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31  Liberty Unleashed / Suggestions / Re: [ Lst ] List of suggestions & bugs on: June 07, 2014, 02:38:23 am
Client scripts:
 ยท Check if are up to date
    - No -> Download
    - Yes -> Ignore

Hm, it already works like this, isn't it?
32  Liberty Unleashed / Suggestions / Re: [ Lst ] List of suggestions & bugs on: June 06, 2014, 02:59:59 am
Yet another bug: if try to return r, g or b value from Colour, it will return only r value.
33  Liberty Unleashed / Support / Re: LU launches singleplayer on: June 05, 2014, 04:11:56 pm
Excuse me for bumping, but LU works perfect for me on x64 PC after installing DirectPlay(includes in DirectX 9.0). Maybe it will help for somebody.
34  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: April 03, 2014, 07:52:43 am
You fail, the lammer can exploit without client scripts.

You fail too ... The fix disables any clientside script ability, rendering his exploit useless.
Nope. Your fix sets table on connect, but server sets it on join, so client scripts will work as well.
35  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: April 03, 2014, 05:17:02 am
Code: [Select]
SecretFunction <- CallServerFunc;
CallServerFunc <- null;
Code: [Select]
function onPlayerConnect( player )
{
CallClientFunc( player , null , "setroottable" , null );
}
I also can change setroottable and setconsttable functions, what I already did.
36  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: March 31, 2014, 11:27:53 pm
What about CRCing loaded scripts or do kind of hashing?
It already have been added in .14 update, but it's easy to come over.
37  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: March 31, 2014, 11:21:42 pm
Problem isn't just this exploit. From 0.1.0.12 to 0.1.0.14 updates have been accumulated many bugs, crashes etc. Bugs count just grows up. I guess here is some people, who can help LU and know C++ and reverse engineering.
38  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: March 29, 2014, 12:31:55 pm
If this kills LU then so be it, i really don't care. If one of the other developers wants to fix it and update then they can but I won't be.

Thats a shame :( I really like LU and made a few game modes for it, but oh well. Hopefully this person will stop or a dev will fix the bug.
I stop so. Now is no reason to continue it. LU is dead, if main developer don't care about it :\

Its very sad honestly, its a great mod. But hey, I wouldnt call it dead at all. Devs are still working on updates just not frequently. I would assume its due to school/jobs/personal stuff or life in general.

Oh and not only that, there are like 20 people online LU right now. Not that bad consider its a mod for a game released in 2001...

Also dude, I forgive u but plz dont attack server again :( Some of my favorite server was locked.

The mod was released in 2011 ( not beta ), and about the players, after s19 was started hacking, the spanish players ( 10-15 in total... ) has left of LU. And, I have a question:

Why hack? If you hack ( or with trainers ) the servers, the players leave LU, and less players. It's stupid only hack for fuck all players and kill LU.
And YOU are telling me it? Player, which use any chance to hack? Huh
39  Liberty Unleashed / Support / Re: What ports do I have to forward for LU windows server? on: March 29, 2014, 02:01:13 am
Yeah
40  Liberty Unleashed / Support / Re: What ports do I have to forward for LU windows server? on: March 29, 2014, 01:41:49 am
For default it's 2301, but you can set any other port in server.conf file.
41  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: March 29, 2014, 01:32:04 am
If this kills LU then so be it, i really don't care. If one of the other developers wants to fix it and update then they can but I won't be.

Thats a shame :( I really like LU and made a few game modes for it, but oh well. Hopefully this person will stop or a dev will fix the bug.
I stop so. Now is no reason to continue it. LU is dead, if main developer don't care about it :\
42  Liberty Unleashed / Liberty Unleashed Chat / Re: VU source code on: February 12, 2014, 06:14:53 am
Don't troll the community.
43  Liberty Unleashed / Liberty Unleashed Chat / Re: VU source code on: February 06, 2014, 07:40:36 pm
What does the LU team need help with? I would like to submit my time and effort to whatever I can do to help.
Right now, I'd say C++ developers.
So how to help?
44  Scripting / Scripting Discussion / Handling Data modification via scripts in 0.1.0.15 on: January 22, 2014, 01:02:54 pm
Will functions like Vehicle.SetHandlingData or SetVehicleHandlingData work in .15 update?
45  News and Content / Updates/Changes / Re: Update 0.1.0.14 (09/11/2013) on: November 14, 2013, 09:49:54 am
Ask your colleagues from MTA how they done protection against various tools that can work with memory.
As I remember VCMP 0.4 have same protection.
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