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16  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: February 04, 2014, 12:34:53 pm
Each car needs a .dff file, one .txd file and one .col file (first 2 being stored in gta3.img).

Therefore, your data folder is useless without these two.


About your colour issue, you can set the colours manually with this function and this one

So for the "prettyblue", you'd set Vehicle.RGBColour1 = Colour( 10, 40, 92 );
17  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: February 03, 2014, 03:05:31 pm
Hej,

I got some more questions  :) I hope it isnt difficult to answer them..

I think I mentioned above, I am playing Liberty Unleashed with the "RealGTAIII" mod. Everything works really fine and we are having a lot of fun  :D

I was just wondering about these 2 questions..

The author of the RealGTA3 mod has added some more vehicles to the game - He also replaced all the other ones, but added some extra as well. Obviously, they do not appear in Liberty Unleashed. I wonder if they have a certain SpawncarID? The numbers from 90 to 150 "only" spawn the replaced vehicles. Is there a way to tell Liberty Unleashed about the new vehicles?  ;)

And 2nd: The Realmod uses different, well, extra colors, too. That makes some cars only appear in white, no matte what color you give them. How can I tell Liberty Unleashed to use the new colors as well?

Thanks for any help,

Ian

About the first one, I don't think you can, because the cars are in your game, not in the server. Not sure.

About the second one: You could experience with Vehicle.Colour1 or Vehicle.Colour2, there are more examples on the wiki. Sure you'd need the vehicle instance before you start with these commands in the first place. If you know the ID, just do FindVehicle(id).Colour1 = 3; (example)
18  Liberty Unleashed / Liberty Unleashed Chat / Re: Adding objects to liberty unleashed? on: February 01, 2014, 02:25:17 pm
CreateObject( id, Vector(x,y,z) );
19  Liberty Unleashed / Support / Re: I'm in need of help, please help me on: January 21, 2014, 03:34:37 pm
You are talking about warez which is illegal.

Pirated things are illegal and not supported on this forum.
20  Liberty Unleashed / Support / Re: Problem connecting server on: November 11, 2013, 03:49:59 pm
It might be related to you having an older lu.dll ? Try downloading the latest client package from the site.
21  Scripting / Script Releases / Re: District Name on: November 07, 2013, 06:31:07 pm
Why not have it on onClientRender ?
22  Servers / Advertise your server! / Re: LU Racing server on: November 03, 2013, 01:48:46 pm
How should they be implemented? As checkpoints you go through to win the race or pickups you can avoid?
23  Servers / Advertise your server! / Re: LU Racing server on: November 02, 2013, 12:14:52 pm
Added poll.

Would you like to see such pickups on the racetracks ?

My ideas were:

  • Lucky pickup
    • Gives speed boost for 3 seconds (increased velocity)
    • Collision free for 5 seconds.
    • Jumpover, your car jumps over others (keybind)
    • Drop a spikestrip! (keybind, blows tires)

  • Bad luck pickups
    • Engine dies for 3 seconds
    • Tires blow
    • Flip
    • Car direction change
    • Lowered speed for 3 seconds
24  Servers / Advertise your server! / Re: LU Racing server on: October 20, 2013, 08:22:53 pm
Made an anticheat which will appear in next update! ( detects speedhacks per racecar. )
25  Scripting / Script Help / Re: Event OnScriptError on: October 16, 2013, 03:53:52 pm
you can have this:

Code: [Select]
function onScriptLoad() {
seterrorhandler( errHandler );
}

function errHandler( errorobject )
{
       print( "Error: " + errorobject );
}

you can also use getstackinfos(2) to retrieve the line/function/source the error happens at, it's quite useful.


thanks to Stormeus for pointing this out long time ago.
26  Scripting / Scripting Discussion / Re: The idea to create the Script of the Admin panel ! on: October 15, 2013, 03:51:52 pm
Oh well, I sent the playerlist to be sure non-racing players won't be listed, works eitherway then...
27  Servers / Advertise your server! / LU Racing server on: October 14, 2013, 06:56:54 pm


Liberty Unleashed Racing Server

The only racing server available at the moment, hosted on the powerful machines of VRocker Hosting.
Server loads an XML map and the associated record table with it and starts it when there's more than one player, so get your hands on the wheel and set new records!


Information

IP: 94.23.157.172:2331
Host: VRocker Hosting
Script: Racing mode v0.1 with compiled client scripts.
Version: 0.1.0.2
IRC Server: LUNet (irc.liberty-unleashed.co.uk)
IRC Channel: #LURace


Features

IP: 94.23.157.172:2331
GUI arrows to guide you within the racetrack (big thanks to [AoD]NC!!)
Interactive scoreboard which keeps tracks of checkpoints and reorganises.
Auto starter.
Anti-drowning.
Anti car explosion.
Record system.
-- and more!


Main priorities

Adding more racetracks

Screenshots:



28  Scripting / Scripting Discussion / Re: The idea to create the Script of the Admin panel ! on: October 14, 2013, 06:02:48 pm
all you need is to provide the player with all the names passing an array or so from the server then get what you need and draw it, simillar to my scoreboard...
29  Servers / Advertise your server! / Re: Kyprix Project Server on: September 29, 2013, 02:40:27 am
...

No
30  Servers / Advertise your server! / Re: Kyprix Project Server on: September 28, 2013, 05:57:00 pm
Hmm, the old Attack/Defense would set your lang according to your country (pros and cons) but I thought it's best that players should understand eachother (you know the Tower of Babel legend?)
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