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46  Archive / Archived Items / [Archive - News] Public testing! on: December 12, 2008, 06:09:52 pm
Its been a while since any news was updated on the site, and i guess many of you are thinking whether or not the project is dead.... well its not!

Seeing as its nearly christmas and i'm in a happy mood lately, i've decided to open up testing to the public!
We've been having semi-public tests the last few nights and it seems stable enough to open up to everybody.
Few things to note though...

  • This is nowhere near finished, so expect bugs of all kinds... including bad sync and random crashes
  • Idiots will be kicked/banned for being... well an idiot
  • This is meant for fun aswell as testing, so please have fun! :)
  • Vehicles are only in by a basic way, so sync can be pretty bad at times, aswell as vehicles exploding when they shouldn't. This will be fixed soon
  • The code is being updated all the time, so before entering a server please check if theres a new build first
  • Please report any crashes and their offsets, aswell as any additional information that could help in tracking down and fixing the bug
  • Please dont complain about any bugs or crashes, like i said, this is nowhere near complete
  • No cheating/using mods! Anybody found using these will be banned

I will be setting up a bug tracker shortly so please use that once its up.
Bug tracker is up. Please register and report all problems at http://mantis.liberty-unleashed.co.uk

Anyway... on to the links!

Client - Extract these files to your GTA3 directory and run LU.exe.

Notes:
  • You must have a v1.1 GTA3.exe in order to play.
  • If the game fails to launch, you may need to install this
  • Please remember to use a clean GTA3 (no mods)

Server: binary-bits.net
Port: 2301

Oh and theres an echo channel up at #lu.echo on GTANet

Enjoy!
47  Off Topic / General Chat / GameMonkey & Lua for VC:MP on: May 21, 2008, 09:17:30 am
Heres something i've been making with when i've needed some time away from LU code.
It allows you to create GameMonkey and LUA scripts for VC:MP 0.3z. It has the ability to connect to 50 servers at once and load as many GameMonkey/Lua scripts as you want, aswell as being able to run both GM and Lua scripts at the same time.

Included in the zip file is some example scripts for both lua and GameMonkey aswell as a list of commands and events so you can create your own scripts.
GameMonkey also comes with SQLite and XML support which i have yet to add to lua, but you can create a lua script to work with the GM functions.

Heres the link anyway: http://liberty-unleashed.co.uk/VCMP.zip

Please post your suggestions and feedback :)
48  Off Topic / General Chat / MOVED: Associations:P on: May 17, 2008, 04:32:48 pm
This topic has been moved to Spam.

(Dunno why it wasn't earier...)
http://forum.liberty-unleashed.co.uk/index.php?topic=24.0
49  Archive / Archived Items / [Archive] Another New Developer! on: April 01, 2008, 03:15:52 pm
After some much careful thought, i've hired another developer again!

This time its somebody many people know, its Mike!

Mike has been involved in VC-MP and SA-MP so he'll be a great help in the devlopment :)
I'm also very confident that he wont be like the last developer since hes been around LU since the day it began :)

So please give a nice big warm welcome to Mike!
50  Archive / Archived Items / [Archive] OMG! Its an update! on: February 22, 2008, 06:21:10 pm
No your not imagining things, this is actually an update! :o

Theres been quite a lot of changes in the LU world recently. We really should have had a release by now but theres been problems here n there and it doesn't help that i'm kinda lazy :P

Anyway, in the last news post i announce that LU had a new developer. Unfortunately he hasn't really done much and we havn't spoke to eachother for a while so it seems we've both gone our seperate ways. Luckily this hasn't set back the mod since i have still been coding alone.
When i recruited savage, we agreed that the mod should be recoded from scratch using new methods to increase stability and usability. I'm happy to say the core recode has been going very well!

This recode includes a lot of good things. One of which being a proper GUI system similar to MTA:SAs. The GUI has been made from the ground up by me and so far its coming along very well. It isn't quite finished yet but is in a useable state. With this GUI system and scripting you will be able to create your own menus and stuff to enhance the users gameplay and your server :)
And for everyone thats concerned that the new GUI will have an impact on performance, i'm happy to say it doesn't. I've successfully had many windows, text labels and memoboxes scattered around the entire screen on a low end system without losing a significant ammount of FPS.

Heres a small screenshot showing the LU console which was made with the GUI system. The titlebar is optional and it can be moved, resized and customized to how you like it. It also has a nice fading effect when its shown/hidden which is optional.


Another thing the recode has done is made the mod smaller, easier to manage and easier on resources. The netcode has also been redone once again and bandwidth usage has been greatly reduced. At this time i do not have an exact bandwidth usage per player but i can tell you its less than it used to be (Old core sent about 990B/s per player for footsync)

Few more things i've done to the game. I've managed to disable all kinds of things which would usually interfere with a multiplayer game. One thing i've done is completely disabled AI police (Helicopters, boats, cars and ped) so the wanted stars are usable without some annoying AI coming along and killing you :P
All the ped AI and vehicle AI have been disabled at the highest level so the game doesn't even attempt to load any, this frees up a bit of memory and game resources so it can run that tiny bit better :)

Some more good news (Mainly for you linux fans)... The LU server has successfully been ported over to Gentoo so at the moment we have a Windows and a Gentoo server :) Since i'm not that good on linux i'm not sure if the gentoo server will work on any other linux distributions but if it doesn't, it shouldn't be too hard to compile them for any distribution :)

Well i guess i'll wrap this news post up now. As you can see the mods not dead and is starting to get more active again :)
51  Archive / Archived Items / New Developer on: January 13, 2008, 04:16:56 pm
After some careful thought and having a month of laziness, i decided its time to recruit another developer to the team.

Everybody please give a warm welcome to Savage_Axe!

Savage is a great programmer and has some good ideas to bring to the project. Should hopefully speed up any kind of release and also enhance the mod with some better features :)
52  Archive / Archived Items / Merry Christmas! on: December 25, 2007, 12:46:53 pm
Merry Christmas everybody!

Hope everybody has a great holiday and try not to get too drunk :P

Sorry theres no special LU 'gift' for today. There will be something soon hopefully :)
53  Liberty Unleashed / Liberty Unleashed Chat / Some standard rules... on: October 31, 2007, 05:45:13 pm
Thought it may be time to throw up some rules for some people to follow.
Dont worry, we're not going to get all 'You said TIT so now your banned' on you. But might aswell have some guidelines

  • Please do not ask for a release date, estimated release date, public test date or date of your own death - Pretty straight forward really... If i knew when it was gonna be ready i'd tell you! Its just starting to annoy me with people asking me every 5 minutes  >:(
  • Please dont ask to be a tester or help in coding - The support and will to help is appreciated but if any testers or coders are required, i will ask for them
  • Dont spam (unless its in the spam board) - Writing penis 5000 times in a thread may seem funny, but you'll just end up in the ban list so... dont do it :)
  • Please dont ask for illegal stuff - Including, but not limited to, No-CD cracks, a Download link to GTA3 and any other forms of warez. We do not support it, so you won't get any help from us. Posting links to material mentioned above is also forbidden.
  • Dont ask for cheats/hacks for anything - Cheating is bad, Using something to give you advantage over another is bad, Using cheats in a multiplayer game is just dam right lame. So dont ask!
  • Try not to double post - Ok the occasional accidental double post is fine, but double posting makes the forum messy. Theres a 'modify' button there for a reason
  • Please use the search feature if you have a question - The search button is a pretty handy thing to have, Please use it otherwise people may get annoyed with thousands of topics asking the same question
  • Please try to respect other members - Ok, somebody may be a complete and utter arsehole but try keeping it to yourself or take it elsewhere. We dont want threads turning from something simple to a big argument. Save it for the game ladies!
  • Script and module releases on these forums MUST have all source code with them - A release without source code does not benefit the community much, not to mention the possible security threats caused by binary only releases
  • The moderator is (nearly) always right - If your banned, your banned! Get over it! There must have been a good reason to be banned since the mods here arn't ban happy monkies

Ermm i think thats standard rules. Please use them as guidelines even though most are plain common sence :)
54  Off Topic / General Chat / Share your Steam Stats and Achievements! on: October 31, 2007, 03:18:17 pm
Decided to have a topic to show off your statistics and achievements gained in some of the new Steam games just for the sake of it :)

Heres my Team Fortress 2 stats:
http://steamcommunity.com/id/VRocker/stats/TF2

And my Portal stats:
http://steamcommunity.com/id/VRocker/stats/Portal

Also on a side note, if you have got TF2 feel free to add me (I want that 'Friends Like These' achievement :P)
55  Archive / Archived Items / Its Halloween! on: October 31, 2007, 02:00:27 pm
Break out your broomsticks and your funny pointed hat and start worshipping evil and scary things as its HALLOWEEN!!!

Yes yes ok, halloween is a load of bollocks for anybody thats not a kid anymore (i hope thats all of you seeing as GTA3 is an 18+! :P)

Anyway, whats everybody doing for it? I'll be chanting my satanic rituals at the stroke of midnight to try and unleash hell on all of you so that should be interesting :)
56  Archive / Archived Items / [Archive] Latest News on: October 09, 2007, 03:42:18 pm
Hey guys :)

Thought i'd post an update on whats been happening in the world of Liberty Unleashed lately.
First of all i'd like to appologise for the lack of updates and there is a reason for it.

Since the last blog post, i decided to recode a big portion of the mod. This being the Netcode.
The reason i decided to recode this is it was a bit shit and bandwidth heavy. It also wasn't as flexible as i wanted it (even though i did code it...), as i learnt more about raknet and C++ i noticed how bad it really was and how good it could be, although patching it up here and there just wouldn't cut it.
So yeh, i ripped out all the sync and stuff and started recoding, it should've took about a week to do really but meh what can i say, i'm lazy :P
So here we are, a few weeks down the line and the new netcode is nearly completed but not quite.

I do however have some good news :) Foot and vehicle sync has been re-implimented and is better than ever! Although they are not fully finished, the smoothness is great :)

I have made a small video showing foot and vehicle sync which i will upload shortly have uploaded to YouTube and is attached below (Bear in mind, i was recording at 15FPS and playing against somebody with a ping over 200. And since sync isn't finished, the lag compensation is crap)

Hopefully when this new netcode is fully implimented sync should be rivalling some of the other top GTA mods :) and bugs should be down to minimal.

Heres the crappy short vid:
[youtube=425,350]AlJQtzcxx0o[/youtube]
57  Liberty Unleashed / Suggestions / Spawn Selection Screen on: September 12, 2007, 03:42:05 pm
I'm still coding the spawn screen but i just thought what you think of the idea i've had.
My idea is to make a spawn select similar to MTA 0.5 (where you see the characters, its in cutscene cam mode etc) but to view what weapons the player has, ticks and crosses are used next to the weapon names.

My explaination isn't very good... so heres a photoshopped image of what it might turn out like



Please let me know if you like/dislike it. Also i'd like to know your ideas :)
58  Archive / Archived Items / RPG:Andreas on: September 10, 2007, 03:44:13 pm
As a few of you may know, RPG:Andreas is a mod that i worked on before starting Liberty Unleashed

For those of you who dont know, The initial goal was to create a san andreas multiplayer modification, similar to liberty unleashed, which mainly focused on the RPG aspects of the game. Like LU, RPGA also featured lua and mirc scripting and also had a few unique features (Such as synced sex ;))

Anyway since i am now coding Liberty Unleashed, i have gave the RPG:A source to mabako who is currently working on carrying on the mod :) As yet, i dont know if he is going to change the name or strip a few features out of the mod (although i think he is taking out some of the hardcoded RPG stuff to allow for RPG's to be created via scripting)
His current development team involves him, Mount and damospiderman.

Heres the current site for the new RPG:A: http://rpga.mabako.net
You can also visit them in #rpg-andreas on irc.gtanet.com (dont forget to drop in #gta-lu while your there :))
59  Archive / Archived Items / I have returned! on: August 31, 2007, 03:08:49 am
Yay! i have my internet back :D so i can keep you guys up to date on any progress again :)

Yes, i know progress on LU has been slow lately but the pace will pickup soon. AJ has finally got in the swing of creating the mIRC admin (Now called the mIRC Command Console) and i must say he has some VERY interesting ideas! I'm sure you'll love them as much as us :)

I've had a small dabble with things as i've explained in the development blog (Remember to keep having a look there for the latest updates :)) and i've been adding some functions to the mirc dll for AJ.

Also while i'm here, i'd like to apologise for the lack of screenshots and videos. Since development has mainly been 'behind the scenes' stuff we cant really show you anything new. When there is something new you'll know about it :)

Well thats me done, i thought i'd just let you all know that i'm back until i lose the internet again which shouldn't be anytime soon...
60  Archive / Archived Items / Whats happening? on: August 26, 2007, 03:03:47 pm
Many of you may have noticed (Especially if you idle in the IRC channel) that i havn't been around this week. I'm sorry about this and it really is beyond my control.

For unforeseen reasons i have lost my internet connection at home and dont know when or if i will get it back :( At the moment i'm using a wi-fi connection i picked up in the area but its weak and keeps dropping out.

Anyway, about librty-unleashed... although i now have no internet i am still developing it :) I've progressed in the dissassembly of GTA3 a LOT. Found some really cool functions :) Even considering recoding the mod to be more efficient by hooking into main functions instead of creating my own loops.

Anyway, just to let you know the mod isn't dead, just progressing silently.

P.S. I will post updates whenever there is any and when i can
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