Yay, the milestone update is right here!
Please test, comment and report any issues. I hope, the next release will bring accounts and statistics system. Also, there are plans to leave "RC" and change versioning. 1.0 final then 1.1? 2.0? Time will show
The RC5 changelog:- added nickname limit to 23 chars by default (definable as MAX_NICK_LENGHT in config.nut)
- added nickname colour removing, so there are only red and blue players
- disabled players using bug and joining without nicknames
- increased Sniper Rifle damage to 60hp (there's a poll on forum, so you can decide)
-
anti AFK system for attackers (configurable in config.nut)
-
keybinds for team messages: [1]Enemy spotted, [2]Need backup!, [3]Follow me!, [4]Incoming!
- added music on starting base screen, mission passed music for winners and player join notification
- reworked command /sfx <on/off> to enable/disable gamemode sounds
- reworked /music <1-8> or /music off
-
added /wep (/weps or /weapons) command to allow changing weapons (available only for 30 seconds after round start)
- centered team name label on class selection
- added
anti spam system (configurable in config.nut)
- added
round replay in autoplay (setting AUTOPLAY_ROUND_REPLAY in config.nut)
- fixed some death reasons
- fixed reseting capture bug when two players enters the marker
- added server settings into config.nut (server name, max players, port, password)
- redone lobby spawning (settings are moved to config.nut: lobby_spawn_pos, lobby_spawn_angle)
-
added /switch command in lobby to change team
- added simple
team balancer (setting TEAM_BALANCE_DIFFERENCE in config.nut)
- added weather/hour setting for lobby
- deleted garbage and some unused stuff
-
added baseball bat as additional weapon