Author Topic: Objects crashed the game  (Read 2281 times)

Trot

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Objects crashed the game
« on: March 25, 2011, 08:02:39 pm »
Why when i make under 112 object's in content.xml, my game are crashed?
« Last Edit: March 25, 2011, 08:59:04 pm by Trot »

Juppi

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Re: Objects crashed the game
« Reply #1 on: March 26, 2011, 05:20:51 am »
I'm assuming you mean IDs below 112, since I've not encountered any problems with less than 112 objects. Those are probably invalid object IDs aka the objects don't exist at all. Check the wiki for a list of working objects.

Trot

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Re: Objects crashed the game
« Reply #2 on: March 26, 2011, 12:20:19 pm »
I'm assuming you mean IDs below 112

I don't mean ID. I was referring to the total amount objects. Sorry for bad english.

Thijn

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Re: Objects crashed the game
« Reply #3 on: March 26, 2011, 10:13:23 pm »
Could you give us the context.xml you had this crash with? As Juppi said we've not encountered any problems with less then 112 objects.

silent_218

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Re: Objects crashed the game
« Reply #4 on: March 28, 2011, 10:53:50 pm »
I have something like this... i build the skyscrapper with many same houses.. and game is crashed then i reached that place.. can't say at the moment how much it was.. but on luwiki limit of objects are - 5000, 345 on screen... so that much more then i made.

Thijn

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Re: Objects crashed the game
« Reply #5 on: March 29, 2011, 03:47:16 pm »
I guess the streamer cant stream that much objects at once, So too many objects on the same pos (or at least near) could possibly crash.

VRocker

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Re: Objects crashed the game
« Reply #6 on: March 29, 2011, 09:52:55 pm »
Would help us if we had a crash address and memory dump to look at, aswell as a way to reproduce this crash (certain objects, certain positions)


SugarD

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Re: Objects crashed the game
« Reply #7 on: October 25, 2012, 08:21:44 pm »
Did you ever figure out the cause to this Trot?

 

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