Author Topic: Liberty Unleashed: Conquest Server  (Read 1386 times)

Force

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Liberty Unleashed: Conquest Server
« on: November 09, 2011, 12:43:50 am »
LU: Conquest is a little something I've been working on for the past two days or so, I've ported it directly from Miami-Dade: Starfish Island Conquest as that was always the plan. The basic idea is to try and obtain control of the two checkpoints on the map. The first team that hits 0 respawn tickets looses the match. Tickets can be lost through being killed and owning none or only one base.

You gain EXP and will unlock more weapons, ammo and armour as you progress through the levels (there needs to be a minimum amount of players in the server to prevent boosting/stats padding). This script should be ready within the next few days but heres a little something for now:

http://force.vrocker-hosting.co.uk/img/battlefield-lu-final-1.jpg
http://force.vrocker-hosting.co.uk/img/battlefield-lu-final-2.jpg
http://force.vrocker-hosting.co.uk/img/battlefield-lu-final-3.jpg

There isn't much left to do apart think of some better map icons, fix the map boundaries and privately test, hopefully this can be used for some LU tournaments in the future or something! :)
« Last Edit: November 09, 2011, 12:45:35 am by Force »
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[Tue - 20:09:35] <&VRocker> CRAP!
[Tue - 20:09:43] <&VRocker> i think i just followed through...
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[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)

 

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