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Pages: [1] 2
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1
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Off Topic / Spam / Recording
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on: March 05, 2012, 09:17:21 am
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I recorded a video of me playing Liberty Unleashed with my Fraps for the first time. The video was just 2:00 minutes lengthy but the size was 450mb. I haven't done any editing in it. File type is .avi Maybe i will use xfire video recorder, Does xfire supports Liberty Unleashed?
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2
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Scripting / Script Snippets / Re: Vehicle Cmds!
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on: February 22, 2012, 03:14:57 am
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He was just registered since February 18, 2012, and i think he did not even got any Squirrel class's.
He was in VC-MP squirrel forum for months.
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4
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Off Topic / General Chat / Re: GTA Progress
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on: February 13, 2012, 10:39:29 am
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GTA - Completed 2 years ago GTA London - Completed 2 years ago GTA 2 - Completed 2 years ago GTA III - Completed GTA VC - Completed GTA SA - unlocked girlfriend thing. GTA IV - dont have the game
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5
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Liberty Unleashed / LU Clans / Re: Demi Warriors
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on: February 11, 2012, 12:31:19 pm
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UPDATE 1. Now Members can use the following tags:Full members: [DW] OR DW. Rookie: [DW_R] OR DWr. Trainee: [DW_T] OR DWt. 2. We have launched a Gang war server, which is still under maintenance. You will be informed once its done.Name: DW|| Gangwar Scripts: {D_W} Version: v0.01a Authors: Based on [Ka]Force's scripts, [DW]Demi_God as head scripter. Progress:12%Above information have been updated in the first post. @Off: Good luck.
Thanks
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6
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Liberty Unleashed / LU Clans / Re: Demi Warriors
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on: February 10, 2012, 02:15:43 pm
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hmm , good-luck with clan , maybe our team will play gangwar
Thanks. But no thanks for the gangwar right now, i am the only member.
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8
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Off Topic / Spam / Game
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on: February 08, 2012, 02:30:39 pm
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Count till 50, I hope you guys know this game. I will start 1 2
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9
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Liberty Unleashed / LU Clans / Demi Warriors
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on: February 06, 2012, 12:35:41 pm
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Demi Warriors Demi Warriors is a clan started by Demi_God on 6th February 2012 here you can find information about it Clan Tag: [DW]/ DW. , [DW_T]/DWt. , [DW_R]/ DWr.Tag Color: Navy BlueServer Progress: 12% Demi Warriors Rookies Trainees If you want to join us click here for more information about applying etc. click here to view our site
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11
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Scripting / Script Releases / Location system (Database)
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on: February 04, 2012, 01:19:07 pm
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Location system (Database) Details This is a script can your current position and goto that position anytime you want. Script Version is 0.2 Coded by Demi_God
Downloads 0.1: Mediafire, Uploading, Filefactory 0.2: Mediafire Instructions 1.Create a new folder in your server Scripts folder and name it as Location 2.Download Location.nut file from one of the above links to Location folder 3.open serverfolder>LU>content.xml and add this line <script folder="Location"/> 4.Now open the Location folder and create a text document file and name it as Script.xml 5.Open Script.xml and add this line <script file="Location.nut" client="0"/> and save it Contains/History 0.1: /saveloc, /gotoloc. 0.2: Fixed memory leakage. Notes 1.You can view the saved location Name, Coordinates and Author's name in Database.sqlite file in your server dir. 2.Please report me if you find any bugs 3.Please don't blame me its my first release
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12
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Scripting / Script Help / Re: INI Help
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on: February 01, 2012, 03:00:53 pm
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else if ( szCommand == "saveloc" ) { if ( !szParams ) MessagePlayer( "*PM* Usage: /" + szCommand + " <name>", pPlayer, Colour( 255, 0, 0 ) ); else { if ( pPlayer.Spawned ) { local pos = pPlayer.Pos, formatize = format( "%.10f", pos.x ) + "," + format( "%.10f", pos.y ) + "," + format( "%.10f", pos.z ) + "," + format( "%.10f", pPlayer.Angle ); SavedLocs.Add( szParams, formatize ); SavedLocs.Save( "Hashes/SavedLocs.hsh" ); MessagePlayer( "*PM* Location saved as: " + szParams, pPlayer, Colour( 0, 255, 0 ) ); } else MessagePlayer( "*PM* Error: You are not spawned. Press CTRL to spawn", pPlayer, Colour( 255, 0, 0 ) );
return 1; } }
else if ( szCommand == "gotoloc" ) { if ( !szParams ) MessagePlayer( "*PM* Usage: /" + szCommand + " <name>", pPlayer, Colour( 255, 0, 0 ) ); else { if ( SavedLocs.Get( szParams ) ) { if ( pPlayer.Spawned ) { local coords = SavedLocs.Get( szParams ), spl = split( coords, "," ); local newpos = Vector( spl[ 0 ].tofloat(), spl[ 1 ].tofloat(), spl[ 2 ].tofloat() ); pPlayer.Pos = newpos; pPlayer.Angle = spl[ 3 ].tofloat(); MessagePlayer( "*PM* You teleported to location: " + szParams, pPlayer, Colour( 0, 255, 0 ) ); } else MessagePlayer( "*PM* Error: You are not spawned. Press CTRL to spawn", pPlayer, Colour( 255, 0, 0 ) ); } else MessagePlayer( "*PM* Error: That location does not exist in the database", pPlayer, Colour( 255, 0, 0 ) ); return 1; } }
also
function LoadHashes() { SavedLocs <- HashTable( "Hashes/SavedLocs.hsh" ); SavedLocs.Load( "Hashes/SavedLocs.hsh" ); return 1; }
Thanks, so whats the use of INI?
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13
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Scripting / Script Help / INI Help
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on: February 01, 2012, 01:31:53 pm
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Command:
(3)if ( cmd == "s" ) (4) { (5) local pos = player.Pos; (6) if( text ) (7) { (8) MessagePlayer( "Saved location: " + pos.x + "," + pos.y + "," + pos.z + " as " + text + ".", player ); (9) WriteIniFloat( "Locations.ini", text, "x", pos.x ); (10) WriteIniFloat( "Locations.ini", text, "y", pos.y ); (11)WriteIniFloat( "Locations.ini", text, "z", pos.z ); (12) } (13) else MessagePlayer("Error: /s (location_name)",player); (14) } The problem is when i type /s (text), It doesn't save the anything in-game instead it prints the following text in Rcon:
<31/01/2012 - 21:07:37> *FUNCTION [onPlayerCommand()] Scripts/Main/main.nut line [9] <31/01/2012 - 21:07:37> LOCALS <31/01/2012 - 21:07:37> [pos] INSTANCE <31/01/2012 - 21:07:37> [text] "Bank" <31/01/2012 - 21:07:37> [cmd] "s" <31/01/2012 - 21:07:37> [player] INSTANCE <31/01/2012 - 21:07:37> [this] TABLE I have loaded the required module:
function onScriptLoad() { LoadModule("lu_ini"); print( "** Scripts loaded sucessfully" ); return 1; }
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