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1  Liberty Unleashed / Support / Re: LU launches singleplayer on: July 05, 2014, 09:19:05 pm
Hey guys,

Sorry for the late response, we were quite busy over the last weeks..

Finally found time to take a look at that problem again.

First, the replace lu.dll file didn't work. An error popped up, saying that there is no kernel64.dll on the system. I checked on my PC's (Windows 7) and there isn't either. Nervertheless, LU.exe managed to open up - but a click on an existing game started the singleplayer mode. Heyo!

I've tried some other thing.. Compatibility modes (again), moved the whole thing to other locations (C:\.. also just the "Documents" folder..), I played with all the permissions you can assign to the folders, granted a full access to everyone on the PC to the GTA folders.. Problem still remaining. I don't get it..

Ahja, I also tried deactivating Firewall and UAC again.. No results.
2  Liberty Unleashed / Support / Re: LU launches singleplayer on: June 21, 2014, 06:22:04 pm
Hey guys,

LU is working fine on my PC. My brother recently bought a new laptop with a Win 7 x64 OS. He has exactly the same problem that is described in this thread. We've been trying for hours to solve that, following every advise given in this thread.

We do run LU.exe directly from the GTAIII directory. It always launches singleplayer, no matter if we're Admin or not, if we use a compatibility mode or something else.

We even copied the whole GTAIII folders from my PC to his - Same problem.

So, what could be the reason for that? It must be something with Windows 7.. Normally, problems related to Admin rights and stuff can be sloved by disabling the UAC, but this does not seem to be the problem here. On my laptop, it even works with enabled UAC.

Here's another thing that might be related to it:

On my laptop, I set LU.exe to be run as Administrator. This caused a UAC shield symbol to appear next to the Icon. I think thats normal, and Google agrees with that.

On my brothers laptop, this does NOT happen! Neither with LU.exe nor with GTA3.exe or any other programs! I have absolutely no idea what could cause that, also google couldn't really help me there.

Maybe this helps somehow.. I or we also appreciate any help!

Ian
3  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: February 12, 2014, 07:20:03 pm
Thank you very much, but what exactly do I have to type now while running the game? I also think that I need to replace some spaces in your script, I already added the numbers instead of the letters r, g, b - Is that correct?
4  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: February 08, 2014, 11:44:25 am
function onPlayerCommand( pPlayer, szCommand, szText )
{
   if ( szCommand == "rgb2" )
   {
      if ( pPlayer.Vehicle ) pPlayer.Vehicle.RGBColour1 = Colour( 10, 40, 92 );
   }
return 1;
}


Thats the file's content^^
5  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: February 06, 2014, 05:40:15 pm
Hehe, no, I did that correctly. With the slash. Not as a message  ;)
6  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: February 06, 2014, 04:58:34 pm
Huh.. okay. I tried to built in that script.

I copied the text from the WIKI article, Example 2 of course. Then I replaced the given color numbers with the one you posted and that can be found in the carcols.dat file as well.

So, I created a new text-file and pasted the whole text in it. Then I added a few "tabs" like it is done is the other scripts  ;D I have no idea if thats necessary.

The whole thing got saved as "test2.nut" then, in the "LUServer\Scripts\Main" folder. I also placed an entry in the "Script.xml" file..

But - what now? As far as I understood, something should happen if I type "rgb2" into the chat. I tried this while sitting in a car.. But nothing happened   :D

Is my way correct? Should it be working? What do I need to do to see results? It can't be that difficult ;)
7  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: February 03, 2014, 03:56:13 pm
Thanks for your answer!

I am hosting the Server - And it uses actually everything I see in singleplayer, since I copied the whole "Data" folder into the "LUServer\LU" folder  :)

You said the cars were in my game, not in the Server.. Maybe they aren't saved in that data folder I copied?

And.. I'm sorry to tell you that I absolutely have no knowledge about scripting, squirrel or whatever is used there, I dont know where to put these textfiles, not how to install them, not how to use them in the game  ;D (I'm looking forward to find a getting started tutorial on this though)

To the second one: I found out that GTA loads these colors out of the "carcols.dat" file - You can clearly see the added colors there. I may quote:

190,0,0            # 95 shinyred         red
250,120,0         # 96 shinyorange      orange
250,180,0            # 97 prettyyellow      yellow
10,40,92         # 98 prettyblue         blue
15,55,44              # 99 elegantgreen      green
255,235,70         # 100 shinyyellow      yellow


The server knows about that file, it is in the "data" folder I mentioned before. But it doesnt seem to correctly read the file, something else might be missing. But I have no idea what^^
8  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: February 03, 2014, 02:13:00 pm
Hej,

I got some more questions  :) I hope it isnt difficult to answer them..

I think I mentioned above, I am playing Liberty Unleashed with the "RealGTAIII" mod. Everything works really fine and we are having a lot of fun  :D

I was just wondering about these 2 questions..

The author of the RealGTA3 mod has added some more vehicles to the game - He also replaced all the other ones, but added some extra as well. Obviously, they do not appear in Liberty Unleashed. I wonder if they have a certain SpawncarID? The numbers from 90 to 150 "only" spawn the replaced vehicles. Is there a way to tell Liberty Unleashed about the new vehicles?  ;)

And 2nd: The Realmod uses different, well, extra colors, too. That makes some cars only appear in white, no matte what color you give them. How can I tell Liberty Unleashed to use the new colors as well?

Thanks for any help,

Ian
9  News and Content / Updates/Changes / Re: Update 0.1.0.13 (08/11/2013) on: November 09, 2013, 07:07:57 pm
Uh, sorry, didnt notice the upper posts as describing my problem.

Thanks anyways  :)
10  News and Content / Updates/Changes / Re: Update 0.1.0.13 (08/11/2013) on: November 09, 2013, 06:23:03 pm
Heyho,

The .14 Update is not working with me, n'either with my friends. Its intalling, but then, when LU.exe is being restarted, the same Update comes up again - and wants to be installed. I did that 4 times, and then I clicked "Cancel".

But I can't join a game because it sais I would not use the newest version..

Is that only me? Or do other also have that problem?

Ian
11  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: November 01, 2013, 09:23:48 pm
Jawoll!  :D

Thank you! Everything works fine!
12  Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions.. on: November 01, 2013, 07:16:36 pm
Thanks for your answers!

Yea, sure, here's this script: http://forum.liberty-unleashed.co.uk/index.php/topic,391.0.html


Haha thanks, but I already downloaded it   ;) As I described in my very first thread, I didn't get how to use this tool..

...I had a look on some threads here, and there was a script called "LocationSaver" recommended. But I didn't get how to work with that.. I mean, it's just a new "Main.nut" that gets loaded - but I can't spot any difference except from having only one skin that can be chosen...


Try /mypos, should work by default :)


Okay, thanks - but would you tell me where and when I have to give that comment?

Thanks again  :)
13  Liberty Unleashed / Liberty Unleashed Chat / Some newbie questions.. on: November 01, 2013, 05:53:57 pm
Hey guys,

I discovered Liberty Unleashed a few days ago and I must say.. Great Work! Really!

Today I was playing with some friends via the LAN network, and it was great fun! In addition, all of us were using the RealGTA3 mod.

There's only one thing that could be improved: There are some weapons that can't be found on the normal map and also some locations where you need to run for hours to find a car  :D

So, of course I want to place that stuff - cars and pickups (weapons) - by myself. I already know that this simple stuff is saved in the "content.xml". I also had a look on the ID codes in the wiki, so there is only one problem remaining: How can I get the x, y and z coordinates for the point where I want to place a car/pickup?

I had a look on some threads here, and there was a script called "LocationSaver" recommended. But it didn't get how to work with that.. I mean, it's just a new "Main.nut" that gets loaded - but I can't spot any difference except from having only one skin that can be chosen.

So my quetion is.. Is there another way to get the coordinates? Just the coordintes!  :D I don't think that I need more than them^^

Thanks for any help!

Ian
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