if ( cmd == "explosion" )
{
local pos = player.Pos;
pos.x += 5.0;
CreateExplosion( pos, 1 );
}
g_LocalPlayer <- FindLocalPlayer();
function onClientShot( pPlayer, iWeapon, iBodypart )
{
if ( g_LocalPlayer.Immune == false )
{
if ( iWeapon == WEP_EXPLOSION )
{
g_LocalPlayer.RemoveLimb( BODYPART_LEFTARM )
ShakeCamera( pPlayer, 30000 );
}
}
return 1;
}
Wonder why wen I blowup a car ingame my arm falls, and wen I use /explosion wen the it explodes near me nothing happens even wen my player gets hit by it.
Tried with different types of explosion and still no shit.
How is that possible wen the car blows up its an EXPLOSION and my player's arm falls. And wen I simulate an EXPLOSION with the cmd nothing happens.
Any IDEAS?