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346  Liberty Unleashed / Suggestions / Re: Unleashed wish list on: July 28, 2007, 09:38:05 pm
To the more dodos post... Vehicles are definable in the server config and will be able to be spawned on demand via scripting so how many dodos are at the airport is up to the person who hosts the server :)

Vehicles, objects, pickups and player spawns are selectable through the server config so every server wont have all the same stuff and placements :)

Team selection will also be implimented via server side definitions. There will be options to have teams or not :) Oh and i will probably impliment a mirc link to run mirc scripts aswell as the server side scripting.

And to foot/weapon sync. foot is nearly finished and so is weapons :P
347  Archive / Archived Items / Todays Development on: July 24, 2007, 01:32:10 am
Well today i've had a good day in the development of Liberty Unleashed :)

I fixed a few footsync bugs wich caused sync to mess up after players had died a few times.
Also sorted out the nametags cuz they had a really annoying bug which caused them to float around the screen...

Anyways, if you wanna know more theres now a development blog which i'll keep you up to date with the latest developments, so be sure to visit it regularly :D

Link: http://liberty-unleashed.co.uk/blog.html

PS: Do NOT use these forums as a place to bash other mods or you will be banned
348  Archive / Archived Items / Website now online! on: July 21, 2007, 06:59:38 pm
The website is now up and running and looking great! :D

Big thanks to BrophY for setting up most of the stuff up :D

News about the mod will be up soon once i've added more things
349  News and Content / Site Content / Progress on: July 21, 2007, 06:41:19 pm
Liberty Unleashed 0.1.1
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