Author Topic: Remove Hardcoded /me  (Read 2638 times)

stormeus

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Remove Hardcoded /me
« on: August 12, 2011, 08:29:36 pm »
It seems Liberty Unleashed has a hardcoded /me, which makes it hard to script one that only works within a certain range of the player. I'd suggest removing it altogether since it can be scripted easily.
« Last Edit: August 12, 2011, 08:47:03 pm by stormeus »
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

AdTec_224

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Re: Remove Hardcoded /me
« Reply #1 on: August 12, 2011, 09:00:57 pm »
Pretty you can just return 0 to cancel the message e.g.:

Code: [Select]
function onPlayerAction( player, text )
{
return 0;
}

stormeus

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Re: Remove Hardcoded /me
« Reply #2 on: August 12, 2011, 09:28:35 pm »
Crap, forgot about that event. Thanks!
Locked.
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

 

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