Author Topic: Possible? Full game  (Read 4672 times)

Bio

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Possible? Full game
« on: April 08, 2011, 04:41:52 pm »
Opening the full game in MP mode..

That means when a user log ins on the server, he makes a new savegame with all the orginal missions.

So all players on the server can be working on their own games.

Adding co-op modus on the orginal missions should also be possible.

Also add extra co-op missions with scripts.


Peds and traffic:
clientside
- if 2 or more players gets close, the server picks and shares peds/trafick data from one of the players. (lowest ping)
peds and traffick sync can be lower resolution to prevent network lag.

Co-op mission idea:
escorte missions, one team protects the vehicle from A to B while the other teams tries to destroy/capture/steal it.
« Last Edit: April 08, 2011, 04:44:31 pm by Bio »

Prada

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Re: Possible? Full game
« Reply #1 on: April 08, 2011, 06:10:35 pm »
Good!

UJIbU4

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Re: Possible? Full game
« Reply #2 on: April 09, 2011, 07:43:44 am »
That means when a user log ins on the server, he makes a new savegame with all the orginal missions.
So all players on the server can be working on their own games.
Adding co-op modus on the orginal missions should also be possible.
I think it's impossible :-X
Also add extra co-op missions with scripts.
That' could be cool, but depends on server, not LU
Peds and traffic:
clientside
- if 2 or more players gets close, the server picks and shares peds/trafick data from one of the players. (lowest ping)
peds and traffick sync can be lower resolution to prevent network lag.
The most complicated thing :P Maybe devs will do it after several releases at the end, hope to see it...

Thijn

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Re: Possible? Full game
« Reply #3 on: April 09, 2011, 11:13:55 am »
All can be scripted ;)

GTA2006DDR

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Re: Possible? Full game
« Reply #4 on: April 10, 2011, 05:38:32 pm »
shit when was the last time i played gta 3?
        

Bio

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Re: Possible? Full game
« Reply #5 on: April 12, 2011, 11:36:20 pm »
Request: Spectator mode...

Thijn

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Re: Possible? Full game
« Reply #6 on: April 12, 2011, 11:45:09 pm »
Request: Spectator mode...
use the freeview script from Juppi, You can edit that to make it a spectate script..

Bio

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Re: Possible? Full game
« Reply #7 on: April 13, 2011, 01:17:11 am »
Despite my pro skills in tetris, im im still too much of a newbie in scripting to make my ideas come real.

I have a feeling that this can be done easier, for example like toggable streaming of all game events per player, wich would let us see exactly what the player sees. Or am I way off now?

Bio

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Re: Possible? Full game
« Reply #8 on: April 13, 2011, 02:57:07 am »
More wishes:

 8) Climbing ladders!!
I dont worry about what animation too choose, imagine putting up ladders everywhere :D

 8) helicopters with car pickup magnet. (transport cars / containers with players / stuff inside)

 8) Serverside patching of the img files! (and the rest of any game data)

 8) Gamemode: transport the suitcase: 1 team must pick up and get the suitcase back in their own base. other team tries to steal the suitcase.


 8) Respawn time: in a battle situation there should be some penalty for getting killed, 10-15 sec respawn limit should do it.

 8) Gamemode: dogfights... add new better plane with weapon and 12 'o clock aim

 8) Ehancement:Prostitute-bots for healing. spawning on the orginal prostitute places.

 8) Enhancement:Patroling Police-bots. They will respond on car alarms, attacks, violence and dirty driving. Eventually property alarms. (banks / car-retailers)

 8) Entertainment: Drug packages that makes funny effects on your cam/gfx. (missions where you HAVE to take that drug)

 8) Gamemode: advanced cops and robbers. Cops must defend real banks with real money inside (only visible for robbers), when robbers break in an alarm alerts the cops and robbers gets visible on radar (for a limited radius, lets say for example 1000m). If cop manages to kill/arrest all robbers, they score. If 1 of the robbers survives outside the radar radius for over 3 minutes, robbers win. Cops can respawn, robbers cannot.

8) Gamemode: Police can place out roadblocks. (10 each player)

8) Ehancement: Increase rocket launcher (add a physical rocket?) and sniper range!

8) Ehancement: First person view

 8) Ehancement: Red flash screen when beeing hit.

 8) Enhancement: Invincible 5 secs after respawn (5sec on stationary spawn, 1 sec on co-player spawn)

 8) Enhancement: Fuel meter and functionable gas stations. (cost money)

8) Ehancement: Add mines and spikemats as weapons. (just makes the vehicle to heavy for the wheels or similar to simulate a puncture)



 8) Enhancement: Burnable trees and bushes: if flames come close trees/bushes cach fire and changes texture (black and mostly transparent).  Grass too?

 8) enhancement: Instead of instantly loosing HP from beeing shot: bleeding some gradually takes HP.
And loosing limbs...

 8) Gamemode: Singleplayermissions: for example taxi driver, travellers are bots spawning for your mission. (all kinds of singleplayermissions can be fun 2 make a more active city) (police, fireman, medic, robber, kill a dude/mob etc)

 8) Streaming radio m3u files in car, other players can hear when they are close or sit inside the car.
« Last Edit: April 13, 2011, 05:25:55 am by Bio »

Thijn

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Re: Possible? Full game
« Reply #9 on: April 13, 2011, 10:48:28 am »
most of these can be scripted :P.
I gotta say you got a lot of ideas, Keep that up and you'll be able to script it all when you're good enough.
Try starting with simple scripts or looking at released scripts how they are made. I started like this too.
Also, A lot of info and examples are on the wiki located here

Bio

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Re: Possible? Full game
« Reply #10 on: May 03, 2011, 05:49:32 am »
8) First Person View / with crosshair
 
8) Cars take damage  from getting beaten with bats



Romop5

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Re: Possible? Full game
« Reply #11 on: May 03, 2011, 03:39:06 pm »
Quote
Cool Enhancement: Burnable trees and bushes: if flames come close trees/bushes cach fire and changes texture (black and mostly transparent).  Grass too?

GTA III engine don't support this. It's imposible (i think)

Bio

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Re: Possible? Full game
« Reply #12 on: May 03, 2011, 09:00:31 pm »
Quote
Cool Enhancement: Burnable trees and bushes: if flames come close trees/bushes cach fire and changes texture (black and mostly transparent).  Grass too?

GTA III engine don't support this. It's imposible (i think)

catching fire should be scriptable, changing the texture may be worse i guess... But maybe u can remove objects in LU?

Bio

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Re: Possible? Full game
« Reply #13 on: May 04, 2011, 04:12:11 am »
Basicly all of the data files of the game should be possible to replace/modify.

I see two ways to do this.

a. dir hack (for example weapons.dff or ) for smaller files. LU already does this with a few files, such as the handling.cfg
b. inject into orginal compressed packages. U could solve this by having a subfolder inside the serverfolder, for example called "gta3.img" and all files inside that will be injected into the clients orginal files.

 LU first making a backup of the orginal  files wich is restored when game is quit.

Or what?

Injecter http://www.gtaforums.com/index.php?showtopic=368855
« Last Edit: May 04, 2011, 04:20:53 am by Bio »

Bio

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Re: Possible? Full game
« Reply #14 on: May 04, 2011, 04:34:16 am »
Been thinking more on the peds.

They spawn around the player, client side just like in the orginal game.  Set a upper limit on like 20 peds.
No network data should be transmitted yet, until a player comes close to another player...

two or more players within a certain radius;  peds flags/position data is streamed.

Maximum number of peds limit decreases by 50% per player within the same area.

That means if 4 players is gathered, they stream only 5 peds each to the server.

This means that the more players gathered, the less bandwith per client is used. Reaching maximum bandwith usage when 2 players.

The peds moves slowly and behaves so calm that bandwith usage should not be affected too much.

 

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