Author Topic: Update 0.1.0.10 (07/09/2011)  (Read 14252 times)

Thijn

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #15 on: September 07, 2011, 07:22:13 pm »
Cool update, but one question, the path of the trains is chosen by the server or is a LU hardcoded thing?  :P
Its a GTA hardcoded thing. Also, Where do you want the trains then? On the streets?

stormeus

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #16 on: September 07, 2011, 09:20:24 pm »
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
Maybe. But I think this might be scriptable.

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The boats are avalible.
Boats are not synced, have been buggy in betas. They'll be available when they're synced.

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Posible to get rare cars.
What? Just add the rare cars.

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Being able to use other colour name in dialogs
Scriptable.

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Being able to create create races
Scriptable.

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CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)
Scriptable, albeit laggy. If it's possible to hook the server's functions and events through the SDK, it could be done through a module, I suppose. Otherwise, would not mind adding this.
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Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

SugarD

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #17 on: September 07, 2011, 09:29:10 pm »
Can't wait for new version.
Ideas:
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
The boats are avalible.
Posible to get rare cars.
Being able to use other colour name in dialogs
Being able to create create races
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)

If someone have more simple ideas, better tell to him.
Except for the last one, because I'm a bit unsure of it, all of that is already currently scriptable. :)

Dominik

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #18 on: September 08, 2011, 10:50:40 am »
Good job ;) ...i love train :D
Dominik

Juppi

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #19 on: September 10, 2011, 11:34:59 pm »
Thanks everyone for the bug reports and suggestions, keep em coming :)

Added some missing things to the changelog in the first post. You can see all new Squirrel functions/events listed here.

While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.

Take a look at this (my old headshot script, I'll re-upload the zip later)

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CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)

Scriptable, albeit laggy. If it's possible to hook the server's functions and events through the SDK, it could be done through a module, I suppose. Otherwise, would not mind adding this.

See Object.MoveTo() (the other new object functions can be useful as well)
« Last Edit: September 10, 2011, 11:38:10 pm by Juppi »

SugarD

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #20 on: September 10, 2011, 11:38:34 pm »
Being able to blow people's limbs off already existed in 0.1.0.9, so why is it being mentioned now? :S

Juppi

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #21 on: September 10, 2011, 11:49:05 pm »
It has actually been in since the first release iirc, I just pointed out that there's already a script which does basically what Igor_Andrusenko wants (especially since the wiki has no page for the function yet) :)

The same code should also work with explosions with a few minor changes.

 

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