Author Topic: Update 0.1.0.6 (10/11/2010)  (Read 5375 times)

Juppi

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Update 0.1.0.6 (10/11/2010)
« on: November 11, 2010, 12:41:33 am »
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • Changed how sounds are handled. Now they need to be opened and closed by the script
  • Added a colour picker to the browser for the nickname
  • Added more error messages on scripts
  • Added setting of player alpha (Player.Alpha)
  • Fixed a nametag issue if the player spawned with the nametag set off, then had it turned on
  • Fixed frozen vehicles when changing island when they have a driver or a Passenger
  • Fixed some sphere related bugs
  • Added Blip.Colour setting
  • Fixed misc scripting related bugs

The update requires the new client (which the browser should download) and a new server for any server hosters.

Scripters: This update includes changes to custom sound handling. If you are using custom sounds in your scripts, you need to open the sound before playing (Sound.Open) and close it after playing (Sound.Close). This is to avoid the limit of max. 12 simultaneous opened files.

SGH

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Re: Update 0.1.0.6 (10/11/2010)
« Reply #1 on: November 15, 2010, 01:18:10 pm »
Seems a nice update... is Player.Alpha a constant about the Player's Body Trasparency?

Knucis

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Re: Update 0.1.0.6 (10/11/2010)
« Reply #2 on: November 15, 2010, 02:50:21 pm »
Seems a nice update... is Player.Alpha a constant about the Player's Body Trasparency?
Well it's a function that sets Player's Transparency.

For example this would make the player completaly visible
Code: [Select]
Player.Alpha = 255;
While this will make him like a ghost
Code: [Select]
Player.Alpha = 10;

Stoku

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Re: Update 0.1.0.6 (10/11/2010)
« Reply #3 on: November 15, 2010, 03:36:49 pm »
Bug:
Code: (squirrel) [Select]
function onPlayerEnteringVehicle( player, vehicle, door )
{
vehicle.Locked = true;
}

then:

Code: (squirrel) [Select]
if ( cmd == "stokuisafriendofmine" )
{
player.Pos = Vector( some x, some y, some z );
}

Setting "player.Pos" after entering closed vehicle will move vehicle instead of player.

Request:
Will you add feature like scaling sprites or ability to set nametag font size, healthbar size, it's position etc? What about adding possibility to render some GUI stuff in 3D?

Prada

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Re: Update 0.1.0.6 (10/11/2010)
« Reply #4 on: November 16, 2010, 04:16:24 pm »
Why the game does not write and does not say "Headshot"? :-[

Thijn

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Re: Update 0.1.0.6 (10/11/2010)
« Reply #5 on: November 16, 2010, 04:54:46 pm »
Why the game does not write and does not say "Headshot"? :-[
Thats all scriptable.

tmavs4

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Re: Update 0.1.0.6 (10/11/2010)
« Reply #6 on: November 19, 2010, 09:51:10 pm »
Why the game does not write and does not say "Headshot"? :-[
Thats all scriptable.

Some certain peoples' computers won't let us script, as of it will lead to a dead link. :(((
http://img218.imageshack.us/img218/8776/defaultcaw0am0e.jpg[/img][/URL]




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Thijn

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Re: Update 0.1.0.6 (10/11/2010)
« Reply #7 on: November 19, 2010, 09:51:49 pm »
Wut?

 

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