Author Topic: RCON Documentation  (Read 2601 times)

SugarD

  • Argonath RPG Dev/Manager
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
RCON Documentation
« on: September 13, 2011, 01:52:00 am »
There is literally no documentation whatsoever on what commands, abilities, etc. that RCON has in LU. Could someone please post a full, detailed list? I can't find anything on the entire site/forum, and there is nothing in the server guide or wiki.

VRocker

  • Liberty Unleashed Developer
  • Administrator
  • Full Member
  • ******
  • Posts: 342
  • Karma: +43/-15
    • View Profile
    • Madnight Software
Re: RCON Documentation
« Reply #1 on: September 14, 2011, 11:57:12 pm »
The current rcon implementation is a bit naff, was thrown in without much thought and currently being redone.

The original idea for the rcon was to make it simple, and put together an SDK and a lot of documentation on the protocol, but we got lazy and currently its similar to the game netcode. This would be bad to release :P

We are currently redoing it to use basic TCP sockets to make it easier to interface with.

The current rcon is fairly limiting. It can list the players in game, send chat messages, send PMs, kick, ban, reload the scripts or content files, can call script functions and shutdown the server. This will be expanded on when we rewrite it.


SugarD

  • Argonath RPG Dev/Manager
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
Re: RCON Documentation
« Reply #2 on: September 15, 2011, 12:25:33 am »
Wait, mind explaining how it can shut down the server lol? I think you found a solution to my situation D:

Thijn

  • Tester
  • Sr. Member
  • ****
  • Posts: 531
  • Karma: +27/-16
    • View Profile
Re: RCON Documentation
« Reply #3 on: September 15, 2011, 02:59:44 pm »
It's using RakNet's rcon protocol so it would be only possible to make an rcon interface with C++/C.

SugarD

  • Argonath RPG Dev/Manager
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
Re: RCON Documentation
« Reply #4 on: September 15, 2011, 09:26:25 pm »
One already exists according to the Wiki documentation, and VRocker gave me the link to one he made, but there's still next to no documentation on anything regarding RCON what-so-ever. Fortunately the one he gave me last night has a built in commands list :)

SugarD

  • Argonath RPG Dev/Manager
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
Re: RCON Documentation
« Reply #5 on: April 06, 2013, 10:00:24 pm »
Since this was being discussed about being remade, moving this to the Suggestions board.

 

© Liberty Unleashed Team.