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Liberty Unleashed / Bug Reports / Client script issues.
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on: September 16, 2011, 06:14:57 am
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I was scripting some stuff on my server, mainly working on some client-side stuff. I had the server open, and the client connected to the server, and was alt-tabbing between the client, server, and Notepad++. At some points, when I reloaded the scripts in the server console, the client would randomly have 1 out of 2 issues when I alt-tabbed back to the game:
-The client would freeze with a black screen, and crash when a key was pressed. At that point, I was given the option to report the crash, which I have done 3 times. -The script would not be re-downloaded. I'm guessing this has to do with the file size of the client script not changing, so it isn't re-downloaded as it appears to not have changed. That's just a guess though, I don't know how this works in LU.
Specifications of the PC I am using: -AMD Phenom II X4 965 Black Edition -XFX Radeon HD 6870 -4 GB DDR3 RAM -Windows 7 Home Premium 64-bit
The game is running with the following settings: -1920X1080X32 -Fullscreen -~30% Brightness -Rest is MAXIMUM
(some of the above info is probably unnecessary, lol)
The version of LU I am using is 0.1.0.11.
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Liberty Unleashed / Liberty Unleashed Chat / MySQL Plugin for LU?
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on: September 16, 2011, 05:27:53 am
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Hey all,
Does anyone have any plans to release a MySQL plugin for LU? I would really like this as I have a gamemode planned that requires MySQL. I suppose I could work around it, but having MySQL functions ready would be a lot easier (and more efficient).
Thanks in advance.
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Scripting / Script Help / Disabling default join/quit messages
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on: September 14, 2011, 11:38:34 pm
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Hey all, I was wondering if it's possible to disable the normal join/quit messages of the server and replace them with my own. Also, I have a script ready for this, but it give me an error that I don't quite understand:
//This function is executed when a player leaves. function onPlayerPart(thePlayer, reason) { local reasonString = "Unknown"; if(reason == PARTREASON_DISCONNECTED) { reasonString = "Quit"; } if(reason == PARTREASON_TIMEOUT) { reasonString = "Timeout"; } if(reason == PARTREASON_BAN) { reasonString = "Banned"; } if(reason == PARTREASON_KICKED) { reasonString = "Kicked"; } MessageAllExcept("* "+thePlayer.Name+" has left the game ("+reasonString+").", thePlayer, 0, 255, 0); }
CONNECTION: Closed [192.168.1.45] | Index [0]
AN ERROR HAS OCCURED [getVarInfo: Could not retrieve UserData]
CALLSTACK *FUNCTION [onPlayerPart()] Scripts/Main/sJohnMode.nut line [57]
LOCALS [reasonString] "Quit" [reason] 0 [thePlayer] INSTANCE [this] TABLE CONNECTION: Incoming [192.168.1.45] | Index [0]
Thanks in advance.
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