function onClientRequestClass( player, classid ) { if(classid = 0) { BigMessage("Mafia",5000,1); } if(classid = 1) { BigMessage("Police",5000,1); } return 1;}
[Tue - 20:09:35] <&VRocker> CRAP![Tue - 20:09:43] <&VRocker> i think i just followed through...
[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)
Afaik, classid is actually a pointer to the class so it would be classid.ID == whatever, try that.