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1  Scripting / Script Releases / Re: Liberty Unleashed Spectate System on: August 08, 2013, 08:28:21 pm
Wouldn't it be better if it's always behind a player?

I guess this way gives more watching angles to the spectators.

Never tested on train passengers.

Anyways, I fixed a couple of bugs it had with the arrays usage.
Let me know if you do, please. There was a similar spectate bug in another design of a system like this one regarding them entering trains. I'm a bit curious if your design bypasses the bug or not.

I'll do so, I'm a bit busy right now but if I do I'll let you know :)
2  Scripting / Script Releases / Re: Liberty Unleashed Spectate System on: August 05, 2013, 08:27:25 am
Never tested on train passengers.

Anyways, I fixed a couple of bugs it had with the arrays usage.
3  News and Content / Liberty Unleashed News / Re: LU and VC:MP join forces! on: August 05, 2013, 07:46:01 am
4  Scripting / Script Releases / Liberty Unleashed Spectate System on: July 24, 2013, 05:46:53 am
Liberty Unleashed Spectate System

This script give you a view of the player selected of 360 degrees.

Unzip the .zip folder into your "Scripts" folder. Then add the following line to your content.xml:
<script folder="LUSS" />

Spectate System
5  Liberty Unleashed / Liberty Unleashed Chat / Re: how to protect my server from hacking when i put it online on: July 20, 2013, 12:11:27 am
Shadow/Thijn, what is it you have problems with when using the compiled scripts?
I can't talk for Shadow. But when I was testing GameSparks with compiled scripts everything (yes, everything) was either not working, or wrong. GUIs were either not appearing or in wrong positions or having wrong labels.
Going back to uncompiled scripts and everything worked like it should.
I've also compiled the scripts on the server, so it isn't compatibility issues.

Nothing worked.

Exactly the same happened with Liberty RPG
6  Servers / Advertise your server! / Re: Capture the Flag LU on: February 09, 2013, 07:53:33 am
Sorry for bump this topic (even when this is my topic) but the project stills in my computer so, this might be completed in some months (i'm in the school atm) or this also might not be completed ever due i'm a lazy ass but as i'm looking some interest on this, i might do the try to get this ready when i get some time due i'm busy with EA VCMP in this moment.
7  Scripting / Script Releases / Re: New LU Fuel Speedo Script on: November 10, 2012, 10:18:40 pm
OMFG, This script is awesome, the problem here is that: I DIDN'T SHARE IT WITH YOU, i released only an old fuel meter called LU Fuel Script (LUFS) and this one is the one we (rocky and me) are using on Liberty RPG.
Suggestion: Client scripts should not be downloaded as they are from our servers. You can easily find all the scripts the ppl uses on their servers on your Documents folder and that is a BIG problem.
8  Liberty Unleashed / Suggestions / Re: Suggestion for update... on: August 30, 2012, 12:18:15 am
pawn sux, i think that's the worst thing SAMP has :P
9  Off Topic / Spam / Re: What does the Future have? on: August 29, 2012, 06:39:07 pm
The biggest problem that LU has is GTA3 itself, nobody wants to join lu just due the people thinks that it's graphics sux and the fight style as well, I think gta3 is good enough btw.
10  Scripting / Scripting Discussion / Re: fuel script? on: August 25, 2012, 09:49:13 pm
I did, because i don't have it anymore so i can't upload it, :P
11  Servers / Advertise your server! / Re: Capture the Flag LU on: August 08, 2012, 09:36:51 am
Visit our server at

it's just a little preview of our server so, wait more :P
12  Servers / Advertise your server! / Re: LU: Game of 5 ( Features 5 unique gamemodes! ) on: August 07, 2012, 07:30:36 pm
hh, that's a lot of langs, CTF currently uses Spanish and English and it's not translated at all so, this looks good, keep the good work and good luck :D.

Suggestion: use an array with country names to auto set the language, just like CTF do.
13  Liberty Unleashed / Support / What does this means? on: August 07, 2012, 12:46:19 am
Server.bin: malloc.c:4636: _int_malloc: Assertion `victim->fd_nextsize->bk_nextsize == victim' failed.

i get this error when this function:

    local q = sqlite_query( aDB, "SELECT ID, Name, RedFlagPos, BlueFlagPos, RedBasePos, BlueBasePos, Area, Portals FROM Arena" );
   while ( sqlite_column_data( q, 0 ) )
       local id = sqlite_column_data( q, 0 ).tointeger();
      AreasData[ id ] <- {};
       AreasData[ id ].Name <- sqlite_column_data( q, 1 );
      AreasData[ id ].RedFlagPos <- sqlite_column_data( q, 2 );
      AreasData[ id ].BlueFlagPos <- sqlite_column_data( q, 3 );
      AreasData[ id ].RedBasePos <- sqlite_column_data( q, 4 );
      AreasData[ id ].BlueBasePos <- sqlite_column_data( q, 5 );
      AreasData[ id ].Area <- sqlite_column_data( q, 6 );
      AreasData[ id ].Portals <- sqlite_column_data( q, 7 );
      sqlite_next_row( q );
   sqlite_free( q );

is executed, that's all i know about it, thanks.

Edit (i also got):
Code: [Select]
*** glibc detected *** ./Server.bin: free(): invalid pointer: 0xb7e5c588 ***
======= Backtrace: =========
======= Memory map: ========
08048000-08256000 r-xp 00000000 09:02 48439399                           /home/CTF-LU/Server.bin
08256000-0825c000 rw-p 0020e000 09:02 48439399                           /home/CTF-LU/Server.bin
0825c000-08368000 rw-p 0825c000 00:00 0
08ec7000-08fbc000 rw-p 08ec7000 00:00 0                                  [heap]
b6500000-b6521000 rw-p b6500000 00:00 0
b6521000-b6600000 ---p b6521000 00:00 0
b6674000-b6675000 ---p b6674000 00:00 0
b6675000-b6875000 rw-p b6675000 00:00 0
b6875000-b6876000 ---p b6875000 00:00 0
b6876000-b6a76000 rw-p b6876000 00:00 0
b6abf000-b6ac0000 ---p b6abf000 00:00 0
b6ac0000-b6cc0000 rw-p b6ac0000 00:00 0
b6cc0000-b6cc1000 ---p b6cc0000 00:00 0
b6cc1000-b6ec1000 rw-p b6cc1000 00:00 0
b6ec1000-b6ec2000 ---p b6ec1000 00:00 0
b6ec2000-b70c2000 rw-p b6ec2000 00:00 0
b70c2000-b70d5000 r-xp 00000000 09:02 38995509                           /usr/lib32/
b70d5000-b70d6000 rw-p 00013000 09:02 38995509                           /usr/lib32/
b70d6000-b711c000 r-xp 00000000 09:02 44995624                           /usr/lib32/i686/cmov/
b711c000-b7120000 rw-p 00046000 09:02 44995624                           /usr/lib32/i686/cmov/
b7120000-b725d000 r-xp 00000000 09:02 44995623                           /usr/lib32/i686/cmov/
b725d000-b7275000 rw-p 0013c000 09:02 44995623                           /usr/lib32/i686/cmov/
b7275000-b7278000 rw-p b7275000 00:00 0
b7283000-b7294000 r-xp 00000000 09:02 48439373                           /home/CTF-LU/Modules/
b7294000-b7295000 rw-p 00010000 09:02 48439373                           /home/CTF-LU/Modules/
b7295000-b7296000 ---p b7295000 00:00 0
b7296000-b7a96000 rw-p b7296000 00:00 0
b7b15000-b7b16000 ---p b7b15000 00:00 0
b7b16000-b7d18000 rw-p b7b16000 00:00 0
b7d18000-b7e58000 r-xp 00000000 09:02 38995453                           /lib32/
b7e58000-b7e59000 ---p 00140000 09:02 38995453                           /lib32/
b7e59000-b7e5b000 r--p 00140000 09:02 38995453                           /lib32/
b7e5b000-b7e5c000 rw-p 00142000 09:02 38995453                           /lib32/
b7e5c000-b7e5f000 rw-p b7e5c000 00:00 0
b7e5f000-b7e7c000 r-xp 00000000 09:02 38995493                           /usr/lib32/
b7e7c000-b7e7d000 rw-p 0001c000 09:02 38995493                           /usr/lib32/
b7e7d000-b7ea1000 r-xp 00000000 09:02 38995466                           /lib32/
b7ea1000-b7ea2000 r--p 00023000 09:02 38995466                           /lib32/
b7ea2000-b7ea3000 rw-p 00024000 09:02 38995466                           /lib32/
b7ea3000-b7f8c000 r-xp 00000000 09:02 38995504                           /usr/lib32/
b7f8c000-b7f90000 r--p 000e9000 09:02 38995504                           /usr/lib32/
b7f90000-b7f91000 rw-p 000ed000 09:02 38995504                           /usr/lib32/
b7f91000-b7f99000 rw-p b7f91000 00:00 0
b7f99000-b7f9b000 r-xp 00000000 09:02 38995465                           /lib32/
b7f9b000-b7f9c000 r--p 00001000 09:02 38995465                           /lib32/
b7f9c000-b7f9d000 rw-p 00002000 09:02 38995465                           /lib32/
b7f9d000-b7fb2000 r-xp 00000000 09:02 38995448                           /lib32/
b7fb2000-b7fb3000 r--p 00014000 09:02 38995448                           /lib32/
b7fb3000-b7fb4000 rw-p 00015000 09:02 38995448                           /lib32/
b7fb4000-b7fb6000 rw-p b7fb4000 00:00 0
b7fbf000-b7fc3000 rw-p b7fbf000 00:00 0
b7fc3000-b7fdf000 r-xp 00000000 09:02 38995449                           /lib32/
b7fdf000-b7fe0000 r--p 0001b000 09:02 38995449                           /lib32/
b7fe0000-b7fe1000 rw-p 0001c000 09:02 38995449                           /lib32/
bfb46000-bfb5b000 rw-p 7ffffffe9000 00:00 0                              [stack]
14  Servers / Advertise your server! / Capture the Flag LU on: August 06, 2012, 07:21:20 am

IP:  tba
Hosted by:  I'll post it later
Number of players slots:  30
Scripts:  [ CTF LU v1.0 ]
IRC Server:
IRC Server Echo Channel:  #MK.CTF.LU

Original CTF Scripts were made by [MK]X_94 and [TZ]Shadow

Since the interest on LU is increasing, i decided to modify the vcmp server code and add to it some features LU has, also make the server a lot of faster than VCMP one is, since some processes will run by the client and not by the server so in theory this should be A LOT OF times lighter and we'll be able to offer a better gameplay experience without lagg, also simple DM/TDM is a bit boring so, this is a great opportunity to announce my proyect that will be completed in some days and will have a lot of arenas to get fun for hours 8).

I'll put some important details here:

  • Your passwords will be encryted using STORM256 so your password will be sure.
  • We will use a web rank page to let the people query their information like captured flags, kills, deaths, etc...
  • We have a well chosen staff so you'll be sure in our server.
  • You will love our GUI elements also that are perfectly synced with the server 8).

Look some pics if this info is not enough for you:

<-- This pic was taken when there was a bug so ignore the double red marked elements in the votation window :S

Remember, this server is in progress yet so wait even more from this, that's all.

With love, [MK]X_94.
15  Liberty Unleashed / Liberty Unleashed Chat / Re: Windows Phone application on: August 01, 2012, 02:37:54 am
i agree with Jcow :D

* X_94 runs
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