Author Topic: Arrow over car  (Read 4376 times)

VetalYA

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Arrow over car
« on: December 12, 2011, 01:51:29 pm »


I want to see it in the next LU update  :P

Murdock

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Re: Arrow over car
« Reply #1 on: December 12, 2011, 08:36:26 pm »
Already requested it, they're working on it.
It does require alot of recoding tho

VRocker

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Re: Arrow over car
« Reply #2 on: December 23, 2011, 04:39:40 pm »
This has now been added for the next update. As well as changing the marker type of both players and vehicles to either blips, blips with arrows, arrows only or none.


VetalYA

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Re: Arrow over car
« Reply #3 on: December 24, 2011, 12:31:00 am »
This has now been added for the next update. As well as changing the marker type of both players and vehicles to either blips, blips with arrows, arrows only or none.
it's great, thank you.

And.. I expect to see it's in future updates :), but not in the nearest update, only because i dont want to overload you guys, with coding.



Also, if i have the chance to vote for LU's  future functions ;D

Do not assign  this to Blip :) . Make this as new, independent non radar function ( like it has been done in single game)

Just look:

Quote from: GTA3/data/main.scm
$EIGHT_CAR = Car.Create(#KURUMA, 812.0, -945.5, 35.75)
$1533 = Marker.CreateAboveCar($EIGHT_CAR)
Marker.Disable($1533)

Quote from: GTA3/data/main.scm
$1307 = Marker.CreateAboveActor($PATIENT1)
Marker.Disable($1307)

In squirrel, it's should be looks like:

Code: (squirrel) [Select]
local veh, MarkerHandle; 

veh = FindVehicle( vehid );
if ( veh ){
MarkerHandle = MarkerAboveVehicle(veh);
MarkerHandle.Remove();
}

Code: (squirrel) [Select]
local p, MarkerHandle;

p = FindPlayer( playerid );
if(p){
MarkerHandle = MarkerAbovePlayer(p);
MarkerHandle.Remove();
}



Assign names whatever you want  to these functions :D, or  take mine func names  ;) :)
« Last Edit: December 24, 2011, 12:34:29 am by VetalYA »

Benedani

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Re: Arrow over car
« Reply #4 on: August 17, 2015, 05:49:41 pm »
This has now been added for the next update. As well as changing the marker type of both players and vehicles to either blips, blips with arrows, arrows only or none.

Maybe you guys could also make it so the arrow is over a certain position. Players and vehicles might not be enough.

 

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