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826  Liberty Unleashed / Bug Reports / Re: Sound Bug Near Club By El Burro Payphones on: August 04, 2011, 10:01:18 pm
it's video from MTA ?

If you want to play GTA3:MTA, go here. Otherwise, please stop asking about it here. You're on the wrong forum ;)
827  Liberty Unleashed / Bug Reports / Sound Bug Near Club By El Burro Payphones on: July 30, 2011, 08:13:15 pm
The version you are using: 0.1.0.9
What you/the other player were doing when you noticed the bug: Driving near the club by El Burro's Payphones in the Diablo Territory of Portland, (can't remember the name of the place off-hand).
Is it reproducible? Yes.
What you would expect to happen if the bug didn't occur: Normal club sounds to play.
A brief description of the bug: When near the club building featured in a singleplayer mission, located in the same area as El Burro's Payphones, instead of club music playing, a very creepy, non-understandable argument between two male voices can be heard repeating randomly. The building on the opposite side of this area plays the music just fine. See the image for view of the building itself which has the bug:

http://i208.photobucket.com/albums/bb187/ms-sugard-x/lusoundbugbuilding.jpg

If you go close to the building, (much closer than I am in the image), and wait for a moment with your sound turned up, you can hear the voices arguing. This does not exist in singleplayer, and instead should be the same club music playing as the building opposite of it.
828  Liberty Unleashed / Bug Reports / Re: Police/Ambulance Siren Control Glitch on: July 30, 2011, 07:54:20 pm
That is not true Thijn. It's just a sync bug in GTA III multiplayer mods. GTA3:MTA never fixed it either. The horns/sirens just need to be fully synced. Right now they aren't.
829  Liberty Unleashed / Suggestions / Re: What I'd like to see on: July 30, 2011, 07:46:52 pm
Awesome work man! You should pass on the knowledge of how you fixed them. I think LU is the first GTA III multiplayer mod to get them successfully working!
830  Liberty Unleashed / Liberty Unleashed Chat / Re: Conversion of GTA3MTA's "islands" for LU on: July 29, 2011, 08:56:02 pm
*Bump*

Someone has made a Portland copycat, but it's definitely missing a lot, and it's horribly bugged now. Vehicles are broken to all hell and it's plagued with bugs. Would be nice if someone made one gamemode that contained all three islands together, with all the mini-games, pickups, etc.
831  Liberty Unleashed / Suggestions / Re: What I'd like to see on: July 29, 2011, 08:26:03 pm
btw: trains aren't NPC ? they are part of world, or ?
They will likely be like singleplayer since GTA III's trains are collision-less objects treated as vehicles rather than drive-able vehicles with collisions themselves. I'm sure there's a way to implement it so you could drive them, but that would be a completely different situation and likely would need to be script-activated if implemented.
832  Liberty Unleashed / Suggestions / Re: What I'd like to see on: July 28, 2011, 11:51:46 pm
Not sure if it's the same case for you guys as it is in GTA3:MTA, but if trains cause a crash, it's because they are treated as a vehicle without collisions, so if it's not synced and a user enters it, it crashes everyone else because to them something triggered a non-collision object to be entered by a player, just like if you try to enter the non-collision Dodo that flies in the sky. If you somehow manage to spawn it with hacks and enter it, it crashes your game for the same reason.
833  Liberty Unleashed / Support / Re: Help with V1.1 on: May 06, 2011, 06:16:27 am
Please don't discuss piracy on these forums. It's illegal for a reason. There's no reason to put this mod's legality and coders at risk for your own illegal amusement. If you have issues with your illegal copy, buy the game or go somewhere else.
834  Liberty Unleashed / Support / Re: Liberty Unleashed x ENB Series? on: May 06, 2011, 06:14:11 am
It also helps if you check ENBSeries in Singleplayer. Chances are you incorrectly configured it.
835  Liberty Unleashed / Liberty Unleashed Chat / Re: Possible meeting for a dodo duel? on: May 06, 2011, 06:11:58 am
*Cough*
http://forum.multitheftauto.com/viewtopic.php?f=31&t=31692

P.S. Please remove the SID information from your URL. (...&sid=<insert random spam of code here>)
836  Liberty Unleashed / Suggestions / Re: Possible? Full game on: May 06, 2011, 06:10:32 am
Quote
Cool Enhancement: Burnable trees and bushes: if flames come close trees/bushes cach fire and changes texture (black and mostly transparent).  Grass too?

GTA III engine don't support this. It's imposible (i think)
The ground can be burned by explosions, so maybe that could be abused on objects ;)
837  Liberty Unleashed / Suggestions / Re: Major LU improvment suggestion on: May 06, 2011, 06:09:15 am
I think you're referring to NPC's, such as what MTA:SA and SA:MP have. Not a bad idea. ;)
838  Liberty Unleashed / Suggestions / Re: ENB Series support on: May 06, 2011, 06:06:59 am
Or you could just install the mod for yourself ;)
839  Off Topic / General Chat / Re: MTA 0.5 server on: May 06, 2011, 06:03:29 am
*Cough*
http://forum.multitheftauto.com/viewtopic.php?f=31&t=31692
840  News and Content / Updates/Changes / Re: Update 0.1.0.9 (11/04/2011) on: April 22, 2011, 01:04:29 am
Quote
Synced waves and traffic lights

Correct me if I am wrong, but no one ever has made it? Anyway great to hear that!
Waves were synced in VC-MP 0.3z and traffic lights...umm MTA:SA?

Nice news :).
Nope and not completely. Even SA:MP couldn't get them to completely work. They were all synced on time, not players.
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