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151  Servers / General Server Chat / Re: Weapon lost after logged in on: January 28, 2015, 06:19:23 pm
Here you are talking about two bugs:

1. The bug which makes ammo doubled, if ammo go over 9999 you'll lose them; yes, niCe knows that, and you as player can avoid it by using /q instead of /reconnect.

2.The second bug is a relatively newer bug which I think niCe isn't aware of: Sometimes when you log in, instead of spawning in the place where you left the previous time you spawn at the center of Staunton Insland (in front of Belleville Park) w/o weapons. So sometimes if you reconnect once after this you'll respawn there but you'll have again your weapons (though since you reconnected you'll risk having the first "ammox2" bug), I'm not sure it works everytime I can't remember if I always got back my weapons. To avoid this I suggest: Spawn everytime before logging in.
152  Liberty Unleashed / Liberty Unleashed Chat / Re: A list of required OBJ on: January 25, 2015, 09:04:00 pm
I suggest using a map editor to retrieve objects IDs, like MeD, KeD or Moo Mapper, anyway you can also find a whole list of objects inside \GTAIII\data\maps\gta3.IDE you must open this file with notepad.

KeD: http://www.gtatools.com/filedb/action.php?action=file&id=33
Moo Mapper: http://www.chronetal.co.uk/gta/
MeD: http://www.gta-modding.com/area/index.php?act=view&id=7
153  Liberty Unleashed / Support / Re: Problem with server on: January 16, 2015, 07:14:14 pm
both TCP and UDP.
154  Scripting / Script Releases / Worst Server scripts on: January 15, 2015, 07:13:00 pm
1. Worst Server, it's the name of the server, yes i decided to call it that way.
2. When i write full it's because the server is ready to go, even if you don't know how to script all you have to do...
Quote
was follow the damn train CJ!
...is launch Server.exe, then open LU browser check the LAN tab and there is your server. I'm now releasing only the scripts. You gotta put them inside Scripts folder.
3. This is not a single script, there are a bunch of scripts. Now it's a single script, most of them have been downloaded from LU forum and that's how i learned scripting, though most of them have been modified by me (e.g this Ramp Script allows you to fly the car)
4. There are some bugs that i wasn't able/be arsed enough to fix (e.g the /heal command calls timers w/o stopping them. I've changed the healing system.)
5. This is "my" first server.
6. All the maps are done by me. There are no maps anymore. except the beatiful Christmas Tree which i took it from [RBS]Moby here: http://forum.liberty-unleashed.co.uk/index.php/topic,2105.0.html
7. All Players, except you, won't be able to join the server if you don't PORT FORWARD, but i won't cover that here, you can find a lot about it just by googling those magic two words ;)
8. This server is nothing too hard, I recommend it if you're totally new a scripting (like i was 2 months ago before starting) and I hope it will let you understand how Squirrel works.
9. The syntax is awful ;P Definitely much better now.

Note: This server was largely based off MessAbout script.

------------------------------------------------------------------------------------------

EDIT 07/02/2015: I've been told that the download link was broken, so here it is I reuploaded it on Filedropper and also Tinyupload. I hope this time it won't get deleted.

0.9g Link: LINK REMOVED

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EDIT 03/04/2015: Here is a revised version of those 0.9g scripts now all in a single .nut file.

1.0 Link: http://s000.tinyupload.com/index.php?file_id=29000222832945835928

Note: Scripts only! Remember too add your own sound files if you need them.

------------------------------------------------------------------------------------------

EDIT: 02/09/2015: I've removed [WIP] from topic's title, since I won't release updated versions of this script anymore. Removed dead links. Removed 0.9g link. Updated explanation since some things I wrote weren't correct any longer due to script changes.
155  Scripting / Script Help / Re: ExtinguishFire function on: December 23, 2014, 02:44:52 pm
tested and not works.

That's what i said. Not even the wiki example works.
156  Scripting / Script Help / Re: ExtinguishFire function on: December 23, 2014, 02:47:13 am
Did you read "This will extinguish all fires within a 5.0 radius from the player when they type '/extinguish2'." ?

This is written in the example in LU wiki, within a 5.0 radius because the example does use five meters radius. Mine uses 50 meters radius as you may have noticed, anyway i tested it with 5.0 meters instead of 50.0 and it's still not working.
157  Scripting / Script Help / ExtinguishFire function on: December 22, 2014, 04:45:24 pm
I have some problems with ExtinguishFire function,
Quote
"I've tried everything, and I just couldn't keep those extra two-hundred errors off! It started to affect my script."
anyway i can't get this snippet to work and console returns no error
Code: [Select]
function onPlayerKeyStateChange( player, key, down )
{
if ( ( player.Vehicle ) && ( key == KEY_INCAR_FIRE ) )
{
local pos = player.Vehicle.Pos;
ExtinguishFire( pos, 50.0 );
}
return;
}
i'm almost sure the error must be in retrieving the pos by ExtinguishFire function, as when i tried using CreateFire instead it worked as a charm (and CreateFire has the same arguments). Or even using another function works perfectly, therefore i have no clue what i'm doing wrong.
Quote
"give me some advice! I mean, come on, I got real problems!"
:D
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