Author Topic: Latest News!  (Read 17732 times)

Force

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Re: Latest News!
« Reply #15 on: May 17, 2010, 10:23:25 pm »
No need to shout! As for objects, not even VRocker knows at the minute, he has messed around with code for them though I recall.
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[Tue - 20:09:35] <&VRocker> CRAP!
[Tue - 20:09:43] <&VRocker> i think i just followed through...
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[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)

Jc18

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Re: Latest News!
« Reply #16 on: May 18, 2010, 12:08:05 am »
it doesnt matter ok?  you guys can fix that later :p

Windlord

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Re: Latest News!
« Reply #17 on: May 18, 2010, 09:27:18 pm »
Objects might actually be "medium priority" :o

Bart

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Re: Latest News!
« Reply #18 on: May 18, 2010, 10:41:31 pm »
You must remember that adding everything isn't required for a first release. Most multiplayer mods start 'basic' and add more (epic) features along the way. So adding objects isn't really important yet, imo.

(JUST RELEASE IT!! :D)

Force

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Re: Latest News!
« Reply #19 on: May 19, 2010, 12:42:41 am »
We are going for epic right away, just because we can. :P
Quote
[Tue - 20:09:35] <&VRocker> CRAP!
[Tue - 20:09:43] <&VRocker> i think i just followed through...
Quote
[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)

VRocker

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Re: Latest News!
« Reply #20 on: May 19, 2010, 01:52:06 am »
We are aiming for a basic release, but we add random features when we get bored of fixing the big stuff :P

Objects are currently disabled due to small bugs in them. They may be in release, but may not.
I last tested with objects 3 or 4 days ago, and they worked fine until you hit them at a certain speed in a car.... then they flew off into space, so that needs fixing :P


Windlord

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Re: Latest News!
« Reply #21 on: May 19, 2010, 01:14:46 pm »
Yeah, so basic...

  • Full featured scripting implementation
  • Fully streamed objects, vehicles, pickups (Making the limit effectively infinite)
  • Superior sync
  • Vehicle damage, driver/passenger enter/exit sync
  • Runtime skin changing
  • Runtime vehicle/pickup adding/removing
  • FULL GUI
  • And a whole lot more...


So basic rite?

VRocker

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Re: Latest News!
« Reply #22 on: May 19, 2010, 02:09:07 pm »
Kindof Windlord... :P

The vehicle damage isn't fully sync'd yet, its just the visual stuff. It may be put in if we get bored and add features again :P
The sync is basic in my eyes, theres ways it can be improved :)
The GUI isn't finished but enough is done to provide enough functionality. Its missing things like listboxs, comboboxs and other small things.

Most of the things you listed were in the original design for the mod so they were classed as core stuff, like decent scripting. Being able to change stuff at runtime and customise pretty much everything is another 'core' thing, and although not everything is fully customisable yet (like the map), theres enough to keep anybody occupied :)


Windlord

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Re: Latest News!
« Reply #23 on: May 19, 2010, 02:17:07 pm »
I realised my post sounded like I was criticising you...

It was more of a "LU has these features which are being called 'basic', we can imagine how good a 'non-basic' version would be like!" thing

Oh well.

Plus, vcmp had/has;
  • No GUI
  • Bare minimum vehicle sync
  • Partially implemented scripting
  • Only pickups add/rem on runtime
  • Low vehicles/pickups limit and no objects!
« Last Edit: May 19, 2010, 02:32:43 pm by Windlord »

NC

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Re: Latest News!
« Reply #24 on: May 19, 2010, 02:48:20 pm »
SQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQUIRREL :D !

moo

If we are talking about objects now (i said that last time on irc)...

I have started adding objects via SCM and I know, that some of objects are simple bugged...

Quote
I last tested with objects 3 or 4 days ago, and they worked fine until you hit them at a certain speed in a car.... then they flew off into space, so that needs fixing

For example they fly somewhere or "drown" in the street :p. Some of them crash my game when i hit it with a car, sometime crash when a pedestrian walked into it, and some again crashed... Just after creating!

Aw and forgot that you probably cant use all model ids, because for example streets are always not stable for me, so they are useless :).

Website online:
My YT channel: http://www.youtube.com/user/1234sdg131

Bart

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Re: Latest News!
« Reply #25 on: May 19, 2010, 05:38:25 pm »
Hey

I was testing objects in MooMapper and it seems that GTA3 can't handle custom objects really well. I added some objects and other buildings simply disappeared etc. maybe it wouldn't be a that good idea..xD

VRocker

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Re: Latest News!
« Reply #26 on: May 19, 2010, 06:28:22 pm »
For example they fly somewhere or "drown" in the street :p. Some of them crash my game when i hit it with a car, sometime crash when a pedestrian walked into it, and some again crashed... Just after creating!

This used to happen in LU too but i fixed it by setting a certain flag on the object but its still buggy. When i get time i'll implement them properly which involves no crappy SCM stuff. LU will create objects just like it would if you added them to an IPL when its finished. This may or may not be in the first release.


BooMario

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Re: Latest News!
« Reply #27 on: May 19, 2010, 06:31:15 pm »
have a day to relase?

Force

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Re: Latest News!
« Reply #28 on: May 19, 2010, 06:44:16 pm »
Now, if you knew that, it wouldn't be a surprise, would it?
Quote
[Tue - 20:09:35] <&VRocker> CRAP!
[Tue - 20:09:43] <&VRocker> i think i just followed through...
Quote
[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)

[AS][raspy61]

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Re: Latest News!
« Reply #29 on: May 20, 2010, 01:14:58 am »
and the release will include server Linux and Win32, admin-panel, the client ... confing server?







 

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