Author Topic: Known scripting issues  (Read 10824 times)

Juppi

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Known scripting issues
« on: October 25, 2010, 07:38:42 pm »
A list of currently known scripting issues can be found from the wiki. If you're having problems getting something to work check the list if it's a known and not yet fixed issue.

If you do find a scripting related issue you can use Mantis to report the bug or you can edit the known issues page on the wiki. Alternatively you can post the bug here. Before you do either check that the bug has not yet been reported by someone else.

_GHT_MarK445

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Re: Known scripting issues
« Reply #1 on: October 29, 2010, 08:48:03 pm »
And what is the program for scripting?

Thijn

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Re: Known scripting issues
« Reply #2 on: October 29, 2010, 09:31:09 pm »
Notepad?
Or something like Notepad++ which has syntax highlighting.
Squirrel doesn't need any other program.

_GHT_MarK445

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Re: Known scripting issues
« Reply #3 on: October 29, 2010, 09:39:30 pm »
Oh so wrong? or is it difficult

GTASAnek

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Re: Known scripting issues
« Reply #4 on: September 10, 2011, 01:38:06 pm »
What value for the command SetHUDItemEnabled?

Thijn

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Re: Known scripting issues
« Reply #5 on: September 10, 2011, 01:43:30 pm »
   SetHUDItemEnabled( HUD_ARMOUR, false );
   SetHUDItemEnabled( HUD_CLOCK, false );
   SetHUDItemEnabled( HUD_HEALTH, false );
   SetHUDItemEnabled( HUD_MONEY, false );
   SetHUDItemEnabled( HUD_WANTED, false );
   SetHUDItemEnabled( HUD_WEAPON, false );
   SetHUDItemEnabled( HUD_WEAPON, false );
   SetHUDItemEnabled( HUD_RADAR, false );

and true, but those are all the options if im right.
False removes the Item, True enables them back.

GTASAnek

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Re: Known scripting issues
« Reply #6 on: September 10, 2011, 01:46:55 pm »
Thanks

SugarD

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Re: Known scripting issues
« Reply #7 on: September 10, 2011, 10:27:19 pm »
   SetHUDItemEnabled( HUD_ARMOUR, false );
   SetHUDItemEnabled( HUD_CLOCK, false );
   SetHUDItemEnabled( HUD_HEALTH, false );
   SetHUDItemEnabled( HUD_MONEY, false );
   SetHUDItemEnabled( HUD_WANTED, false );
   SetHUDItemEnabled( HUD_WEAPON, false );
   SetHUDItemEnabled( HUD_WEAPON, false );
   SetHUDItemEnabled( HUD_RADAR, false );

and true, but those are all the options if im right.
False removes the Item, True enables them back.
You accidentally listed "SetHUDItemEnabled( HUD_WEAPON, false );" twice. :)

GTASAnek

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Re: Known scripting issues
« Reply #8 on: September 11, 2011, 03:00:33 pm »
And you can use this command to return the names of areas and cars, and generally can it?
How to remove the sight?

GTASAnek

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Re: Known scripting issues
« Reply #9 on: September 13, 2011, 01:18:27 pm »
The people, help me, can I return the names of areas and cars?
Can I remove the sight?

Thijn

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Re: Known scripting issues
« Reply #10 on: September 13, 2011, 07:07:07 pm »
Names of areas? You mean GetDistrictName?

And what do you mean with remove the sight?

GTASAnek

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Re: Known scripting issues
« Reply #11 on: September 13, 2011, 08:26:39 pm »
No, I want to be like in a single game display the names of areas

I mean, the sight of weapons

SugarD

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Re: Known scripting issues
« Reply #12 on: September 13, 2011, 09:09:56 pm »
I think he means having LU display the area you are driving in when you enter a different one, like single-player did.
You know, that medium-sized text in the bottom-right corner :)

Force

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Re: Known scripting issues
« Reply #13 on: September 13, 2011, 10:04:16 pm »
Yes you can enable this, surprised Thijn didn't know since he's a tester, but anyway:

Code: [Select]
/districtnames on

Type this into the chatbox to enable them. :)
Quote
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[Tue - 20:09:43] <&VRocker> i think i just followed through...
Quote
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VRocker

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Re: Known scripting issues
« Reply #14 on: September 14, 2011, 01:26:21 am »
Yes you can enable this, surprised Thijn didn't know since he's a tester, but anyway:

Code: [Select]
/districtnames on

Type this into the chatbox to enable them. :)

I'm embarrassed to say it... but i didn't know this either :P I forgot all about that gta3 displayed it in single player


 

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