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1  Liberty Unleashed / Support / Re: Why masterlist dies? on: August 07, 2017, 06:46:21 am
sometimes when i check the masterlist,no servers appear and i get an error,this happens for second time,when masterlist dies,lu forums dies too.Whats up with that?

SAME happened with me on 5/8/2017
2  Scripting / Script Help / Re: Problem with Updater.exe on: July 25, 2017, 04:21:24 pm
When u run ur server just type in console checkupdates and it will start executing
3  Liberty Unleashed / LU Clans / TDK Clan ->The Dark Knights on: July 09, 2017, 11:27:44 pm
So , The clan TDK = The Dark Knights was established on June 2016 and the Clan TDK well be known well very soon.

The Dark Knights forum : http://tdkclan.smfnew2.com
You can look after  the information below about the TDKs.
Leaders: [TDK]MEGAMIND
 Co-Leaders: =TDK=MDK^
4  Scripting / Script Help / Re: NewTimer - wrong number of parameters on: July 02, 2017, 05:15:28 pm
I already know that your losing brain doesnt work, child  ;)

so why u arguing ???? ;)
5  Scripting / Script Help / Re: NewTimer - wrong number of parameters on: July 02, 2017, 01:40:20 pm
This code actually works much more than your brain ;)

doesnt work's loser! dweeb
6  Scripting / Script Help / Re: NewTimer - wrong number of parameters on: July 02, 2017, 12:48:36 pm
megamind, are you retarded? no such event exist.
Stop trying to help if you havent got any idea about what functions exist. Youre making a retarded faggot of yourself. I really dont know from where idiots like you come from. Maybe from pakishitstan. Stick to playing.

For the topic starter:
create an array for player team
playerteam <- array(128,null)
then, in onplayerspawn

Code: [Select]
function onPlayerSpawn(player,spawn)
{
   local playerCount = GetPlayerCount();
   playerteam[player.ID] = playerCount % 2 == 0 ? 1 : 0 ;
}

replace the other playerTeam things with playerteam[player.ID]


What a shut u r this code doesn't work maybe you should leave coding


Fuk off
7  Liberty Unleashed / Bug Reports / Re: Error when entering a server on: July 02, 2017, 12:43:54 pm
fuck off with your piracy links, idiot

Ur such an ass
8  Liberty Unleashed / Suggestions / Gta 3 Lu Multipayer Guide on: June 19, 2017, 04:11:06 am
Hi guyyz i wanted to share my software with u
it is called as GTA 3-LU MULTIPLAYER GUIDE
it makes LU more easy to acces.......
sorry for less description when u will download it u can have its benefits
 heres the pic



download link:watch tutorial on how to use  GTA 3-LU MULTIPLAYER GUIDE

https://www.youtube.com/watch?v=1eUHz1ts4CY

Note: the 2nd option (open client browser) will only work if ur destination is like this C:\GTA 3\lu.exe

+it plays a  theme song too if ur game is present in local drive C:

One more important Note: if ur antivirus detects it like a virus so it will be a false positive alarm downt worry its not a virus...
it has been tested through many antivirus programs mostly did not detected it like a virus just avg does idk why?
maube avg is not updated :p....

so plzz enjoy...

i would be very sorry to Developers of lu if they mind my work i was just being freindly so that lu can get more excellent....
9  Scripting / Script Snippets / saving a player position on: June 11, 2017, 11:03:32 pm
Quote
function onPlayerCommand(player, cmd, text)
{
  if ( cmd == "print")
  {
    if (player.Spawned)
    {
     
      local pos = player.Pos, x = pos.x, y = pos.y, z = pos.z;

      print("Vector( " + x + ", " + y + ", " + z +");" );

      return true
    }
    else MessagePlayer("You never spawned", player, 255, 0, 0);
  }
}

or
save it to ur commands onplayercommands and when in game do /s the positons or values will be displayed on the console..
Quote
else if( szCommand == "s" )
{
 print( pPlayer.Pos );
 }


in game printing pos

Quote
Player_Pos <- array(GetMaxPlayers());

class Player_Stores_Pos
{
  /* No true reason to set these as floats */
 
  X = 0;
  Y = 0;
  Z = 0;

  Position_Exist = false;
 
}

function onPlayerCommand(player, cmd, text)
{
  if ( cmd == "print")
  {
    if (player.Spawned)
    {
     
      local pos = player.Pos, x = pos.x, y = pos.y, z = pos.z;

      /* This print will return a vector that can be copied and pasted via in scripting */
      print("Vector( " + x + ", " + y + ", " + z +");" );

      return true
    }
    else MessagePlayer("You never spawned", player, 255, 0, 0);
  }

  //--------------------------------------------------------------------------

  if ( cmd == "setclass")
  {
     /* You should add this on player join instead */
     Player_Pos[player.ID] = Player_Stores_Pos();

     MessagePlayer("You have set the position class", player, 100, 0, 115);

     return true;
  }

  if ( cmd == "endclass")
  {
     /* You should add this on player part instead */
     Player_Pos[player.ID] = null;

     MessagePlayer("You have cleared the position array", player, 100, 0, 115);

     return true;
  }

  //--------------------------------------------------------------------------

  if ( cmd == "save")
  {
    if (player.Spawned)
    {
     
      local pos = player.Pos, x = pos.x, y = pos.y, z = pos.z;
     
      /* Now store the positions */
      Player_Pos[player.ID].X = x;
      Player_Pos[player.ID].Y = y;
      Player_Pos[player.ID].Z = z;

      Player_Pos[player.ID].Position_Exist = true;

      local District = GetDistrictName(Player_Pos[player.ID].X, Player_Pos[player.ID].Y);
      MessagePlayer("Position Saved in: " + District, player, 100, 0, 115);

      return true
    }
    else MessagePlayer("You never spawned", player, 255, 0, 0);
  }

  if ( cmd == "load")
  {
    if (player.Spawned)
    {
      if (Position_Exist == true)
      {
        player.Pos = Vector(Player_Pos[player.ID].X, Player_Pos[player.ID].Y, Player_Pos[player.ID].Z);
      }
      else MessagePlayer("I think you forgot to save a position ? :P xD", player, 255, 255, 33);

      return true
    }
    else MessagePlayer("You never spawned", player, 255, 0, 0);
  }

  //--------------------------------------------------------------------------
 
  return 1;
}
10  Scripting / Script Snippets / news system! on: June 11, 2017, 10:59:15 pm
Quote
function onPlayerJoin( pPlayer )
{
        NewTimer( "MessagePlayer", 24000, 0, "NEWS:- [#ed9121]Dont forget to add this server to your favourities!", pPlayer );
        NewTimer( "MessagePlayer", 20000, 0, "NEWS:- [#76ff7a]gta 3 multiplayer!", pPlayer );
        NewTimer( "MessagePlayer", 30000, 0, "NEWS:- [#ff033e]dont forget to register and login!", pPlayer );
        NewTimer( "MessagePlayer", 40000, 0, "NEWS:- [#e32636]go through cmds before playing!", pPlayer );
}

hope it will be helpfull..
11  Scripting / Script Snippets / /cd system on: June 11, 2017, 10:55:15 pm
Quote
else if ( szCommand == "cd" )
   {
   NewTimer( "BigMessage", 1000, 1, pPlayer ,"=3=" , 5000, 3 );
   NewTimer( "BigMessage", 2000, 1, pPlayer ,"=2=" , 5000, 3 );
   NewTimer( "BigMessage", 3000, 1, pPlayer ,"=1=" , 5000, 3 );
   NewTimer( "BigMessage", 4000, 1, pPlayer ,"=GO!=" , 5000, 3 );
   }
12  Scripting / Script Snippets / new wep system easy way on: June 11, 2017, 10:51:23 pm
Quote
function onPlayerCommand( pPlayer, szCommand, szArgs )
{
if ( szCommand == "cmds" )
   {
      MessagePlayer( "Current server commands are the following", pPlayer );
                MessagePlayer( "------------------wepcmds-------------------", pPlayer );
}
else if ( szCommand == "wepcmds" )
   {
       MessagePlayer( "------------Wepon Commands---------------", pPlayer );
                 MessagePlayer( "Syntax:-(/)use before wep name", pPlayer );
                 MessagePlayer( "Example:- /name of wep here", pPlayer );
                 MessagePlayer( "(/):- m16 colt shot gre uzi", pPlayer );
                 MessagePlayer( "----------------------------------------", pPlayer );
   }
else if ( szCommand == "m16" )
   {
      pPlayer.SetWeapon( 6 );
   }
   else if ( szCommand == "colt" )
   {
      pPlayer.SetWeapon( 2 );
   }
   else if ( szCommand == "shot" )
   {
      pPlayer.SetWeapon( 4 );
   }
   else if ( szCommand == "gre" )
   {
      pPlayer.SetWeapon( 11 );
   }
else if ( szCommand == "uzi" )
   {
      pPlayer.SetWeapon( 3 );
   }
}

Modify message
13  Scripting / Script Snippets / Re: /count on: May 25, 2017, 03:37:27 pm
yea "what ever" GTFO
14  Liberty Unleashed / Bug Reports / Re: Error when entering a server on: May 25, 2017, 02:50:47 pm
U can try downloading other patch of GTA 3.exe
15  Scripting / Script Snippets / Re: /count on: May 23, 2017, 03:06:30 pm
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "count" )
{
NewTimer( Message, 1000, 1, "=3=", 200, 0, 0 );
NewTimer( Message, 2000, 1, "=2=", 200, 0, 0 );
NewTimer( Message, 3000, 1, "=1=", 200, 200, 0 );
NewTimer( Message, 4000, 1, "=GO!=", 0, 200, 0 );
}
}
Just a colorful little counting script snippet.
Useful for DMs.
I Have Did It Like /count not like /c count
look:
Code: [Select]
else if ( szCommand == "count" )
{
              NewTimer( "BigMessage", 1000, 1, player ,"=3=" , 5000, 3 );
              NewTimer( "BigMessage", 2000, 1, player ,"=2=" , 5000, 3 );
              NewTimer( "BigMessage", 3000, 1, player ,"=1=" , 5000, 3 );
              NewTimer( "BigMessage", 4000, 1, player ,"=GO!=" , 5000, 3 );
}
so when i type /count nothing happens why? do i have to define a pPlayer too?

try this


else if ( szCommand == "count" )
   {
   NewTimer( "BigMessage", 1000, 1, pPlayer ,"=3=" , 5000, 3 );
   NewTimer( "BigMessage", 2000, 1, pPlayer ,"=2=" , 5000, 3 );
   NewTimer( "BigMessage", 3000, 1, pPlayer ,"=1=" , 5000, 3 );
   NewTimer( "BigMessage", 4000, 1, pPlayer ,"=GO!=" , 5000, 3 );
   }
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