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31  Liberty Unleashed / Bug Reports / Re: Objects crashed the game on: March 26, 2011, 05:20:51 am
I'm assuming you mean IDs below 112, since I've not encountered any problems with less than 112 objects. Those are probably invalid object IDs aka the objects don't exist at all. Check the wiki for a list of working objects.
32  Liberty Unleashed / Suggestions / Re: Frame Limiter on: March 26, 2011, 05:15:23 am
30fps isnt LU's limit, it's GTA3's limit. GTAs are very buggy and poorly coded games (III more than VC or SA) and using a limit higher than 30 would cause problems.
33  Scripting / Script Help / Re: Firefighters mission on: March 23, 2011, 12:09:17 pm
Where did you get the functions RemoveBlip and RemoveFire? Since those aren't LU functions I'm guessing theyre your own, and to fix the problem it would be useful to see them as well.

Also your syntax is incorrect, the else if line doesn't use a semicolon:
Code: [Select]
else if ( ExtinguishFire( 1141.2, -68, 7.47, 15.0 ) );
34  Liberty Unleashed / Support / Re: configuration incorrect error in server.exe on: March 23, 2011, 12:04:38 pm
I can't see the image but I'm guessing you need to install the VC++ 2008 redistributables: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&displaylang=en
35  Scripting / Script Releases / Re: Liberty Unleashed Speedo Script on: March 18, 2011, 06:36:17 pm
Sorry about that, I had somehow uploaded an old version of the script :x

Re-download the script and it should work now
36  Scripting / Script Help / Re: Need help with class name and class weapon spawn on: March 18, 2011, 06:20:37 pm
A few notes: In your original script you're using 'class' as a variable name. 'class' is a keyword in squirrel so it can't be used for variables, instead you could use something like 'spawnclass' and do spawnclass.ID etc.

Another note is the content.xml syntax. You can simplify the weapon listings: for example, instead of doing

Code: [Select]
<weapon class="1" model="2" ammo="50"/>
<weapon class="2" model="2" ammo="50"/>
<weapon class="3" model="2" ammo="50"/>
<weapon class="4" model="2" ammo="50"/>
<weapon class="5" model="2" ammo="50"/>

you can simply do

Code: [Select]
<weapon class="1-5" model="2" ammo="50"/>
or if, for example, you want to give everyone else but class 3 a pistol you can do

Code: [Select]
<weapon class="1-2,4-5" model="2" ammo="50"/>
37  Liberty Unleashed / Support / Re: Error: Your client failed a CRC check on data//object.dat on: March 15, 2011, 07:30:23 pm
That means your data/object.dat isn't the original file or it's been corrupted somehow. Re-install GTA3 or grab the file from another clean installation and replace yours.
38  Scripting / Script Help / Re: Two more questios... on: March 14, 2011, 02:30:24 pm
2. How to create 5000 hidden packages if it limited by "331 on screen"? Cus i tryed create 332 in random places of LC, and can't see the last of them..

The pickups beyond ID 330 should spawn, so that might be a bug with the pickup streamer, someone will take a look at it later.
39  Liberty Unleashed / Liberty Unleashed Chat / Re: We make possible boats in LU on: March 09, 2011, 07:54:58 pm
As mentioned above desync is only one of the issues with boats right now. Fixing that issue doesn't mean that boats will be added in the next update, but it means we'll have less work to do when we are ready to take a closer look at the problem.
40  Liberty Unleashed / Liberty Unleashed Chat / Re: We make possible boats in LU on: March 08, 2011, 12:37:40 am
You should also notice that this method is only possible if the server has disabled anticheat. If you're using this trick you cannot join a server which has enabled Unleashed anticheat.

Possible crashes arent the only problem, boats can also cause desync like VRocker said.
41  Scripting / Script Releases / Re: A note about script/module releases on: February 28, 2011, 10:54:48 pm
  • Script and module releases on these forums MUST have all source code with them - A release without source code does not benefit the community much, not to mention the possible security threats caused by binary only releases
42  Scripting / Script Releases / A note about script/module releases on: February 28, 2011, 08:38:42 pm
We've decided that scripting and coding releases on the forum must include all required source code for them. This has now been added to the forum standard rules (module releases have already had this rule since the release of 0.1).

Main reason for releasing the source code is security - If we allow releases without source code then anyone could release a compiled malicious script/module. A release with only a compiled module/script doesn't really help the community either, since you can't learn anything new from the code, nor can you modify it for your personal needs.

Thank you for your attention :)
43  Archive / Archived Items / Re: Team Chat script on: February 24, 2011, 08:35:47 pm
Nice work, however could you please release the source code as well? Since thats basically the idea of script releases :)
44  Scripting / Script Releases / Re: Ramp spawning on: February 12, 2011, 12:05:43 am
Sorry about that, link fixed :)
45  Liberty Unleashed / Bug Reports / Re: SSV Bridge on: February 08, 2011, 06:46:25 pm
Are you sure you understood the functions correctly?

CloseSSVBridge closes the bridge from public (aka lifts it), and OpenSSVBridge re-opens it for traffic (lowers the bridge).
Also note that if the bridge is already moving the functions will not have any effect till it has stopped.

CloseSSVBridge
OpenSSVBridge
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