Liberty Unleashed
Liberty Unleashed => Bug Reports => Topic started by: Rocky on April 26, 2012, 11:53:15 am
-
First of all sorry for not following the format i am just too lazy now back to the topic
Bug no1: I want you guys to disable /reconnect in the next lu update because it causes many bugs and client side scripts to not work sometimes.
1. Objects will disappear next time when a player /reconnects while standing near to it.
2. Gui functions won't work if a player /reconnects 2 times.
3. Stuck on class selection if /reconnects.
4. Many more bugs due to /reconnect..
Bug no2: Everytime i get in a rc vehicle it automaticaly jumps 20 feet high, also the driveby on rc kinda sucks caz it fires the bullets before pointing the gun outside.
Suggestions
1. The weapon damages on lu are pretty high and annoying especially M16 and AK47. it would be better if there was a function to set the weapon damage like weapon.SetDamager(damage);
2. Complete the damn wiki ;)
3. I would love to see npc bots on lu.
Thanks for showing the patience to read this :)
-Rocky!
-
Bug no1: I want you guys to disable /reconnect in the next lu update because it causes many bugs and client side scripts to not work sometimes.
Why disable it in the next update? Why not try to fix the bugs...
1. The weapon damages on lu are pretty high and annoying especially M16 and AK47. it would be better if there was a function to set the weapon damage like weapon.SetDamager(damage);
The weapon damage is set the same as in single player. You can change it server side by editing the LU/data/weapon.dat file. Which is not present in the default zip. But can copy it from your own GTA and change it.
-
First of all sorry for not following the format i am just too lazy now back to the topic
Bug no1: I want you guys to disable /reconnect in the next lu update because it causes many bugs and client side scripts to not work sometimes.
1. Objects will disappear next time when a player /reconnects while standing near to it.
2. Gui functions won't work if a player /reconnects 2 times.
3. Stuck on class selection if /reconnects.
4. Many more bugs due to /reconnect..
Reconnect has always been a bit dodgy, before release it didn't even work properly but as it started to work we just left it in. Will look into fixing these anyway.
Bug no2: Everytime i get in a rc vehicle it automaticaly jumps 20 feet high, also the driveby on rc kinda sucks caz it fires the bullets before pointing the gun outside.
The reason it jumps is because it forces the player in, we know how to fix this and may do it in the next update.
With the driveby, you realise it does that in every vehicle right? Its just how GTA3 does drivebys.
Suggestions
1. The weapon damages on lu are pretty high and annoying especially M16 and AK47. it would be better if there was a function to set the weapon damage like weapon.SetDamager(damage);
2. Complete the damn wiki ;)
3. I would love to see npc bots on lu.
Weapon damage can already be changed either via script or adding your own weapon.dat file in the server.
I agree the wiki needs finishing, we keep slapping the testers to contribute :P Last i looked it was coming along well though.
NPCs are being worked on atm, i have some nice ideas for them but they may take a while to complete. More information on these will come when they have been worked on some more.
Heres an image of 50 of them anyway:
(http://i.imgur.com/aDo16.jpg)
-
Heres an image of 50 of them anyway:
pft, thats only 48 of em!
-
I agree the wiki needs finishing, we keep slapping the testers to contribute :P Last i looked it was coming along well though.
Pfft...the devs that handle scripting need to work on it! We can't read the source code, so we don't know half of what is added or the arguments needed to document it. :(
-
I think it'd be nice if we could set the paths of the peds so we can make them walk where-ever we want them to.
Maybe there could also be some groups of NPCs like Friendly, Enemy, Normal, etc..
What kind of weapons they'd have, and such things.
-
NPCs are being worked on atm, i have some nice ideas for them but they may take a while to complete. More information on these will come when they have been worked on some more.
It should be funny to see ;) :D ( if they can to drive) to put them on my race server, and force them to act as players :) . But In this case, server must process them when they hit sphere (checkpoint).
-
NPCs are being worked on atm, i have some nice ideas for them but they may take a while to complete. More information on these will come when they have been worked on some more.
It should be funny to see ;) :D ( if they can to drive) to put them on my race server, and force them to act as players :) . But In this case, server must process them when they hit sphere (checkpoint).
Or just their cars ;)
-
one for suggestion is it possible to make a function to remove vehicle's body parts? i want to make a cmd to open the vehicles trunk.
EDIT: is there a function to remove or hide player's weapon? if not please do make it
2. make a boolian for weapon like:
player.Infammo(player,weapon,bool);
so that it toggles infinite ammo of a player's weapon on/off.
Waiting for a fresh update!
-
one for suggestion is it possible to make a function to remove vehicle's body parts? i want to make a cmd to open the vehicles trunk.
EDIT: is there a function to remove or hide player's weapon? if not please do make it
2. make a boolian for weapon like:
player.Infammo(player,weapon,bool);
so that it toggles infinite ammo of a player's weapon on/off.
Waiting for a fresh update!
It may be possible, but you need to make a new topic for it. :)
As for this:
2. Gui functions won't work if a player /reconnects 2 times.
Why would you reconnect so quickly? You need to give the server a chance to reupload it's information to you. :)