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Scripting / Scripting Discussion / Re: How to start writing the mode?
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on: July 01, 2014, 03:42:34 am
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Hey Nikolay, welcome to LU! You can edit the script with any program you like. While you can use the common notepad, you can also go for Notepad++. The scripting language is Squirrel, that means you have to learn it in order to be able to make your own scripts, you can start off by looking at how good scripts are made like this or this or this or this or this or thisThe Squirrel 3.0.x documentation is available here: herePost any questions you might have in this thread, and if you encounter errors while coding, make sure to provide us the chunk of code containing the error and a detailed information about the error which is generated by the server. (you can post pics or simply the error text)
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Liberty Unleashed / Suggestions / Re: [ Lst ] List of suggestions & bugs
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on: June 06, 2014, 10:58:44 pm
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Why wouldn't you want to redownload scripts? They're tiny as hell and will only make sure scripts are up to date. Be happy it doesn't redownload sounds and sprites.
Also why would you want to know if a user has MP3's in his folder?
Redownload the scripts if are modified.
And many players says: /sound 9!! /mp3!! (for example) And if the players don't have MP3, crash.
what
what's so hard to make an array with garage IDs and make a function OpenGarageX for example to set 1 in the garage array for the given garage then do same for CloseGarage ?
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5
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News and Content / Liberty Unleashed News / Re: An update on the progress
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on: April 26, 2014, 12:37:48 pm
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I believe you would have to script their path manually, but I'm not 100% sure on this yet, as the feature is not finished.
Nah, bots won't be able to drive in 0.1.1, probably in later versions.
According to the Developers, the plan is to allow them to do anything a user can.
Yeah but they said the NPC in 0.1.1 would be pretty basic, having no functions for controlled movement or driving. But you can still make it stand somewhere and look pretty with a shotgun in his hand!
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Liberty Unleashed / Liberty Unleashed Chat / Re: VU source code
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on: April 05, 2014, 08:55:44 pm
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For the moment, there is VC:MP and LU Dev&Beta team is teamed with VC:MP's one. 0.4 is on the verge of being released and it offers a great variety of possibilities, like custom weapons, custom radios, custom hud sprites, custom objects and a great sync. You can find more about it here.
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Liberty Unleashed / Liberty Unleashed Chat / Re: What's the point in this?
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on: February 15, 2014, 12:27:20 pm
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Not to be rude but GTA III is getting on for 15 years old. There is obviously not going to be much of a future, maybe some *comment removed* will be all exited about it but considering the age of the game it's never going to become famous like SAMP.
Sorry to spoil your fun pal, but LU has several unique features which SA:MP doesn't have, and it's not the game being old, it's about what you can do with it and there are plenty of unique servers in LU, given the large variety of scripting possibilities. It's also about the place the game takes part in, GTA-VC, for instance, takes place in Miami. Some people enjoy the beaches, the sunshines and the map itself, therefore looking for a multiplayer and playing it . SA:MP makes use of the GTA:SA's features that GTAIII doesn't have, for example, swimming, crouch-shooting, etc.. etc.. Even as that, LU has it's own GUI library implemented by the developers and client scripting, which SA:MP doesn't have as far as I am concerned, that can be used to do awesome things, such as race leaderboards, GUI menus and lots! I would also like you to stop comparing these two games on this forum because LU is not related in any way to SA:MP. You have also named the people excited about LU as 'extreme poverty', insulting being a rulebreak.
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Liberty Unleashed / Liberty Unleashed Chat / Re: GTA III Co-Op???
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on: February 11, 2014, 08:09:24 pm
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NPCs are, for now, extremely limited, not being able to move around. The best you can do with them is have them standing somewhere and hold their weapons, or you can 'simulate' walking or running by setting them an animation and constantly setting their facing angles.
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Liberty Unleashed / Liberty Unleashed Chat / Re: Adding objects to liberty unleashed?
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on: February 08, 2014, 12:52:34 pm
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function CreateObjectEx( model, x, y, z, rotx, roty, rotz ) { local obj = CreateObject( model, Vector( x, y, z ) ); obj.Angle = Vector( rotx, roty, rotz ); } You might aswell use .RotateTo instead of .Angle but that will not rotate the object instantly.
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Liberty Unleashed / Liberty Unleashed Chat / Re: Liberty Stunts (In Development)
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on: February 06, 2014, 12:26:35 am
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Hey there liberty unleashed! I have pretty much became addicted to this game (lol) and i love playing liberty unleashed. One of My favorite gamemodes on SAMP is stunting. I think there was a stunting server on VCMP as well but i am not really sure. But anyways. I noticed there were no stunting servers on liberty unleashed. This kind of disappointed me but instead of waiting for a stunting server, I thought "why not make the stunting server myself"? Ive previously made a stunting game mode on SAMP but its not up anymore. Now that ive taught myself some things about squirrel I think its time to make a liberty unleashes first stunting server! (Well im not sure if it is the FIRST stunting server, but ive never seen any others...)
Screenshots Unfortunately i do not have any screenshots right now. I will get some soon.
Commands
- - /Spawncar [90-150] - Spawn any car except the ones not supported by LU
- /Airport - Teleports you to the airport - /PL - Teleports you to Portland - /Mypos - Gives you your current coordinates - /Register - Allows you to register a account - /Countdown - Counts down to 3, 2, 1 - /Build - Tells you the current build # - /Rules - Gives you the rules - /Joeys - Sends you to Joeys Garage - /Flip - Flips your vehicle - /Fix - Fixs your vehicle - /Heal - Heals you - /Respawn - Sends you to the spawn screen - /IP - Tells you your IP Address - /perfecthandling - Tells you if perfect handling is enabled - /flyingcars - Tells you if flying cars are enabled - /msg [ID] [Text] - Send a private message to a player
Binds F2 - Disable HUD F3 - Enable HUD
Hope i can get this up soon! Please let me know what you guys want below. I am currently putting in Objects for the server, I hope i can get this done soon so you guys can play. Please if you guys have any suggestions comment them below i will add them to the server. Thanks
Add this command ''/spawnhelicopter'' or ''/spawnheli'' XD to fly the helicopter.
Guys, wouldn't really like to spoil your fun but there's not much way of 'flying a helicopter' without recoding a big part of LU or just 'making a helicopter' out of objects which you can fly, being not quite efficient. With this being said, you can't really fly the elicopter, not even sure if it's solid. The handling would be aswell very basic because you can only use obj.MoveTo and obj.RotateTo.
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