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1
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Liberty Unleashed / Bug Reports / Compiling the module sdk (g++)
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on: August 22, 2016, 07:56:40 pm
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(g++)
Since the 0.1.0.17 LU version when I try to load the modules (compiled with -fPIC because is required) returns false always.
Makefile:
SDK_objs = SQMain.o SQFuncs.o
CXX = g++-4.8 -fPIC -Werror CXXFLAGS = -O2 -DNDEBUG -I. -I ../../common/RakNet/ -I ../../common/ all: LUPlus.so clean
default: all
LUPlus.so: $(SDK_objs) $(CXX) -o $@ $(SDK_objs) -shared -s
SQMain.o: SQMain.cpp SQMain.h SQFuncs.h $(CXX) $(CXXFLAGS) -c SQMain.cpp -o $@
SQFuncs.o: SQFuncs.cpp SQFuncs.h $(CXX) $(CXXFLAGS) -c SQFuncs.cpp -o $@
clean: rm -f $(SDK_objs)
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2
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Liberty Unleashed / Bug Reports / Liberty Unleashed Issues List
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on: August 17, 2016, 06:43:48 pm
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Since this topic is outdated and this one is a copy of the first one and even Mantis has 0.1.0.16 as the latest, I decided to make a new list updated and most clear possible.
- 0.1.0.17 - - [Server] Player.Spawn(); calls twice onPlayerSpawn event
- [Server] GetHandlingCheat doesn't return right values sometimes - seems like there's just array with booleans, which LU doesn't clean on player leaving
- [Server] IsMouseCursorShowing, same as GetHandlingCheat
- [Server] Pickup.Pos is read-only, can't be settable
- [Server] onPlayerArmourChange and onPlayerHealthChange doesn't get called when you set the armour or the health (Possible solution: call the event manually)
- [Client] Player gets crashed when there is GUI stuff and does /reconnect (Possible solution: GUI memory free)
- [Client] Player.Train always returns true value
- [Client] Pickup doesn't respawn after >330 times (video)
- [Client] Player.Angle is read-only
- [Client] Multiple Player.SetAnim can crash the players
- [Client] Memory check timeout (Possible solution: update RakNet to latest version)
- [Client] Player in vehicle with Uzi and ammo 0 can kill players
- [Client] GetHUDItemEnabled just returns always one value
- [Client] VectorScreen returns just 'x' value
- [Client] Vehicle.Collidable makes the vehicle bigger and bigger when you are driving
- [Client] Spheres become invisibles around 35-40 when the player exits and joins again
- [Client] Player name being showed without no colors after setting it with Player.ColouredName
- [Client] Object.VirtualWorld isn't being updated
- [Client] After setting many times the handling for a vehicle it can't be updated anymore
- [Client] Players get stuck in the player jump status when they are jumping and gets disconnected (Possible solution: set back the player status to 0)
- [Client] When a player is jumping and his skin gets changed his player status gets stuck (Possible solution: set back the player status to 0)
- [Client] When the player spawns and his player wanted level is more than 1, it gets resetted to 0 (Possible solution: set back again the wanted level when he spawns)
- [Client] Objects crashes: first, second
- [Client] Player.Marker sets to XYZ 0, 0, 0 when it's your marker and you can see it there
- [Client] Player.Alpha doesn't work with Claude
- [Sync] Player.Colour (marker blip) doesn't get updated sometimes until you are near from the player
- [Sync] When someone is laggy (with high ping or low fps) and he's killed sometimes with vehicle appears like having 100 HP
- [Sync] Sometimes when the player is on the ground and was hitted by a shotgun is invisible
- [Sync] When there are many CallClientFunc or CallServerFunc happens randomly packet loss
- [Sync] Rocket Launcher with 1 rocket sometimes isn't synced
- 0.1.0.16 - - [Sync] Random colours of vehicles are sometimes desynced - proven by [WS]Teddy - Unknown
- [Sync] When a player is driving a vehicle and is tp'ed is invisible (sometimes) - Unsolved / achnowledged
- [Client/Server] Colour class returns .g, .b with .r value - Unsolved
- [Client/Server] Player.WeaponAmmo doesn't update every shot, but only on weapon change - Unsolved
- [Server] LU doesn't load custom LU/data/weapons.dat - Unsolved
- [Server] GetHUDItemEnabled doesn't return right bool - Unknown
- [Client] Game crashes with modded cars (Infernus and cheetah mainly with a custom dff) - Unsolved
- [Client] Objects disappears on explosions or reconnect. - Unsolved
- [Client] Starting chat typing 'T' and pressing TAB is causing a crash. - Solved
- [Client] LUID is using HDD serial number which can be easily spoofed. - Solved
- [Client] BF Injection when respawns has a invisible door. - Solved
Feature requests:- [Browser] Option: set resolution
- [Browser] Remove GTA:VC directory
- [Server/Client] New Player.Marker param to show someones marker only for team or Blip.AttachToEntity
- [Server/Client] Scripted scoreboard
- [Server/Client] SetPlayerWeather/SetPlayerTime
- [Server/Client] Set Player.RemoveFromVehicle position
- [Server/Client] onPlayerWeaponShoot(player, weapon, position)
- [Server/Client] SetWastedSettings(time, rgb)
- [Server/Client] PlayFrontEndTrack(player, sfx filename)
- [Server] Custom weapon settings for a single player
- [Server] Custom timecyc.dat
- [Server] Part reason: PARTREASON_RECONNECT
- [Server] Vehicle.GetEngineState
- [Server] XmlDocument.Close
- [Server] Attach object to player/vehicle
- [Client] Player.RemoveFromVehicle
- [Client] Vehicle.TaxiLight
- [Client] Attach player camera to a object/vehicle
- [Client] Check client files before connect
- [Client] BASS library functions
- [Client] Fast spawn
- [Client] onPlayerPause(player, bool status)
- [Client] Sound.Loop
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Scripting / Script Snippets / [Snippet] Append string to file
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on: June 24, 2015, 12:20:04 am
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usage: v_register("im a string!", "file.txt"); or: v_register("im a string!");
function v_register(text, fl = "file.xt") { local f = file(fl, "a+"); if (f) { local i = 1, i1 = 2, op = 0, done = false; while(!done) { if (op == 0) { f.writen(int_letters(text.slice(0, i)), 'b'); op = 1; } else if (op == 1) { i = 0; op = 2; } else if (op == 2) { if (i >= text.len()) { done = true; break; } f.writen(int_letters(text.slice(i, i1)), 'b'); string += text.slice(i, i1); i1++; } i++; }
f.writen(int_letters("\n"), 'b'); f.flush(); f.close(); } }
function int_letters(letter) { switch(letter) { case "\n": return '\n'; case "[": return '['; case "]": return ']'; case "-": return '-'; case "+": return '+'; case "^": return '^'; case "*": return '*'; case "}": return '}'; case "{": return '{'; case "(": return '('; case ")": return ')'; case "#": return '#'; case "/": return '/'; case ":": return ':'; case ".": return '.'; case ",": return ','; case "<": return '<'; case ">": return '>'; case "|": return '|'; case " ": return ' ';
case "0": return '0'; case "1": return '1'; case "2": return '2'; case "3": return '3'; case "4": return '4'; case "5": return '5'; case "6": return '6'; case "7": return '7'; case "8": return '8'; case "9": return '9';
case "A": return 'A'; case "B": return 'B'; case "C": return 'C'; case "D": return 'D'; case "E": return 'E'; case "F": return 'F'; case "G": return 'G'; case "H": return 'H'; case "I": return 'I'; case "J": return 'J'; case "K": return 'K'; case "L": return 'L'; case "M": return 'M'; case "N": return 'N'; case "O": return 'O'; case "P": return 'P'; case "Q": return 'Q'; case "R": return 'R'; case "S": return 'S'; case "T": return 'T'; case "U": return 'U'; case "V": return 'V'; case "W": return 'W'; case "X": return 'X'; case "Y": return 'Y'; case "Z": return 'Z';
case "a": return 'a'; case "b": return 'b'; case "c": return 'c'; case "d": return 'd'; case "e": return 'e'; case "f": return 'f'; case "g": return 'g'; case "h": return 'h'; case "i": return 'i'; case "j": return 'j'; case "k": return 'k'; case "l": return 'l'; case "m": return 'm'; case "n": return 'n'; case "o": return 'o'; case "p": return 'p'; case "q": return 'q'; case "r": return 'r'; case "s": return 's'; case "t": return 't'; case "u": return 'u'; case "v": return 'v'; case "w": return 'w'; case "x": return 'x'; case "y": return 'y'; case "z": return 'z'; default: return 0; } }
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7
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Liberty Unleashed / Bug Reports / Wiki issue
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on: May 12, 2015, 08:11:25 pm
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Download the attachment (and open with your default browser), that's the error when I try to enter to Wiki. I don't know if is browser cache.
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