Author Topic: Known scripting issues  (Read 11689 times)

Thijn

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Re: Known scripting issues
« Reply #15 on: September 14, 2011, 04:43:38 pm »
Even tho I didn't know it, I didn't understand that was the question. Im surprised you did :P

GTASAnek

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Re: Known scripting issues
« Reply #16 on: September 14, 2011, 04:57:18 pm »
Thank you all)
Is it possible to also enable the names of cars?

AdTec_224

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Re: Known scripting issues
« Reply #17 on: September 14, 2011, 06:27:07 pm »
Code: [Select]
/vehiclenames on
Type this into the chatbox to enable them. :)

GTASAnek

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Re: Known scripting issues
« Reply #18 on: September 14, 2011, 09:22:20 pm »
Thank you. And no more commands that are not written anywhere?

Force

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Re: Known scripting issues
« Reply #19 on: September 14, 2011, 11:44:16 pm »
Open up the console, default key ` and type commands :)
Quote
[Tue - 20:09:35] <&VRocker> CRAP!
[Tue - 20:09:43] <&VRocker> i think i just followed through...
Quote
[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)

Force

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Re: Known scripting issues
« Reply #20 on: November 08, 2011, 12:39:15 am »
Just updated the known scripting issues page with some issues with progress bars that I'm having. It seems the bug with the .Visible only seems to occur if you set the visibility inside the onScriptLoad function. If you set it's visiblity after that, it appears to be fine.
« Last Edit: November 08, 2011, 08:06:04 pm by Force »
Quote
[Tue - 20:09:35] <&VRocker> CRAP!
[Tue - 20:09:43] <&VRocker> i think i just followed through...
Quote
[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)

 

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