Liberty Unleashed

Archive => Archived Items => Topic started by: Savage_Axe on January 16, 2008, 12:33:49 am

Title: New Graphics -- New Staff Member
Post by: Savage_Axe on January 16, 2008, 12:33:49 am
Hello all :)

As you've probably read by now, i have been introduced as a new staff member of Liberty Unleashed. As my kind of "introductory" present, i give to you a screenshot  showcasing some of the new graphical abilities of LU.

Me and VRocker agreed to re-design the core from scratch, with a completely new system. My job mainly is to be in charge of all the system/graphical/utility functionality while VRocker focuses on the game disassembling/hacking, netcode etc.

My job focuses mainly in my most experienced area. I have a lot of experience programming game engines so it would make sense for me to program most of the utility and system classes, which gives VRocker the time he needs to focus on the more important GTA disassembling...

The screenshot i present to you showcases some of the graphical features i've already programmed into our new core. These features are:


The sprite interface also supports sprite sheets, alpha-channels, colour overlays and scaling.

The font classes have a real-time hex code colour feature, which basically enables you to colour certain parts of a sentence in a certain colour. For example, the strings on the following image were scripted like so:

Code: [Select]
[ff0000]This [ffff00]is [00ff00]a [00ffff]scary[d] bitmap image font!

It's pretty simple to understand, the font class parses the string, if the string contains and opening bracket and a closing bracket, with a 6 letter hex code, it retrieves that code and converts it to a decimal colour code for use with the graphics renderer. (NOTE: [d] is used to set the colour back to the default colour. )

Finally, here's the image i've been talking about. It might not look like much; but it shows you all of the features previously mentioned. Hope you like it :)

(http://img401.imageshack.us/img401/5589/lugraphics1tl8.th.jpg) (http://img401.imageshack.us/img401/5589/lugraphics1tl8.jpg)

Ps. The skin on the player is one i created based on one i found on a website, and edited a lot to my taste ;)
Title: Re: New Graphics -- New Staff Member
Post by: Stoku on January 16, 2008, 12:42:26 am
Cool staff! Keep is up guys!
Title: Re: New Graphics -- New Staff Member
Post by: CookieM on January 16, 2008, 12:44:26 am
nice work. Welcome to the team ;)
Title: Re: New Graphics -- New Staff Member
Post by: Dobi on January 16, 2008, 01:29:16 pm
NIIIIIIIIIICE WORK! I'm sure that the other GTA multiplayer mods will suck in the front of LU!!! Keep goin' kuz I can't wait the first LU version!
Title: Re: New Graphics -- New Staff Member
Post by: Stoku on January 16, 2008, 03:31:24 pm
I can't wait the first LU version!
Same:P
Title: Re: New Graphics -- New Staff Member
Post by: [LCK]Zentrix on January 16, 2008, 06:33:32 pm
This option will be use to ingame map? I remember that Vrocker said somethink about it, in one of "wish list" topics.
And my 2nd question is that every 1 will be able to add own bitmap?(eg. set it up in cofing?)
Title: Re: New Graphics -- New Staff Member
Post by: Ephe on January 16, 2008, 07:47:58 pm
And my 2nd question is that every 1 will be able to add own bitmap?(eg. set it up in cofing?)

If that's so it would make for an immensely greater amount of customization. More moded crap too.