Author Topic: [WIP] In-Game Object Mapper  (Read 3831 times)

stormeus

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[WIP] In-Game Object Mapper
« on: November 11, 2011, 11:25:10 pm »
Since there isn't an in-game mapping tool for LU, I decided I'd script one using GUI elements and client/server interaction. Because of that, I will not answer questions about "why it lags when I try to put it on my server." It'll work best only on your localhost (127.0.0.1). Also, minimum game resolution is going to be 1024x768, but I'm pretty sure no one in this day and age plays at anything below that.

The entire script resides in one client script and one server script, and is not controlled by player movements, but by manipulating the camera. I'm planning on integrating Juppi's freecam script to do that. Objects can be manipulated with certain keybinds.

The picture at the bottom of this post is just the GUI. Nothing is synced up yet. However, I'm welcome to suggestions or concerns. One thing that's definitely being changed is that the editboxes are going to be removed. The buttons will be there, and then using them will open up a GUI window for input. This is because of a bug that prevents them from sharing focus.

tl;dr look a mapping tool

Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

Bob

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Re: [WIP] In-Game Object Mapper
« Reply #1 on: November 12, 2011, 01:01:46 am »
Very interesting. I'd have trouble seeing the practical use as I can't stand ingame map editors personally, too fiddly and awkward. But looks like a fun tool to play with.

Thijn

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Re: [WIP] In-Game Object Mapper
« Reply #2 on: November 12, 2011, 09:10:36 am »
Looks very nice.
I started with my own some time ago, but (like many of my projects :P) didn't finish it.

KazziK2

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Re: [WIP] In-Game Object Mapper
« Reply #3 on: November 13, 2011, 01:12:12 am »
i want it :D

Prada

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Re: [WIP] In-Game Object Mapper
« Reply #4 on: November 13, 2011, 12:06:31 pm »
Great job! When the release?

88nateatx

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Re: [WIP] In-Game Object Mapper
« Reply #5 on: November 13, 2011, 03:12:39 pm »
I always did objects by scripting and a whooooooole loooooootta testing.
This would make a 2 week job ( like the tunnel to Ghost Town I made earlier ) more of a 2 Hour job, cant wait!


stormeus

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Re: [WIP] In-Game Object Mapper
« Reply #6 on: November 13, 2011, 06:50:32 pm »
Great job! When the release?

When it's done.

Slight update, I got around to a reworking on the GUI and integrated a modified version of Juppi's freecam script. Once I polish everything, I'll post some screenshots and maybe a video.
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

Prada

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Re: [WIP] In-Game Object Mapper
« Reply #7 on: November 14, 2011, 02:04:41 pm »
Ok, we are waiting!

Knucis

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Re: [WIP] In-Game Object Mapper
« Reply #8 on: November 17, 2011, 06:22:02 pm »
Cool stuff! Nice work Stormeus!

GuenosNoLife

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Re: [WIP] In-Game Object Mapper
« Reply #9 on: January 06, 2013, 07:43:29 am »
Where the link download ?

Wait.. This tool is created by you ?! Oh good! I want this tool please  ::)
Little back... Maybe not maybe yes...

Thijn

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Re: [WIP] In-Game Object Mapper
« Reply #10 on: January 06, 2013, 01:33:21 pm »
Please read the dates before replying again.

 

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