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16  Scripting / Script Snippets / Re: Easy IRC colour code application on: April 27, 2011, 12:16:08 am
Thanks again wind for yet another clean cut and useful script snippet (:

Regards Orpheus
17  Liberty Unleashed / Support / Re: D: need help on: April 15, 2011, 10:26:24 pm
If you're launching it from  a shortcut, try right clicking the shortcut, and going properties, on the properties page where it says "start in" then change it to your GTA3 folder where LU is installed.

it's a weird bug the devs haven't looked into yet since it only just surfaced

Regards Orph
18  Liberty Unleashed / Liberty Unleashed Chat / Re: lazy bastards! on: April 15, 2011, 05:42:38 am
If you think they're lazy, why don't you code the rest of it?:P

Some People are half finished with gamemodes  or nearly finished, be patient as people build their scripts they come up with new ideas, and they test alot to make sure they have a non-buggy script so people don't complain about it being broken when they join it.

Anyways, just be a bit more patient (:

Regards Orpheus.
19  Scripting / Scripting Discussion / Re: Music on Spawn (Script) on: April 14, 2011, 09:24:18 pm
Here I updated the code, added the returns and also neatened it up, but I have not tested it.

Code: [Select]
function onScriptLoad()
{
     spawn_Sound <- null;
}

Code: [Select]
function onClientSpawn( player )
{
    if ( !spawn_Sound )
    {
         spawn_Sound = FindSound( "mysound.mp3" );
         if ( spawn_Sound )
         {
              spawn_Sound.Open();
              spawn_Sound.Play();
              return 1;
         }
    }
    else
    {
         spawn_Sound.Play();
         return 1;
    }
}

Regards Orpheus
20  Liberty Unleashed / Suggestions / A few Suggestions. on: April 13, 2011, 10:27:59 pm
I'd like to suggest a few useful scripting functions, the first of which is..

GUISprite.Image
Suggested Syntax
Quote
Image GUISprite.Image

Quote
GUISprite.Image = Image

Reason: This would allow for GUI's to be more customisable from the scripters PoV.

Player.TakeWeapon
Suggested Syntax
Quote
Player.TakeWeapon(player pointer, int Weapon);
Reason: This would allow admins to take a particular weapon away from people, it would be useful for multi weapon choice duels and such.

Player.ListWeapons
Suggested Syntax
Quote
Player.ListWeapons(player pointer);
Reason: This should return an array of int's containing weapon id's and weapon ammo's. this would be useful fr GUI's if a player wished to replace the current HUD with a server built one.

I hope you consider my suggestions, and even better if you implement them.

Regards Orpheus.
21  Liberty Unleashed / LU Clans / Re: [LCK] - Liberty City Killers | La Chupa Kabras on: April 08, 2011, 12:06:18 am
Hey Stoku :) I know English isn't your primary Language so I thought I would poke you some better translations for some of your boards on your forum :)

Newses should be News
Informations should be Information

If I spot any more I'll let you know :)
22  Liberty Unleashed / Suggestions / Re: My suggestions on: April 06, 2011, 10:13:44 pm
So far as I am aware, trains have been worked on a bit lately, As for the Yardie Lobo I haven't a clue.

Regards Orpheus
23  Liberty Unleashed / Suggestions / Re: Problem with the graphics on: April 05, 2011, 01:14:54 am
the x16 means it's 16 bit colour, not 32 bit (or whats dubbed true colour) . so set it to 800X600x32
24  Scripting / Script Help / Re: I need help for two commands on: April 03, 2011, 02:15:09 am
You would have to save the positions with a name, for either the position or the person who saved it, Personally I would use a hash table for this, if you look in FBS or on the wiki you can find some good examples of how to use hashes.
Then /saveloc would save something like the x,y,z,facing angle, and then getloc would load the same based on the name given to each

Regards Orpheus
25  Liberty Unleashed / Liberty Unleashed Chat / Re: Wanna be an Affiliate? Post here on: March 27, 2011, 04:33:12 am
Image:- http://i185.photobucket.com/albums/x58/direrat/aff-otuk.png
Image alternative:- http://i185.photobucket.com/albums/x58/direrat/aff-otuk-alt.png

Website:- http://orpheus.windlord.net/

I'll add the LU aff tag to my site later tonight, if you happen to have a larger image, feel free to link me it and I'll happily post it ( up to 150X50px ) as I have a page dedicated to Affiliates.

Regards Orpheus.
26  Scripting / Script Releases / Re: PHP Query on: March 25, 2011, 05:19:25 pm
Or set a variable when a player is highlighted fr data, and pause or don't fire the refresh.
so if the variable isn't set then refresh, otherwise display data, it would stop the map updating whilst the user is highlighting a players dot and then make it fire and deset the variable when you scroll off the player dot.

Regards Orph
27  Scripting / Scripting Discussion / Re: Unleashed Resource Manager on: March 24, 2011, 05:04:17 am
Thanks all for the comments, if you have any suggestions for future releases please feel free to post them  :D

Regards Orpheus
28  Scripting / Scripting Discussion / Re: Unleashed Resource Manager on: March 23, 2011, 03:49:35 am
Hi Trot, sounds like you haven't got a recent enough .NET
What version of .NET do you have installed?

Here is a link to .NET 4, ( you may not need the version specifically, but this version should work with the program )
http://www.microsoft.com/DOWNLOADS/en/details.aspx?displaylang=en&FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7

Sorry for the trouble.

Regards Orpheus
29  Scripting / Scripting Discussion / Unleashed Resource Manager on: March 23, 2011, 02:27:02 am
Hi all, the last few weeks I've been slowly working on an program similar to one I did a few years back for VC-MP. It's essentially a resource manager, you select something like a skin id or a vehicle name from a drop down box and it shows you the associated data.
I haven't taken any screenshots yet, but I'll get round to it eventually.

Basic rundown:
The application is split into two main parts currently, with space allocated for a third, these three parts are Liberty Unleashed Resource Manager (LURM),  Vice Unleashed Resource Manager (VURM), and Unleashed Config Editor (UCE)
LURM contains 4 Tabs that are easy to navigate and use full of useful information varying from vehicle data to object information to pickup information.
UCE is a self contained Config file editor/creator for LU and VU.
VURM is currently inaccessible ( I don't see the point of coding it until VU is closer to completion )

Official Download Links:
NEW MEDIAFIRE LINK


It now saves to C:\Program Files\Orphapps by default. and shouldn't flag UAC for the XML file.

If you have any questions, suggestions or problems with the Program feel free to post in this topic.

Special Thanks to Adtec and VRocker for Scripting help and Jack_Bauer for testing Respectively.
Hope you find this tool useful in your scripting :)

EDIT: New links added (MU got killed by FBI and the old mediafire link got removed)
Regards Orpheus
30  Liberty Unleashed / Liberty Unleashed Chat / Re: We make possible boats in LU on: March 09, 2011, 03:05:16 pm
Please do not double post.

Thijn is Correct, it is Technically a hack.
Quote
Yes, security suffers, but not for nothing that was coined by ban anyway!))

not sure what you meant by this, but I know for a fact VRocker was working on the boat desync issue last night before he went, so I would be inclined to say the next update for LU will likely have working Boats.
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