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Scripting / Script Help / GUI Help
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on: January 08, 2012, 07:03:14 pm
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Since Im a total noob in GUI, idk how to make this. Basicly Im trying to make the M button to display a Map pic of the whole liberty I took an example from Juppi's speedo script but still failed. Here is the code:
Script.xml
<script file="MAPGUI.nut" client="1"/>
<sprite file="gta3map.png" />
MAPGUI.nut
// Map settings g_bEnabled <- true; g_vMapPos <- VectorScreen( ScreenWidth - 0, ScreenHeight - 0 );
/* * LU Events */ function onScriptLoad() { print( "Version 0.1, written by [VU_R]Raiden" ); BindKey( 'M', BINDTYPE_DOWN, "Map", player ); // Create sprites ::g_Map <- GUISprite( "gta3map.png", ::g_vMapPos ); ::g_Map.Visible = false; // Add layers for each sprite so that they are rendered AddGUILayer( ::g_Map );
return 1; } function Map() { ::g_Map.Visible = true; } And the Sprites folder which contains the file.
Scripts Map Sprites gta3map.png
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Scripting / Scripting Discussion / Explosion
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on: January 04, 2012, 10:57:27 pm
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if ( cmd == "explosion" ) { local pos = player.Pos; pos.x += 5.0; CreateExplosion( pos, 1 ); }
g_LocalPlayer <- FindLocalPlayer();
function onClientShot( pPlayer, iWeapon, iBodypart ) { if ( g_LocalPlayer.Immune == false ) { if ( iWeapon == WEP_EXPLOSION ) { g_LocalPlayer.RemoveLimb( BODYPART_LEFTARM ) ShakeCamera( pPlayer, 30000 ); } } return 1; } Wonder why wen I blowup a car ingame my arm falls, and wen I use /explosion wen the it explodes near me nothing happens even wen my player gets hit by it. Tried with different types of explosion and still no shit. How is that possible wen the car blows up its an EXPLOSION and my player's arm falls. And wen I simulate an EXPLOSION with the cmd nothing happens.
Any IDEAS?
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