Liberty Unleashed

News and Content => Updates/Changes => Topic started by: Force on August 02, 2014, 02:42:12 am

Title: Update 0.1.0.15 (02/08/14)
Post by: Force on August 02, 2014, 02:42:12 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:


Known issues

Notes


The update requires the new client (which the browser should download) and a new server for any server hosters. The new client and server have been compiled using Visual Studio 2013 (XP support), a new redistributable will be installed.
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: Merkel on August 02, 2014, 02:47:19 am
Nice!!! :D

Edit: What da ... I can't join, maybe fails when LU dll is injected? Singleplayer is launched ...
Edit 2: Yes, fails the inject. I injected manually with PerX and works...
Edit 3: GetTickCount64 isn't found (AUTO-DLL, Manual DLL nope)
AND LAST EDIT:

Error 403 forbidden when I try re-download again LU client.

And server didn't update lol...

*update:fix_some_errors->more_errors*
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: rwwpl on August 02, 2014, 09:57:48 am
The server does not to automatically update.
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: sasha19323 on August 02, 2014, 12:37:54 pm
CallServerFunc doesn't work even if i register funcs via RegisterRemoteFunc. Can you exactly explain how to use it?
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: Vortrex on August 02, 2014, 12:43:42 pm
I have found several things wrong. I will add them to the bug tracker in a bit.
I will separate each different bug with a double return to help identify what is what.

The client installer is now blocked by Windows 8 by default. I have to manually allow it to run with the link I almost never found. It says the publisher is unknown.

ProcessLineOfSight only returns boolean "false", but the update post says it should return a table.
This was tried with both a clear and blocked line of sight.

ScreenPosToWorld is now not working.
It returns an instance in Vector form like it should, but ...
The vector is composed of "1.#R 1.#R 1.R"
Each object in the instance is "1.#QNAN"
It should be noted that typeof returns Vector, but its unusable.

Vector.Lerp isn't working. It's there and is a typeof "function" but it doesn't return anything.
I tried the Vector mentioned above with the issues, and also a valid Vector.

GetMouseCursorPos only returns an instance with both .x and .y like it should, but only one is set for both. I think the .x position is being set to .y as well, but I might have that backwards. I will check again to be sure.



The server never updated, even with the in-console command.

I am also having the same problem that sasha19323 is having. Client-to-server calls don't work anymore.

Also, some people have been complaining of slower gunfire with Uzi's and AK47's. After trying it myself, I can confirm that this is happening. Also, there wasn't a modded weapon.dat file in use.



(http://i.imgur.com/x8vdMEF.jpg)
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: Force on August 02, 2014, 02:30:19 pm
We will look into these issues that you've reported. With the SetMouseCursorPos and GetMouseCursorPos - try using VectorScreen( x, y ) instead of Vector3 - no idea if that will make a difference.

We all tested the installer on Windows 8 perfectly fine before the release so not sure what's wrong there.

I think ProcessLineOfSight is returning false because you're meant to push some parameters to it. The code for that was written a long time ago so I'm not sure what exactly you're meant to push. I think it is ProcessLineOfSight( Vector3 pos, Vector3 target ).
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: VRocker on August 02, 2014, 02:41:04 pm
and this is what happens when people try and rush an update from developers that have very little time. Also what happens when your test 'team' says everything is fine. ???

And with Windows 8, fuck knows why it's suddenly blocking it. I guess it just doesn't like AdTec_224 releasing software.
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: SugarD on August 02, 2014, 04:31:18 pm
and this is what happens when people try and rush an update from developers that have very little time. Also what happens when your test 'team' says everything is fine. ???

And with Windows 8, fuck knows why it's suddenly blocking it. I guess it just doesn't like AdTec_224 releasing software.
Windows 8 will block not well-known files from running if they came from the internet, and have not existed for very long. With the publisher unlisted, this might increase that issue.

VRocker: Have you since downloaded the publicized copy to test it in case someone may have uploaded the wrong one?
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: Force on August 02, 2014, 04:32:00 pm
With the CallServerFunc issue make sure that you are using it properly.

On the server you need to add RegisterRemoteFunc into script load, then on the client you need to use CallServerFunc.

Code: [Select]
CallServerFunc( "main.nut", "function_name", param );

Edit by VRocker: Note that CallServerFunc can't have null as the first argument anymore. If the first argument is null then it won't work.
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: rwwpl on August 02, 2014, 06:11:28 pm
Small bug

(http://i57.tinypic.com/s16vx1.png)
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: VRocker on August 02, 2014, 06:23:20 pm
Small bug

([url]http://i57.tinypic.com/s16vx1.png[/url])


lol woops... and that's why you don't shove an update out after being awake 19 hours. Will change that now
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: sasha19323 on August 02, 2014, 08:19:09 pm
Another bug: objects from content.xml don't works properly. Angle of objs isn't right.
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: Blazy on August 02, 2014, 08:19:54 pm
Im having strange slow motions , that i never had in the past updates  :-\
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: rwwpl on August 03, 2014, 04:11:01 pm
There's small bug in changelog on wiki.
Update 0.1.0.15 (02/07/2014)

08 not 07
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: niCe on August 04, 2014, 08:40:40 am
Thanks for the update! However, I still can't start LU as it opens singleplayer.
Title: Re: Update 0.1.0.15 (02/08/14)
Post by: Stoku on August 04, 2014, 02:46:48 pm
Thank you.

Ps. The updated scripts (admin panel and extended garages) compatible with 0.1.0.15 are ready :)