Author Topic: Vice City Online - Public Beta Test  (Read 4975 times)

C

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Vice City Online - Public Beta Test
« on: February 05, 2012, 06:34:40 pm »
Vice City Online


The long-waited version of Vice City Online will be on public beta test, TODAY!


Thats right! the brand new version of VCO will be tested today, and will be released 10th!


Quote from: Official Page
WHAT?! Tell me more, man!
Sure! Here's what's happening. Today at 2pm (GMT) a Developer Preview pre-release beta build will become available for EVERYONE to download.


Why the short notice?
Because, bitches, that's how we roll. Though, we did mention the event would take place in and around February 5th when we announced the delay in the release date a few weeks ago.


How long will the event last?
A day, or two, depending on how the event goes. We cannot say for certain at this time. We'll turn the lights out when we feel it's the right time.


C'mon, man, we've waited years for this, why not a longer event?
Because... Just because. But, not to worry. You will have your full Developer Preview release by February 10th!


How many servers will there be?
Two, or three. However, no less than two. We're still making final preparations.


Will there be any game modes?
Absolutely! But that's all we're saying, for now...


How stable will the build be?
Unknown at this time. The game is still in beta and we normally test with only a small number of people. Thus, it's very difficult to tell how the game will behave with a lot of players connected. We are warning you to expect problems. This is why we're hosting the event. We want to give you the best Vice City multi-player game EVER! This means we have to test it properly before we can call it "stable." Quite simply, if you crash, just restart your game and keep the fun alive!


How will you guys be collecting crash and bug reports?
We're doing it old school. We will ask each and every one of you to submit your game logs when the test is over to an e-mail address that we will disclose in the welcome message when you launch your game. That takes care of the crashes. For uncrashable bugs, we have prepared a fresh new bug-tracker. We ask that you register on the tracker and report any bugs you come across. We know it's not fun making reports but it will really help us refine the software, and your help is vital if you would like more stable release on February 10th. So, please, help us out.


ENOUGH ALREADY! Show me where to get my build!
WOHA! Alright! The build can be found by pressing the "Downloads" button on top menu right here on our homepage. It will automatically become available at 2pm (GMT) on the dot.




Thijn

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Re: Vice City Online - Public Beta Test
« Reply #1 on: February 05, 2012, 09:09:28 pm »
It was fucked up.

Romop5

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Re: Vice City Online - Public Beta Test
« Reply #2 on: February 06, 2012, 03:17:31 pm »
VU will be better, I trust only Vrocker :)
« Last Edit: February 06, 2012, 05:41:13 pm by Romop5 »

SugarD

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Re: Vice City Online - Public Beta Test
« Reply #3 on: February 07, 2012, 01:05:59 am »
VU will be better, I trust only Vrocker :)
You mean VC:MP? *Cough*

stormeus

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Re: Vice City Online - Public Beta Test
« Reply #4 on: February 07, 2012, 11:52:37 am »
You mean VC:MP? *Cough*

*cough* *cough* *loud hacking*
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

Romop5

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Re: Vice City Online - Public Beta Test
« Reply #5 on: February 07, 2012, 02:36:23 pm »
no, I mean Vice Unleashed :P . VCMP is dead because they don't have active programmers.

Force

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Re: Vice City Online - Public Beta Test
« Reply #6 on: February 07, 2012, 03:04:40 pm »
no, I mean Vice Unleashed :P . VCMP is dead because they don't have active programmers.

I  think you might've got that the wrong way round. :P
Quote
[Tue - 20:09:35] <&VRocker> CRAP!
[Tue - 20:09:43] <&VRocker> i think i just followed through...
Quote
[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)

SugarD

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Re: Vice City Online - Public Beta Test
« Reply #7 on: February 07, 2012, 07:52:45 pm »
* SugarD laughs very hard because no one really knows what's going on and he does

stormeus

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Re: Vice City Online - Public Beta Test
« Reply #8 on: February 07, 2012, 08:50:46 pm »
VCMP is dead because they don't have active programmers.

http://vcmpdev.wordpress.com

* SugarD laughs very hard because no one really knows what's going on and he does

* stormeus gives SugarD a blank expression at first, then starts laughing hysterically with him.
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

Knucis

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morphine

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Re: Vice City Online - Public Beta Test
« Reply #10 on: February 11, 2012, 09:31:41 am »
no, I mean Vice Unleashed :P . VCMP is dead because they don't have active programmers.



George

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Re: Vice City Online - Public Beta Test
« Reply #11 on: February 24, 2012, 06:08:23 pm »
no, I mean Vice Unleashed :P . VCMP is dead because they don't have active programmers.






SugarD

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Re: Vice City Online - Public Beta Test
« Reply #12 on: February 24, 2012, 06:11:40 pm »


Kudos to you if you get the GTA reference! ;)

88nateatx

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Re: Vice City Online - Public Beta Test
« Reply #13 on: February 27, 2012, 02:39:16 am »
Some very interesting stuff here..

http://vcmpdev.wordpress.com/


Applejack - you're welcome


 

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