Author Topic: Update 0.1.0.10 (07/09/2011)  (Read 14305 times)

VRocker

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Update 0.1.0.10 (07/09/2011)
« on: September 07, 2011, 02:39:42 am »
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • Fixed a crash from too many collisions
  • Fixed sliding when walking on objects
  • Fixed cash decreasing by $1000 when dying
  • Fixed a small memory leak in the browser
  • The anti-cheat has been updated to protect against Health and Armour cheats
  • Fixed a bug with vehicles if a script created them on first load
  • Fixed a problem with servers not updating their internal master server list
  • Fixed being able to spam error reports
  • Changed the updater to use the setup file to reduce problems
  • Added forcing Port and IP to the server arguments
  • Fixed weather changing to be more like single player
  • Added trains
  • Added the ability to change the font of GUI buttons
  • Fixed the ban list
  • Fixed crashing on exit when using Xfire
  • Fixed a bug with custom sounds where more than 12 could crash the client
  • Added Windows 7 Jumplists to the browser
  • Added History to the browser
  • Fixed timers crashing the server on Linux
  • Started working on synced vehicle damage, currently only half implemented
  • Fixed setting the sphere position not moving it on screen
  • Added a callback to the module SDK to retrieve a list of built-in squirrel classes (useful for calling class methods from a module)
  • Added more font style options for GUI labels, edit/memoboxes and buttons
  • Added a function for editboxes to mask user input
  • Added functions to move and rotate objects
  • Fixed a bug which caused objects from other islands to lose their collision models when they were spawned on a 'wrong' island
  • A complete list of new and modified scripting functions in 0.1.0.10 here

The update requires the new client (which the browser should download) and a new server for any server hosters.
« Last Edit: September 10, 2011, 11:22:23 pm by Juppi »


SugarD

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #1 on: September 07, 2011, 07:56:24 am »
Works beautifully!

stormeus

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #2 on: September 07, 2011, 09:01:13 am »
Cheers! :)

EDIT: By the way, any new scripting functions regarding trains?
« Last Edit: September 07, 2011, 09:45:22 am by stormeus »
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

SugarD

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #3 on: September 07, 2011, 10:26:09 am »
i downloaded new client and updated the server but after 30 seconds i join the server it crashes...what could be the reason?
Very outdated scripts or a bad client update I'd imagine.

VRocker

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #4 on: September 07, 2011, 11:54:58 am »
EDIT: By the way, any new scripting functions regarding trains?

Theres some callbacks for entry and exit named onPlayerEnteredTrain( player ) and onPlayerExitedTrain( player )
There is also a function to enable/disable them named EnableTrains(true/false)

i downloaded new client and updated the server but after 30 seconds i join the server it crashes...what could be the reason?

Just looked up this crash and found the cause. Just fixed it :) Will be in the next update.
« Last Edit: September 07, 2011, 11:59:42 am by VRocker »


SugarD

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #5 on: September 07, 2011, 11:57:48 am »
EDIT: By the way, any new scripting functions regarding trains?

Theres some callbacks for entry and exit named onPlayerEnteredTrain( player ) and onPlayerExitedTrain( player )
There is also a function to enable/disable them named EnableTrains(true/false)
Very nice! Thanks man! :)

stormeus

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #6 on: September 07, 2011, 12:51:51 pm »
Documented the train events and toggle function on the wiki.
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

Prada

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #7 on: September 07, 2011, 02:32:45 pm »
Good), but there are bugs then I'll talk about them

VRocker

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #8 on: September 07, 2011, 02:34:27 pm »
Just a quick note, finally got around to resetting the bug tracker since it has been broken for a while.

Please can any bugs be reported to http://mantis.liberty-unleashed.co.uk

This will help us a lot :)


UJIbU4

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #9 on: September 07, 2011, 02:35:26 pm »
Yeeah, trains in LU!

Prada

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #10 on: September 07, 2011, 03:10:52 pm »
Ok I'll play and will gradually write about bugs to the forum
« Last Edit: September 07, 2011, 03:19:30 pm by San4ez »

Igor_Andrusenko

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #11 on: September 07, 2011, 03:34:47 pm »
Can't wait for new version.
Ideas:
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
The boats are avalible.
Posible to get rare cars.
Being able to use other colour name in dialogs
Being able to create create races
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)

If someone have more simple ideas, better tell to him.


Prada

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #12 on: September 07, 2011, 03:35:14 pm »

Thijn

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #13 on: September 07, 2011, 03:44:51 pm »
Nice work :)

Took too long tho! :P

Cypher

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Re: Update 0.1.0.10 (07/09/2011)
« Reply #14 on: September 07, 2011, 04:37:13 pm »
Cool update, but one question, the path of the trains is chosen by the server or is a LU hardcoded thing?  :P




 

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