Since there isn't an in-game mapping tool for LU, I decided I'd script one using GUI elements and client/server interaction. Because of that, I will
not answer questions about "why it lags when I try to put it on my server." It'll work best only on your localhost (127.0.0.1). Also, minimum game resolution is going to be 1024x768, but I'm pretty sure no one in this day and age plays at anything below that.
The entire script resides in one client script and one server script, and is not controlled by player movements, but by manipulating the camera. I'm planning on integrating Juppi's freecam script to do that. Objects can be manipulated with certain keybinds.
The picture at the bottom of this post is just the GUI. Nothing is synced up
yet. However, I'm welcome to suggestions or concerns. One thing that's definitely being changed is that the editboxes are going to be removed. The buttons will be there, and then using them will open up a GUI window for input. This is because of a bug that prevents them from sharing focus.
tl;dr look a mapping tool