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1  Off Topic / Spam / Recording on: March 05, 2012, 09:17:21 am
I recorded a video of me playing Liberty Unleashed with my Fraps for the first time. The video was just 2:00 minutes lengthy but the size was 450mb. I haven't done any editing in it. File type is .avi
Maybe i will use xfire video recorder, Does xfire supports Liberty Unleashed?
2  Scripting / Script Snippets / Re: Vehicle Cmds! on: February 22, 2012, 03:14:57 am
He was just registered since February 18, 2012, and i think he did not even got any Squirrel class's.

He was in VC-MP squirrel forum for months.
3  Off Topic / General Chat / Re: GTA Progress on: February 17, 2012, 10:11:49 am
GTA: Liberty City Stories - Not yet played, I don't have PSP.

There is a pc version too. (i guess)
4  Off Topic / General Chat / Re: GTA Progress on: February 13, 2012, 10:39:29 am
GTA - Completed 2 years ago
GTA London - Completed 2 years ago
GTA 2 - Completed 2 years ago
GTA III - Completed
GTA VC - Completed
GTA SA - unlocked girlfriend thing.
GTA IV - dont have the game
5  Liberty Unleashed / LU Clans / Re: Demi Warriors on: February 11, 2012, 12:31:19 pm
UPDATE

1.Now Members can use the following tags:

Full members: [DW] OR DW.
Rookie: [DW_R] OR DWr.
Trainee: [DW_T] OR DWt.



2. We have launched a Gang war server, which is still under maintenance. You will be informed once its done.


Name: DW|| Gangwar
Scripts: {D_W}
Version: v0.01a
Authors: Based on [Ka]Force's scripts, [DW]Demi_God as head scripter.
Progress:12%


Above information have been updated in the first post.
                                                                                                                                                                   

@Off:
Good luck.

Thanks :)


6  Liberty Unleashed / LU Clans / Re: Demi Warriors on: February 10, 2012, 02:15:43 pm
hmm , good-luck with clan , maybe our team will play gangwar ;)

Thanks. But no thanks for the gangwar right now, i am the only member.  ;D
7  Scripting / Script Releases / Re: Team Fortress 2 Style Death Cam on: February 08, 2012, 04:14:31 pm
So sorry for dumping this old topic. but can anyone give me a new link please?
8  Off Topic / Spam / Game on: February 08, 2012, 02:30:39 pm
Count till 50, I hope you guys know this game. I will start :P

1


2
9  Liberty Unleashed / LU Clans / Demi Warriors on: February 06, 2012, 12:35:41 pm
Demi Warriors
Demi Warriors is a clan started by Demi_God on 6th February 2012 here you can 
find information about it


Clan Tag: [DW]/ DW. , [DW_T]/DWt. , [DW_R]/ DWr.
Tag Color: Navy Blue
Server Progress: 12%

Demi Warriors


Demi_God


Rookies

None


Trainees


None 




If you want to join us click here for more information about applying etc. click here to view our site


10  Scripting / Script Releases / Re: Location system (Database) on: February 05, 2012, 06:18:11 am
just a question, why you are not freeing the queries?

Thanks for reminding me!  :D
v0.2 has been released, fixed memory leakage issue  :)
11  Scripting / Script Releases / Location system (Database) on: February 04, 2012, 01:19:07 pm
Location system (Database) 


Details

This is a script can your current position and goto that position anytime you want.
Script Version is 0.2
Coded by Demi_God


Downloads

0.1:  Mediafire, Uploading, Filefactory
0.2:  Mediafire



Instructions

1.Create a new folder in your server Scripts folder and name it as Location
2.Download Location.nut file from one of the above links to Location folder
3.open serverfolder>LU>content.xml and add this line <script folder="Location"/>
4.Now open the Location folder and create a text document file and name it as Script.xml
5.Open Script.xml and add this line <script file="Location.nut" client="0"/> and save it



Contains/History

0.1: /saveloc, /gotoloc.
0.2: Fixed memory leakage.


Notes

1.You can view the saved location Name, Coordinates and Author's name in 
Database.sqlite file in your server dir.
2.Please report me if you find any bugs :)
3.Please don't blame me its my first release  ;)

12  Scripting / Script Help / Re: INI Help on: February 01, 2012, 03:00:53 pm
Code: [Select]
    else if ( szCommand == "saveloc" )
    {
    if ( !szParams ) MessagePlayer( "*PM* Usage: /" + szCommand + " <name>", pPlayer, Colour( 255, 0, 0 ) );
    else
   {
   if ( pPlayer.Spawned )
   {
    local pos = pPlayer.Pos, formatize = format( "%.10f", pos.x ) + "," + format( "%.10f", pos.y ) + "," + format( "%.10f", pos.z ) + "," + format( "%.10f", pPlayer.Angle );
    SavedLocs.Add( szParams, formatize );
    SavedLocs.Save( "Hashes/SavedLocs.hsh" );
    MessagePlayer( "*PM* Location saved as: " + szParams, pPlayer, Colour( 0, 255, 0 ) );
    }
    else MessagePlayer( "*PM* Error: You are not spawned. Press CTRL to spawn", pPlayer, Colour( 255, 0, 0 ) );

    return 1;
}
}

    else if ( szCommand == "gotoloc" )
    {
    if ( !szParams ) MessagePlayer( "*PM* Usage: /" + szCommand + " <name>", pPlayer, Colour( 255, 0, 0 ) );
    else
   {
    if ( SavedLocs.Get( szParams ) )
   {
   if ( pPlayer.Spawned )
   {
    local coords = SavedLocs.Get( szParams ), spl = split( coords, "," );
    local newpos = Vector( spl[ 0 ].tofloat(), spl[ 1 ].tofloat(), spl[ 2 ].tofloat() );
    pPlayer.Pos = newpos;
    pPlayer.Angle = spl[ 3 ].tofloat();
    MessagePlayer( "*PM* You teleported to location: " + szParams, pPlayer, Colour( 0, 255, 0 ) );
    }
   else MessagePlayer( "*PM* Error: You are not spawned. Press CTRL to spawn", pPlayer, Colour( 255, 0, 0 ) );
   }
   else MessagePlayer( "*PM* Error: That location does not exist in the database", pPlayer, Colour( 255, 0, 0 ) );
   
   return 1;
   }
}

also

Code: [Select]
function LoadHashes()
{
    SavedLocs <- HashTable( "Hashes/SavedLocs.hsh" );
    SavedLocs.Load( "Hashes/SavedLocs.hsh" );
   
    return 1;
}

Thanks, so whats the use of INI?
13  Scripting / Script Help / INI Help on: February 01, 2012, 01:31:53 pm
Command:

Code: [Select]
(3)if ( cmd == "s" )
   (4) {
(5)   local pos = player.Pos;
   (6)  if( text )
(7) {
         (8) MessagePlayer( "Saved location: " + pos.x + "," + pos.y + "," +  pos.z + " as " + text + ".", player );
         (9) WriteIniFloat( "Locations.ini", text, "x", pos.x );
        (10)  WriteIniFloat( "Locations.ini", text, "y", pos.y );
          (11)WriteIniFloat( "Locations.ini", text, "z", pos.z );
(12) }
        (13) else MessagePlayer("Error: /s (location_name)",player);
(14) }

The problem is when i type /s (text), It doesn't save the  anything in-game instead it prints the following text in Rcon:

Code: [Select]
<31/01/2012 - 21:07:37> *FUNCTION [onPlayerCommand()] Scripts/Main/main.nut line [9]
<31/01/2012 - 21:07:37> LOCALS
<31/01/2012 - 21:07:37> [pos] INSTANCE
<31/01/2012 - 21:07:37> [text] "Bank"
<31/01/2012 - 21:07:37> [cmd] "s"
<31/01/2012 - 21:07:37> [player] INSTANCE
<31/01/2012 - 21:07:37> [this] TABLE

I have loaded the required module:

Code: [Select]
function onScriptLoad()
{
  LoadModule("lu_ini");
  print( "** Scripts loaded sucessfully" );
  return 1;
}
14  Scripting / Script Help / Re: GUI Help on: January 11, 2012, 01:02:58 pm
Make sure the picture is present in the folder and its name is "map.png"
15  Liberty Unleashed / Liberty Unleashed Chat / Re: Role Play on: December 29, 2011, 02:17:42 am
I and my team are doing a RP server ATM and we have good ideas it will be launched soon. ;)
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