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1  News and Content / Updates/Changes / Re: Update 0.1.0.17 (14/06/2016) on: June 15, 2016, 01:09:23 pm
  • Security - Secured the client against some known cheats and exploits

Nope, exploit still works.

I ain't checked other stuff, bcs i can't even join any server properly.

First of all, Linux server on x64 machine doesn't run:
Code: [Select]
version `CXXABI_1.3.8' not foundStackOverflow says, that you had to set -static-libstdc++ and -static-libgcc flags.

Windows server crashes, if there's some modules loaded.
No idea why it crashes.

And about client side...
Updating via LU browser didn't work properly for me, so i had to use this for update, but new browser doesn't work, so i still use .16 version.

After downloading server and client stuff, i tried to join my server. First, what i've found, that client crashes, if server uses sprites. I'll check other things later, but I guess everything I wrote above is enough.
2  Scripting / Script Releases / Re: [Map Editor] Gamesparks' Map Editor on: June 03, 2016, 02:10:32 pm
Can someone upload working version?
Version for LU >0.1.0.15: click
3  Off Topic / General Chat / Re: GTA III multiplayers on: November 17, 2015, 08:05:20 pm
Project Redivivus
4  Scripting / Script Help / Re: How to use ScreenPosToWorld? on: October 08, 2015, 12:05:06 pm
It works weird, but:
Code: ("Client-side") [Select]
function onScriptLoad()
{
  ShowMouseCursor(true);
  fDepth <- 10.0;
}
function onClientMouseClick(button, down, x, y)
{
  if (down)
  {
   local pos = ScreenPosToWorld(VectorScreen(x, y), fDepth);
   CallServerFunc(YOUR_PATH_HERE, "CreateObject2", 1344, pos.x, pos.y, pos.z);
  }
}
Code: ("Server-side") [Select]
RegisterRemoteFunc("CreateObject2");
function CreateObject2(model, x, y, z) { CreateObject(model, Vector(x,y,z)); } //CallServerFunc doesn't work w/ Vector class, no idea why
5  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [0.1.0.16] on: July 29, 2015, 10:08:39 pm
[client]:
Fix FindSphere (returns NULL always, even w/o params or wrong params)
FindSphere(int ID) - for global sphere
FindSphere(int ID, true) - for client sphere

Everything works OK.
6  Servers / General Server Chat / Re: 19323 Racing Server on: July 22, 2015, 12:44:19 pm
Requesting to remove this post.

Forum thread will be created very soon.
7  Scripting / Script Help / Re: Progress Bar on: March 13, 2015, 04:17:22 pm
Code: ("Client-side script") [Select]
function onScriptLoad()
{
Bar <- GUIProgressBar(VectorScreen(800, 600), ScreenSize(140, 10)); //140x10 Bar
Bar.MaxValue = 100;
Bar.StartColour = Colour(0, 0, 0); //Colour of bar, when value is minimal
Bar.EndColour = Colour(0, 100, 255); //Colour of bar, when value is max
Bar.Thickness = 5; //Thickness of the borders of bar
Bar.Visible = true;
Window.AddChild(Bar); // Change "Window" to needed variable (thx Vortrex for correction)
}
function onClientRender()
{
Bar.Value = FindLocalPlayer().Health;
}
8  Scripting / Script Help / Re: Example for SetVehicleHandlingData(??) on: January 11, 2015, 08:29:35 pm
SetVehicleHandlingData(vehicle model id, parameter to set(you can find it in wiki/server constants), value)
9  Off Topic / Spam / Re: Screenshot Desktop on: January 08, 2015, 02:07:26 pm
10  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [0.1.0.16] on: November 14, 2014, 07:03:19 pm
ProcessLineOfSight cause game freeze after multiple calls

PS: if there's any entity between 2 vectors, ProcessLineOfSight returns table w/ next values:
  • .Pos - Vector of entity
  • .Model
  • .Hit - ?
  • .Entity - script pointer of entity(player/vehicle/...)

Otherwise ProcessLineOfSight returns false.
11  Scripting / Script Help / Re: How to block this sign " on nickname on: November 10, 2014, 05:32:07 pm
Code: [Select]
function onPlayerConnect(pPlayer)
{
if (typeof pPlayer.Name.find("\"") != "null") //using "typeof" method, bcs .find may return 0 value
{
MessagePlayer("You have been kicked. Your name contains non-allowed characters", pPlayer, 255, 0, 0);
KickPlayer(pPlayer);
}

return 1;
}
12  Liberty Unleashed / Support / Re: LU client on the problem on: November 05, 2014, 02:08:35 pm
Seems like internet connection of your friend cause it. LU browser stop to response, if there's problem with connection. Your friend can look for servers here(clickable), add server to favourite and join servers from favourite tab.
13  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [0.1.0.16] on: November 01, 2014, 03:48:55 pm
FindPlayer ( i ).Angle = int; // Fix?
Works with setted camera matrix
FindObject ( i ).AttachPlayerCamera ( instance plr player );
Is it so hard to make this function by yourself?
14  Liberty Unleashed / Support / Re: LU launches singleplayer on: November 01, 2014, 03:43:33 pm
I solved the problem by disabling second video adapter(Nvidia in my case)
15  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [0.1.0.16] on: October 14, 2014, 08:04:37 pm
  • GetHandlingCheat(Player) doesn't return right values sometimes - seems like there's just array with booleans, which LU doesn't clean on player leaving
  • Same situation with IsMouseCursorShowing
  • GetHUDItemEnabled just returns always one value
  • VectorScreen returns just 'x' value
  • Most of Player vars (e.g. .Immune .WantedLevel) on client-side doesn't return right values - fixable via setting values on server side

Also limits from LU Wiki isn't right.
>20 players on screen cause crash, >100 objects on screen cause crash, >400 objects cause crashes sometime
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