Liberty Unleashed 0.1 UpdateUpdates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:
0.1.0.4- Fixed a bug in the server where running it in a folder with accent characters would fail to open any files
- Reduced the likelihood of file sending stalling
- Hopefully fixed an issue where vehicles wouldn't spawn for players
- Added a scrollbar to the LU browser
- Updated UAC to include collision files, gta3.dat and object.dat
- Fixed a bug with vehicle virtual worlds
- Fixed clientside GetVehicleID
- Fixed some server time related bugs
- Fixed vehicle engine stopping/starting
- Optimised checkpoint and sphere code, these changes include custom RGB colours for spheres and radar blip removal
- Added Player.Velocity setting to clientside scripts
- Fixed cash increasing when hitting another car
- Removed built in /kill command
- Optimised internal code a bit
0.1.0.5- Fixed major crash stopping players joining servers
The update requires the new client (which the browser should download) and a new server for any server hosters.
Linux server owners: If the server does not restart after updating, download the server package from the
downloads page and copy the new server updater to your server directory. Make sure that the updater is executable!
Scripters: This update includes changes to some of the scripting functions. If you are using the following functions, make sure that you are using the updated syntax in your scripts:
It should also be noted that creating a checkpoint/sphere does no longer add a radar blip to the marker automatically. This should be done using functions
CreateBlip and
CreateClientBlip.