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16  Scripting / Script Tutorials / Re: How to set a vehicle's angle correctly. on: July 28, 2013, 12:09:35 pm
Vortex, that's even more weird... Why did no one report, that "setting angle doesn't work" then?
17  Scripting / Script Tutorials / Re: How to set a vehicle's angle correctly. on: July 27, 2013, 02:38:04 pm
How is it possible that no one tried to set the vehicle angle before, when LU is available for almost 3 years?
18  Off Topic / General Chat / Re: Happy birthday Force! on: July 20, 2013, 11:04:34 pm
Happy birthday Forceh!
19  Off Topic / General Chat / Re: It's a V-Day... on: July 17, 2013, 01:48:01 pm
Happy Birthday, Craig :)
20  Scripting / Script Help / Re: Need Help on: May 26, 2013, 07:36:08 pm
Are you waiting for someone who writes a whole script for you or you just want tips :D?
21  Scripting / Script Snippets / Re: lock/unlock script on: May 26, 2013, 07:34:50 pm
1. Use TABulators.
2. You could add a check for the lock (unlock) command if the vehicle is already closed (opened). Why should someone close a closed car :)?
22  Off Topic / General Chat / Re: A place to relax on: May 04, 2013, 01:20:54 am
no no no! Bon Jovi's greatest hit... Destroyed :(.

Here's something better, but it's not on YT. A singing fish in Russian.
http://www.sadistic.pl/spiewajaca-ryba-vt194460.htm

You will be shocked, I guarantee you ;).
23  Liberty Unleashed / Suggestions / Re: Importing new collision for gta3's map. on: April 20, 2013, 07:41:52 pm
Planet Earth to Sugar! Moby posted in his post what GTA:LC is. He suggested to include GTA:LC's collision files in LU, because those files are better than the default GTA III cols files and should also match.

Welcome on Earth ;).
24  Liberty Unleashed / Suggestions / Re: Importing new collision for gta3's map. on: April 20, 2013, 01:40:17 am
Good suggestion, but you need the agreement of the GTA:LC team. I think this shouldn't be a problem.
25  Liberty Unleashed / LU Clans / Re: [LCK] - Liberty City Killers on: April 20, 2013, 01:35:34 am
One of the oldest clans :). I hope there will be a LCK reunion in the near future :>.
26  Liberty Unleashed / Support / Re: IRC Problem on: April 18, 2013, 01:12:55 am
I'm unsure but does LUnet have more than 1 server? I know GTANet has a few, one in America, one in Netherlands or something like that ;d. And sometimes you can't connect through one, but can connect to another.
27  Liberty Unleashed / Liberty Unleashed Chat / Re: [Random] LU on a tablet on: April 13, 2013, 04:04:11 pm
Interesting discussion about a thumb :).
28  Liberty Unleashed / Liberty Unleashed Chat / Re: [Random] LU on a tablet on: April 11, 2013, 09:42:55 pm
Looks cool, but I think you have no chances in fighting. Unless the "screen touchers" will have auto-aim ;).

Agree, Android would be more interesting :). But as said, no chances in fighting.
29  Scripting / Module Releases / Re: Improved Hashing Module on: April 08, 2013, 08:51:46 pm
Instead of creating new hashing algorithms, we should better secure the databases, so that no one will ever look into it, no matter if passwords are saved as plain text, md5, sha or stormy[256] ;).

And who needs to crack passwords, if most of them are already cracked, just type in google and here are the results.
30  Scripting / Module Releases / Re: Improved Hashing Module on: April 07, 2013, 10:28:53 pm
Okay, so who remembers mIRC scripting in VCMP where passwords were saved as plain text and no one got a problem with it? :)

* NC raises his hand

In my opinion MD5 is still secure. You just have to manipulate the saved password with e.g. salt and pass it a few times through the MD5 hashing function and voilĂ , no one will be able to encode it, unless he doesn't know the instructions.

Btw. let's not forget, that someone has to steal the database with passwords first, in order to get the hashes.
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