Author Topic: Update 0.1.0.10 (07/09/2011)  (Read 13190 times)

Thijn

  • Tester
  • Sr. Member
  • ****
  • Posts: 531
  • Karma: +27/-16
    • View Profile
Re: Update 0.1.0.10 (07/09/2011)
« Reply #15 on: September 07, 2011, 07:22:13 pm »
Cool update, but one question, the path of the trains is chosen by the server or is a LU hardcoded thing?  :P
Its a GTA hardcoded thing. Also, Where do you want the trains then? On the streets?

stormeus

  • No-Lifer
  • Developer
  • Full Member
  • *****
  • Posts: 112
  • Karma: +13/-2
    • View Profile
Re: Update 0.1.0.10 (07/09/2011)
« Reply #16 on: September 07, 2011, 09:20:24 pm »
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
Maybe. But I think this might be scriptable.

Quote
The boats are avalible.
Boats are not synced, have been buggy in betas. They'll be available when they're synced.

Quote
Posible to get rare cars.
What? Just add the rare cars.

Quote
Being able to use other colour name in dialogs
Scriptable.

Quote
Being able to create create races
Scriptable.

Quote
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)
Scriptable, albeit laggy. If it's possible to hook the server's functions and events through the SDK, it could be done through a module, I suppose. Otherwise, would not mind adding this.
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

SugarD

  • Asshat Gaming Founder
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
Re: Update 0.1.0.10 (07/09/2011)
« Reply #17 on: September 07, 2011, 09:29:10 pm »
Can't wait for new version.
Ideas:
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
The boats are avalible.
Posible to get rare cars.
Being able to use other colour name in dialogs
Being able to create create races
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)

If someone have more simple ideas, better tell to him.
Except for the last one, because I'm a bit unsure of it, all of that is already currently scriptable. :)

Dominik

  • Newbie
  • *
  • Posts: 26
  • Karma: +1/-0
  • I like GTA3
    • View Profile
Re: Update 0.1.0.10 (07/09/2011)
« Reply #18 on: September 08, 2011, 10:50:40 am »
Good job ;) ...i love train :D
Dominik

Juppi

  • Developer
  • Jr. Member
  • *****
  • Posts: 86
  • Karma: +3/-1
    • View Profile
    • Kuslahden alaste GTA:MP clan
Re: Update 0.1.0.10 (07/09/2011)
« Reply #19 on: September 10, 2011, 11:34:59 pm »
Thanks everyone for the bug reports and suggestions, keep em coming :)

Added some missing things to the changelog in the first post. You can see all new Squirrel functions/events listed here.

While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.

Take a look at this (my old headshot script, I'll re-upload the zip later)

Quote
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)

Scriptable, albeit laggy. If it's possible to hook the server's functions and events through the SDK, it could be done through a module, I suppose. Otherwise, would not mind adding this.

See Object.MoveTo() (the other new object functions can be useful as well)
« Last Edit: September 10, 2011, 11:38:10 pm by Juppi »

SugarD

  • Asshat Gaming Founder
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
Re: Update 0.1.0.10 (07/09/2011)
« Reply #20 on: September 10, 2011, 11:38:34 pm »
Being able to blow people's limbs off already existed in 0.1.0.9, so why is it being mentioned now? :S

Juppi

  • Developer
  • Jr. Member
  • *****
  • Posts: 86
  • Karma: +3/-1
    • View Profile
    • Kuslahden alaste GTA:MP clan
Re: Update 0.1.0.10 (07/09/2011)
« Reply #21 on: September 10, 2011, 11:49:05 pm »
It has actually been in since the first release iirc, I just pointed out that there's already a script which does basically what Igor_Andrusenko wants (especially since the wiki has no page for the function yet) :)

The same code should also work with explosions with a few minor changes.

 

© Liberty Unleashed Team.