.0069, 1],
[966.079, -637.366, 0.0, 1064.83, -609.557, 30.0789, 1],
[965.795, -608.99, 0.0, 995.306, -470.23, 30.9302, 1],
[995.59, -511.092, 0.0, 1065.11, -470.23, 30.0789, 1],
[1035.88, -463.56, 0.0, 1064.83, -282.86, 30.3627, 1],
[1036.15, -281.96, 0.0, 1064.85, -179.224, 30.6465, 1],
[-265.444, 161.113, -41.7094, -121.287, 367.043, 358.291, 1],
[1363.77, -613.339, -4.43849, 1389.17, -512.539, 70.4322, 1],

[444.768, -958.298, 30.7441, 614.878, -908.298, 180.744, 2],
[239.878, -411.617, 7.62939e-005, 614.322, -61.6167, 163.819, 2],
[-225.764, -412.604, -9.53674e-005, 116.236, 160.496, 120.271, 2],
[199.766, -1672.42, -61.7588, 577.766, -1059.93, 432.688, 2],
[-224.438, -1672.05, -61.3183, 199.562, -1004.45, 432.352, 2],
[200.107, -1059.19, -0.000144958, 615.107, -412.193, 198.864, 2],
[-121.567, -1003.07, -46.7463, 199.271, -413.068, 224.163, 2],
[117.268, -411.622, 0.000190735, 239.268, -61.6218, 166.36, 2],
[117.236, -61.1105, -17.071, 615.236, 268.889, 83.754, 2],
[-265.479, -1719.97, -114.769, 615.52, 367.265, 485.231, 2],
[-265.434, 79.0922, -45.8201, -226.334, 161.064, 354.18, 2],

[-1632.97, -1344.71, -45.9404, -468.629, -268.443, 254.696, 3],
[-811.835, -268.074, -45.8745, -371.041, 92.7263, 254.241, 3],
[-867.229, 93.3882, -50.1134, -266.914, 650.058, 250.426, 3],
[-1407.57, -267.966, -49.6792, -812.306, 92.7559, 250.437, 3],
[-1394.5, 93.4441, -46.7412, -867.52, 704.544, 253.344, 3],
[-1644.64, -1351.38, -117.0, -266.895, 1206.35, 483.0, 3],
[-1238.59, 306.841, -0.48605, -910.445, 504.646, 39.514, 3]
];

local Current_Island = 0;
local Current_District = "Liberty City"

NewTimer("AreaChecker", 1000, 0);
function AreaChecker() {
  local Player_Vector = FindLocalPlayer().Pos; 
  for (local idx=0;idx<42;idx++) {
    if ( ( Player_Vector.x >= Zones[idx][0] ) && ( Player_Vector.x <= Zones[idx][3] ) && ( Player_Vector.y >= Zones[idx][1] ) && ( Player_Vector.y <= Zones[idx][4] ) ) {
        if (Current_Island != Zones[idx][6]) {
            Current_Island = Zones[idx][6];
            BigMessage("" + Island(Zones[idx][6]), 8000, 1); 
        }
        if (Current_District != GetDistrictName(Player_Vector.x, Player_Vector.y)) {
            Current_District = GetDistrictName(Player_Vector.x, Player_Vector.y);
            BigMessage("" + GetDistrictName(Player_Vector.x, Player_Vector.y), 1000, 6); 
        }
    }
  }
}

// Island

// Added for testing
function onClientCommand ( Command, Input ) {
    if (Command == "island") Message(Current_Island.tostring())
    if (Command == "district") Message(Current_District.tostring())

    return 1;
}

I can add District ID's, as well my own District name return versus using GetDistrictName, but I feel like it's wasted time. You should find good uses of this script as well using it to manipulate player positions.
35
Liberty Unleashed Chat / Re: How and where can I host a server?
« Last post by Ricoizi on February 15, 2019, 03:47:30 pm »
another?
36
Script Releases / Re: [1.0Final] [Gamemode] Basemode v1.0
« Last post by Stoku on February 13, 2019, 06:08:55 pm »
The 1.0 Final version is released! This release contains many bugfixes from RC5 version and it's the most tested and stable basemode version. The 1.0 Final is a part of running 1.1.

Quote
Final means stable.
Final means future.
Why?
Because it's a great base for upcoming versions and the Basemode 1.1 has many new features, like accounts and stats saving, 10 new bases, 1 new spawn for attackers, and more.

Known issue is with the team balancer. It's still not fixed.

The 1.0 Final changelog:
- fixed fast messages spamming when teamchat open
- fixed antiafk killing defence
- fixed teamchat on [Enter] key and added new messages
- fixed "mission passed" song in some cases
- added "empty" weapons
- added sound on player join
- fixed radio not being played in cars
- fixed /kill, which now forces spawnscreen
- fixed script reloading (no need to reconnect anymore)
- fixed SSV bridge
37
Liberty Unleashed Chat / Re: How and where can I host a server?
« Last post by Stoku on February 10, 2019, 02:32:06 am »
Look for "vps server" or "shell account" provider, there should be many cheap offers. The hosting machine don't need to be very powerful, I think the vps with 512mb of ram+CPU around 2ghz should be enough to start with.
38
Liberty Unleashed Chat / How and where can I host a server?
« Last post by Ricoizi on February 10, 2019, 12:02:20 am »
Hello
I wanted to ask you if there is still a website that makes it possible to make a server for this or just generally without LAN connections.
That would be very important to me! :) ;)
39
Script Help / Re: Server.exe stopped working
« Last post by Stoku on February 05, 2019, 02:37:09 pm »
So try to use administrative tools from windows control panel and check for system/application logs, but for first, launch the server to generate a new error and note the time (it will be easier to find). Maybe there will be some more info about your crash.

Also I would try to launch server.exe/updater.exe as administrator on update, not after. Maybe Windows is not allowing overwriting files or something like this.
40
Script Help / Re: Server.exe stopped working
« Last post by Waluta on February 04, 2019, 11:47:53 pm »
Delete the lu.ini file and check if it will work. Note that this file is responsible for saving various things like player statistics and other things, so if you think this is not important, delete this file and it should work for you.
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