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1  News and Content / Updates/Changes / Update 0.1.0.17 (14/06/2016) on: June 15, 2016, 12:01:59 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • General - Fixed another crash related to the BF injection
  • General - Fixed a crash when pressing tab in the chatbox
  • General - Fixed a crash with CallClientFunc
  • General - Fixed some memory overflows which caused client instability
  • Security - Fixed being able to bypass the LUID checks
  • Security - Fixed being able to join a server without actually joining it
  • Security - Secured the client against some known cheats and exploits
  • General - Optimised some code in both the client and server

Known Issues
  • Joining a server that has a 'handling.cfg' in the LU/data directory will cause clients to crash on join

NOTE
Windows XP is no longer supported. Nobody should be running Windows XP on the internet these days so please update your operating system.

The update requires the new client (which the browser should download) and a new server for any server hosters. The new client and server have been compiled using Visual Studio 2015, a new redistributable will be installed.
2  News and Content / Updates/Changes / Update 0.1.0.13 (08/11/2013) on: November 08, 2013, 10:30:09 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • Fixed clients being able to load their own client scripts
  • Added PARTREASON_CRASHED to scripts
  • Fixed not being able to hurt yourself if friendly fire was active
  • UAC now checks the checksum of lu.dll even if it is turned off on the server

The update requires the new client (which the browser should download) and a new server for any server hosters.

This is an emergency patch to fix a bug that people were abusing. I added a few tiny things in there while i had the files open but this is not intended to be a big patch with lots of fixes.
3  News and Content / Liberty Unleashed News / LU and VC:MP join forces! on: August 01, 2013, 10:01:18 pm
Some of you keen-eyed folks out there may have noticed another person in the developers list the last few days, that person being maxorator, which many of you know is the main developer of VC:MP so let me explain.

Some of you may know that the LU team have had a close relationship with VC:MP for quite some time. We have always been in contact with the developers exchanging ideas and we have created some unofficial addons for the mod (such as the hugely popular VCMP Squirrel server) and after some discussion we decided that it would be in everybodies best interests if we join forces :)

What does this mean? Simply put it means that the VC:MP team have full access to the LU source and likewise with the LU team. We will all be working on the two projects simultaneously, implementing similar ideas and fixing the odd bugs here and there to ensure that the GTA community get two great multiplayer mods for two different games.

We all hope to be able to show the results of our collaboration soon, either in the form of an LU beta or a VC:MP one. But for now, give Maxorator, Falcon and Bakasan a big hearty welcome!
4  Liberty Unleashed / Liberty Unleashed Chat / [Random] LU on a tablet on: April 11, 2013, 04:45:18 pm
So yesterday i got a nice shiney tablet (Lenovo Thinkpad Tablet 2) which runs Windows 8 and has an Intel Atom CPU. So what better way to test how it is than by trying Liberty Unleashed on it!

If you were in lolmortuary you may have seen me join and do nothing... thats because playing GTA3 when you have no keyboard (or just the onscreen one) is a pain in the arse! :P Might invest in the keyboard addon for it...

The tablet played LU at a stable 30FPS and didn't even lag when somebody dropped a lot of cars on my head (Thanks whoever that was...) so i'm happy with both LU and my new toy :)

Here is a really bad picture of me in lolmortuary on my tablet. Yes its at a low res in window mode but thats because i needed to use the onscreen keyboard :P

5  Liberty Unleashed / Liberty Unleashed Chat / Windows Phone application on: August 01, 2012, 01:47:21 am
I just knocked up a small application for Windows Phone 7 which gives you the latest news and update changelogs on your phone without having to check the website.

Pretty useless app but i was bored :P

You can find it Here :)
6  Liberty Unleashed / Liberty Unleashed Chat / Wiki needs translations on: July 26, 2012, 05:31:24 pm
I have just been messing with the LU wiki and i have installed an extension that lets users translate any page on to their native language. This can help users that struggle with english or if it isn't their first language.

All we need now is translators. If your native language isn't english, please go to the wiki and translate some of our pages :) You can check the main pages that need translating Here
Also, if you set your language in the wiki preferences you should see an option to translate any page that you are on (but i haven't tested this)

To translate a page you require permission to do so, if you're willing to help us out let us know your username on the wiki and we'll grant you permission :)
7  News and Content / Liberty Unleashed News / An update on the progress on: July 24, 2012, 06:52:30 pm
Its been quite some time since any news was posted on LU so i thought i'd break the silence.

As some of you keen-eyed people may have noticed, the progress bar on the left of the homepage now says the progress on the next version of LU (0.1.1.0). This next version features a lot of changes and new things which we have been working on for a while.

Some of the new features in 0.1.1.0 are as follows:
For starters, LU now allows you to import your own object models to use in your server. We felt this was a necessity as GTA3 has some fairly bad objects normally and custom objects helps to make your server more unique. Objects that can be imported can be made for either GTA3 or Vice City since there aren't many models made for GTA3, so we added a few patches to allow VC models :)
All that is required to import new models into LU is a dff, txd and a col file. You then simply do CreateObject in your script as normal but specify the name of the dff instead of the model ID. More information on using custom objects will be added to the forum or wiki when the next version is released.

Another thing that we have added in the next version is NPCs. Currently the NPCs are fairly basic and can't do as much as we want them to but we are planning to expand on them in future versions. NPCs are going to be mainly script controlled, with handling how they handle being shot and ran over being processed in your own scripts. This will allow server owners to give greater control over their NPCs and give a more unique feel to the server.
Currently you can set the NPCs position, angle, health, armour, alpha, weapon and place them in vehicles in either the driver or passenger seat. There are also events for when NPCs get shot or hit by a vehicle. As i said we will be expanding on these in future versions so they can follow preset paths and eventually be able to 'break free' of the paths as well as shoot at a specific location as dictated by a script. The reason why they can't currently do that is because its a lot of work.

Something else that has been added which was originally planned for LU is control of the timecyc.dat file in GTA. For those of you that don't know, the timecyc.dat contains information on the colour of the sky, cloud data and light intensity of the sun/moon/stars. This means that server owners will be able to create some strange looking environments inside GTA to better fit their game modes. For example, if you run a zombie-style server then you could change the sky to blood red :)
Timecyc stuff will be controlled either by adding a custom timecyc.dat file in the server or by using script functions, enabling them to be changed in real time.

Some news that will make some server owners cheer now. Over the past week or so we have been working on a new ban system which doesn't just depend on the IP of the player. We have been forced to add this new ban system by idiots who persist in cheating, abusing bugs and then ban evading. This spoils the game for everybody and ruins the mod as a whole as the player base is still rather small.
Currently the new method generates a unique identifier for each player which cannot be changed making it very hard for a player to evade their ban. We are also looking into other methods just in case somebody does manage to get around the UID as you can never be too careful.
When the system is finished you will be able to choose in your scripts which ban type to add. This could be a simple name ban, IP, UID or any other ways we may add before the release.

That is just a few of the new features we have added in the new version, we may add some more before we release it depending on how much work is required.
Aside from the features, we have also been working on making the mod more stable and optimising it better for lower end machines. Quite a few of the most common crashes have now been fixed, and it seems like we have finally fixed the 'invisible car' issue which caused a few crashes.

As a reminder, please report any bugs you encounter to http://mantis.liberty-unleashed.co.uk so it is easier for us to track them.

We hope you will like the new things in LU and are looking forward to the next release. We can't give any estimations on when it will be released but are aiming to release it soon as some of the fixes are important.
8  Servers / General Server Chat / The 'Servers' Section on: March 26, 2012, 05:42:31 pm
A new section has been setup on the forum to allow for specific server chat. I meant to set this up a long time ago but forgot.

I have set up separate boards for the most popular servers and i am open to adding more. If you would like your server to have its own board, please PM me but remember it must be popular and on 24/7 (no home-hosts please)

This section should cut down on the posts made in other sections about specific servers
9  News and Content / Liberty Unleashed News / Merry Christmas! on: December 25, 2011, 05:12:06 am
From all of us who work on Liberty Unleashed, We wish you all a Merry Christmas and a Happy New Year :)

P.s. Santa left you a present in your LU Browser, so go open it :) (Pst, Its an update :P)
10  News and Content / Updates/Changes / Update 0.1.0.12 (25/12/2011) on: December 25, 2011, 05:00:28 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • Increased the amount of key binds allowed in a client
  • Added a packet for when the player crashes. Includes an ID passed to scripts
  • Added missing characters to the GUI
  • Added sorting to the browser
  • Fixed a timer crash
  • Fixed a server crash with client side elements
  • Added ReloadScripts to Squirrel
  • Changed markers for players so that an arrow can be placed over any player
  • Added blips (and blips with arrows) to vehicles as a script option
  • Fixed being unable to join passworded servers via the jumplist on windows 7
  • Fixed a crash in the client (and display driver) when a large message was typed with the chatback off
  • Fixed logging not working on linux servers
  • Increased the radar blip limit from 127 (originally 32) to 254
  • Fixed a rare crash where a player would be entering a vehicle as it got streamed out
  • Fixed IsNum not recognising minus numbers
  • Fixed objects being able to get blown up and fall through the map
  • Added detection for when a vehicle is drowned. Before it would stay in the water until the idle respawner kicked in.
  • Added -appendname to the server launch arguments to force a string on the end of the server name
  • A complete list of new and modified scripting functions in 0.1.0.12 hereWill be created within the next few days, sorry

The update requires the new client (which the browser should download) and a new server for any server hosters.
11  Off Topic / General Chat / Post your WEI! on: December 07, 2011, 07:52:59 pm
Thought this section could use some jazzing up, so here's the Post Your Windows Experience Index thread!

Here's mine :)



To get your WEI, go to Start, right click on Computer, then properties. Then click on Windows Experience Index and click View and Print detailed performance info.

Sorry anybody on XP, this is only on Vista and 7.
12  News and Content / Updates/Changes / Update 0.1.0.11 (12/09/2011) on: September 12, 2011, 11:23:46 pm
Liberty Unleashed 0.1 Update

Note This is mainly a bugfix release to fix problems in the last update.

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • Fixed crashing when entering a BF Injection
  • Fixed a random crash in the anti-cheat
  • Fixed client scripts not working for some users
  • Fixed getting stuck in blue hell
  • Fixed being stuck in a train on reconnect
  • Fixed vehicles spawning when standing on boxes and other similar objects
  • Fixed large file downloads freezing the client
  • Added some new train related functions and events, added a train id argument to the existing callbacks
  • A complete list of new and modified scripting functions in 0.1.0.11 here

The update requires the new client (which the browser should download) and a new server for any server hosters.
13  News and Content / Liberty Unleashed News / New update coming soon on: September 09, 2011, 01:23:15 pm
It has been a few days since the last update but as many of you have pointed out, various things are broken.

Mainly that some users cannot use client scripts, which spoils game play and causes a few crashes. There has also been a few new, common crashes occuring.

We have fixed most of these new issues and will release another update after they have been thoroughly tested.
You can keep track, or report new bugs, on our bug tracker http://mantis.liberty-unleashed.co.uk/

Thank you to everyone who has contacted me about these bugs :)
14  News and Content / Updates/Changes / Update 0.1.0.10 (07/09/2011) on: September 07, 2011, 02:39:42 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • Fixed a crash from too many collisions
  • Fixed sliding when walking on objects
  • Fixed cash decreasing by $1000 when dying
  • Fixed a small memory leak in the browser
  • The anti-cheat has been updated to protect against Health and Armour cheats
  • Fixed a bug with vehicles if a script created them on first load
  • Fixed a problem with servers not updating their internal master server list
  • Fixed being able to spam error reports
  • Changed the updater to use the setup file to reduce problems
  • Added forcing Port and IP to the server arguments
  • Fixed weather changing to be more like single player
  • Added trains
  • Added the ability to change the font of GUI buttons
  • Fixed the ban list
  • Fixed crashing on exit when using Xfire
  • Fixed a bug with custom sounds where more than 12 could crash the client
  • Added Windows 7 Jumplists to the browser
  • Added History to the browser
  • Fixed timers crashing the server on Linux
  • Started working on synced vehicle damage, currently only half implemented
  • Fixed setting the sphere position not moving it on screen
  • Added a callback to the module SDK to retrieve a list of built-in squirrel classes (useful for calling class methods from a module)
  • Added more font style options for GUI labels, edit/memoboxes and buttons
  • Added a function for editboxes to mask user input
  • Added functions to move and rotate objects
  • Fixed a bug which caused objects from other islands to lose their collision models when they were spawned on a 'wrong' island
  • A complete list of new and modified scripting functions in 0.1.0.10 here

The update requires the new client (which the browser should download) and a new server for any server hosters.
15  Scripting / Script Releases / Spawn Protection on: July 27, 2011, 03:03:05 pm
This is a small script i just put together for the Mess About Server. It offers spawn protection for a set amount of time (definable within the server.nut script)

Just unzip the folder to your scripts and add <script folder="SpawnProtection" /> to your content.xml

Grab it Here
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