Author Topic: player.StopAnim  (Read 2913 times)

stormeus

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player.StopAnim
« on: October 05, 2011, 10:22:34 pm »
Liberty Unleashed has no proper StopAnim function for players. The only way to stop an animation without a potential crash would be to have the player use WASD or fire, which can be troublesome for certain scenarios.
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

Thijn

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Re: player.StopAnim
« Reply #1 on: October 06, 2011, 04:54:05 pm »
You can try setting the animation to 122

SugarD

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Re: player.StopAnim
« Reply #2 on: October 07, 2011, 06:25:14 am »
That would require using multiple animations to stop one, though. Wouldn't they have to press one of those keys to exit the "stop animation" still?

aXXo

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Re: player.StopAnim
« Reply #3 on: October 13, 2011, 10:21:34 pm »
player.Pos = player.Pos doesnt work?

stormeus

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Re: player.StopAnim
« Reply #4 on: October 13, 2011, 11:17:29 pm »
nope.avi
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

 

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