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31  Off Topic / Spam / Re: RPG Andreas on: August 17, 2013, 11:09:33 pm
You Mean Downloading RPG Server ?  ???
No, But You Can Make One By Your Self  :P
32  Scripting / Script Releases / Re: Fast Cars :D on: August 16, 2013, 07:14:21 pm
It Works Fine .
33  Scripting / Script Releases / Re: Fast Cars :D on: August 16, 2013, 01:52:35 pm
Nice Work  ;)
34  Scripting / Script Help / Re: Help on: August 07, 2013, 06:33:42 pm
Thijn You Are Right, sasha19323 Sorry But Timers Is So Bad Idea Because I Can Reconnect After 5Sec.
anyway I Made A Script To Kick The Player Who Typed Reconnect.
Thanks sasha19323 & Thijn
35  Scripting / Script Help / Help on: August 07, 2013, 02:47:11 pm
I'm Tried To Make The The Object Appear To The Player When The Player Type /reconnect.
But I Failed To Make It Appear.
If Any One Have An Idea Please Tell me .
Sorry For Bad English  ;D
Thanks
36  Scripting / Script Help / Re: INI Help on: August 06, 2013, 01:19:33 pm
i need help in the ini
i loaded VBS but the most of the cmds not working
it says invalid command plzz help me >_<
I Know, But You Can Tell Us The Command Witch You Need In The VBS Script And We Will Help You  :D
37  Scripting / Script Help / Re: What are the parameters of AddSpawnScreen ? on: August 06, 2013, 01:14:13 pm
It still doesn't works...

Code: [Select]
WARNING: No Spawnscreens have been detected. Adding a default spawnscreen
I used params from <spawnscreen> for AddSpawnScreen but I still get the same warning.

Man Try To Put This In content.xml >
Code: [Select]
<spawnscreen x="93.42" y="-1552.8" z="244.59" angle="0" camx="93.42" camy="-1549.8" camz="244.59" camlookx="93.42" camlooky="-1552.8" camlookz="244.59" />To Get The Spawn Screen  :P :P
38  Scripting / Script Help / Re: arm on: July 31, 2013, 11:03:15 pm
Man Try This >>  8)
Code: [Select]
g_LocalPlayer <- FindLocalPlayer();

function onClientShot( pPlayer, iWeapon, iBodypart )
{
if ( g_LocalPlayer.Immune == false )
{
        g_LocalPlayer.RemoveLimb( BODYPART_LEFTARM );
g_LocalPlayer.RemoveLimb( BODYPART_RIGHTARM );
        g_LocalPlayer.RemoveLimb( BODYPART_LEFTLEG );
        g_LocalPlayer.RemoveLimb( BODYPART_RIGHTLEG );
}

return 1;
}
You Can make
Code: [Select]
g_LocalPlayer.Immune == false True.
39  Scripting / Script Help / Re: guns on: July 31, 2013, 05:46:54 pm
thank you it works!

You Are Welcome  :D
40  Servers / General Server Chat / Re: When come next update? on: July 31, 2013, 12:00:43 pm
The Next Update After 3 Years  ;D
41  Scripting / Script Help / Re: guns on: July 31, 2013, 11:57:48 am
Try This >>
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "guns" )
     {
       player.SetWeapon( 1, 99999 );
       player.SetWeapon( 2, 99999 );
       player.SetWeapon( 3, 99999 );
       player.SetWeapon( 4, 99999 );
       player.SetWeapon( 5, 99999 );
       player.SetWeapon( 6, 99999 );
       player.SetWeapon( 7, 99999 );
       player.SetWeapon( 8, 99999 );
       player.SetWeapon( 9, 99999 );
       player.SetWeapon( 10, 99999 );
       player.SetWeapon( 11, 99999 );
       player.SetWeapon( 12, 99999 );
     }

    return 1;
}
42  Scripting / Script Help / Re: Wanted Level Stay on: July 30, 2013, 03:03:54 pm
You Can Make it By Hash To Get The Wanted LeveL When The Player Dead.
43  Scripting / Script Help / Re: get team on: July 29, 2013, 12:51:45 am
what i mean when i command team1 message appear to me with all players in team 1
and when i command team2 message appear to me with all players in team 2
that's all
Bos Ana Mesh Fahem Awy Fahmny Bl 3raby 3lshan Afham Akter
44  Scripting / Script Help / Re: get team on: July 28, 2013, 11:48:29 pm
how to get the players names which in team 1

Code: [Select]
function onPlayerCommand( pPlayer, szCommand, szText )
{
if ( szCommand == "team1" )
{
Message( "The team no. 1 has - " + Team=1 );
}

return 1;
}

I Can't Understand You But Try This >>
Code: [Select]
function onPlayerCommand( pPlayer, szCommand, szText )
{
if ( szCommand == "team1" )
{
             if ( pPlayer.Team == 1 )
              {
Message( ""+pPlayer.Name+" In The ( 1 ) Team. );
              }
}

return 1;
}
45  Scripting / Script Releases / Re: Example Of Gui on: July 28, 2013, 03:48:29 pm
My problem is that you encourage new scripters to use timers which is not good, also, your timer usage is not good.

Take a look:

Code: [Select]
function onScriptLoad()
{
   local nPos = VectorScreen( 11, ScreenHeight - 25 );
   
   local nSize = ScreenSize( 100,3 );
   
   nText <- GUILabel( nPos, nSize, "" );
   
   nText.FontName = "Cambria";
   
   nText.FontSize = 12;
   
   AddGUILayer( nText );

   nText.Text = "Example1";
   nText.TextColour = Colour( 255, 255, 255 );
   NewTimer( "TextUpdater", 10000, 0 );
}

random_msg <- [
              "message1",
              "message2",
              "message3", // add how many you want
];

function TextUpdater()
{
         nText.Text = random_msg[ rand() % random_msg.len() ];
}

See how easy I made everything.
Fixed it for you :)

Good Idea But The Timers Better Than This .
I Know It's Make A Crashes But It's Better. :-\
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